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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Claptrap's Guide to Minioning

Body Movin'

Moving is really important. It gets you from place to place, enabling you to maneuver around and rush toward or run away from foes. You can simply walk around in any direction, but sprinting while moving forward is the fastest way to locomote. You can sprint as much as you want (none of that sprint for four seconds, huff and puff for four seconds, repeat nonsense here), and you can even swap weapons or reload while sprinting without breaking stride. Some characters even increase their movement speed from their Action Skill. For instance, Krieg sprints more quickly when his Action Skill is active. He also gets a speed boost by killing an enemy when using his “Light the Fuse” skill.

Sighting or firing a weapon, throwing a grenade, using an Action Skill, ducking, or veering sideways too sharply will end a sprint. You’ll still be moving forward if you’re still holding forward, but it will be at a walking pace instead of sprinting speed. That might seem like splitting hairs until you find yourself running full-tilt with no shield left from enemies that move just as quickly as you. At that time, you’ll be like, “I should have remembered that guide tip about being efficient with my sprinting!” But alas.

Pandora is a hostile, desolate planet whose conditions on just the fringe of livable have given rise to deadly flora and fauna. The monsters here can routinely outrun you and fire or hurl projectiles faster than you can flee. Avoid them by circle strafing while keeping your target sighted. Against enemies fleet of foot on the ground, the best option is often turning tail and sprinting full speed away—if there’s cover along the way, you can leap over it to buy yourself a little spacing even if they’re breathing down your neck. Disengaging like this will give your Action Skill a chance to cool down fully, and Action Skills are your ace in the hole for snatching victory from the jaws of defeat.

Against monsters with champion aim, like bullymongs hurling objects or crystalisks and threshers with their needle fire, circle strafing while still focusing fire on the enemy like in most first-person shooter games won’t suffice to avoid crippling damage much of the time. When they begin their ranged salvos, turn facing a right angle to either side of the foe, then run laterally around them. If there’s cover to place between you and the enemy along the way, do it; you can drop down behind waist-high cover into a relatively safe crouch, or you can be hidden entirely behind shipping crates, buildings, rock outcroppings, and other full structures. Cover gives your battered shield a chance to recharge, and allows you to find your bearings. (And eventually a recharged Action Skill!)

Crouching makes you a smaller target. An icon appears onscreen on your HUD to remind you that you’re crouching, in case you can’t feel your knees to tell anymore or something. This gives you more assurance when caught out in the open from afar, or when you’re behind incomplete cover at midrange. There are even a few attacks that are unleashed just over waist high, which are avoided entirely if you crouch. If you’re caught out in the open from all sides or at close range, crouching isn’t going to be a great help—it’s time to sprint out of trouble then. Press crouch while falling or jumping, and you’ll land in a crouch, though your position in midair won’t be altered before the landing. Press jump while crouching, and you’ll simply stand.

Fleet of Feet

Using certain skills can increase speed for a few seconds under specific conditions. The boost to movement speed can be invaluable in dicey situations. You can outrun ferocious beasts that might normally chase you down, and you can get out from the midst of creatures on all sides, sprinting out to one side of a killing field so all the enemies are oriented more generally to one side instead of surrounding you. Movement speed boosts that are engaged as kill skills are also terrific for helping you get to the next kill even faster, which keeps the boost going.

Skills That Enhance Movement Speed

Vault HunterSkillEffect

Onslaught

Kill skill that increases movement speed and gun damage for a short time.

Expertise

Increased movement speed while aiming down the sights. Aim speed and weapon swap speed also increased.

Fleet

Increased movement speed while shields are depleted.

Incite

Taking damage increases movement speed and reload speed for a few seconds.

Bus That Can’t Slow Down

Increased movement speed while Gunzerking.

Innervate

Increased movement speed, health regeneration, and gun damage while Deception is active.

Followthrough

Kill skill that increases movement speed, along with melee and gun damage for a short time.

Unstoppable Force

Kill skill that grants you bonus Movement Speed and causes your Shield to regenerate for a short while.

I Believe I Can Fly

You can jump while sprinting, and this leap will cover more ground than usual. You can sprint from any jump by holding forward and pressing the sprint button (on consoles, or PC pads that emulate console pads, the “sprint button” involves pushing in the left thumbstick; on a keyboard, it’s the left shift key) before landing. You don’t have to hold down the sprint button (or keep the left stick clicked in) to continue sprinting. You just have to make sure you don’t release the forward direction. You also can’t fire, zoom, crouch, throw a grenade, or use an Action Skill without stopping a sprint. Some jumps can only be covered by sprint jumping. You can accomplish sprint jumps with even just small bits of surface; you only need enough ground to register that you started sprinting before the jump, and you don’t actually need to sprint for a second or two to gain momentum.

Rapid Transit

When your feet aren’t fast enough and you just want to get on with it, you’ll need other travel methods. The quickest is Fast Travel, with a couple of caveats. You must have discovered a Fast Travel station in order to use it, so you cannot warp directly to just any Fast Travel station. And certain Fast Travel stations exist only to allow you to travel away from a remote location, but not back again. (These are totally not right before boss fights, honest.)

But you can’t go everywhere with Fast Travel, and sometimes it’s the journey, not the destination. And other times you’d like to drive a two-ton bandit tactical truck full-tilt into a bullymong just to see how far it’ll be tossed by the impact before you then pepper it with infinite vehicle gunfire and explosive attacks.

Scooter’s Catch-a-Ride stations return, ready (after a while) to deploy infinite two-seat assault buggies for you—digistructed duplicates of bandit runners in either machine gun or rocket launcher variety. Your runners can be further customized with dozens of skins you’ll discover. Later on, the Bandit Technical also becomes available—this hefty truck sports either a vicious saw blade launcher or an explosive barrel catapult! This truck, not as nimble as the runner but sturdier, is able to seat all four players in a co-op game!

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