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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Tiny Tina's Assault on Dragon Keep

The Claptrap's Apprentice

Mission Briefing

With his magical beard and wand at the ready, Claptrap has decided to finally test out his prowess as a sorcerer. He needs you to stand around and look impressed while he makes fireworks shoot out of his fingers or something.

Mission Objectives
  • Follow Claptrap.
  • Witness the magic.
  • Kill the brooms.
  • Kill the Burning Brooms.
  • Kill the Giant Burning Brooms.
  • Kill the Badass Giant Burning Brooms.
  • Finish off the brooms.
Story Mission Rewards
LevelMoneyXPGear

32

$845

8845

Shield (blue) or Relic (blue)

*Money and XP may vary based on player’s level at start of mission.

Backfires and Broomsticks

Now that Claptrap has his magical beard and wand, it’s time for him to demonstrate his incredible powers. What could possibly go wrong?

Follow Claptrap to the cavern to the south. Before talking to Claptrap, you may want to walk around the area clearing out golems so they can’t interfere with what’s about to happen. Then, join Claptrap and watch his attempt to do something already foolish and irresponsible go predictably awry.

Claptrap’s animated brooms aren’t particularly dangerous foes, but they can be hard to hit because they’re so thin. Wide-ranging shotgun blasts and explosive weapons (fired at their feet—er, bristles) are good ways to hit the mark.

The brooms are highly resistant to incendiary weapons and have no weaknesses or Critical Hit areas.

Hatred’s Shadow

With its poorly market-researched name driving down property values, the Handsome Sorcerer was able to buy a huge chunk of Hatred’s Shadow to build the defensive fortification that surrounds his tower. It’s a long walk up, so make sure to visit Roland in Flamerock Refuge after you arrive here in order to complete the “Winter is a Bloody Business” quest on your way up.

Dangerous Beasts

Enemy Family

Orcs

Knights

Archers

Dragons

Cult of the Vault

While approaching the bridge that connects The Pit to the Nefarious Battlement, look to the northwest to find a large rectangular structure. Go inside, and then hop out any of the windows that faces to the northwest; you’ll land on a ledge and find the symbol etched into the wall behind you.

In the southwest corner of the Nefarious Battlement, a shortcut elevator will take you back to The Pit. Take the elevator for a ride, standing in the center of the wall with the activation switch and facing the wall itself (southwest). Halfway down the elevator shift, you’ll zip by the symbol; hit the discover button quickly so you don’t miss it!

The final symbol is on some rocks on the west wall of Throgmuk’s Precipice. You can only reach it from above, so go to the platform on the southeast corner of the Nefarious Battlement, and stand between the crenellations on the part that juts out over the mountains to the east. Look down; the view should look like the first picture here. Drop down onto the bluish-grey rocks directly below the battlements, and turn around to find the symbol.

Darkness Falls

In the strip of Throgmuk’s Precipice where you found Sir Gallow’s cave, continue northwest past the path that leads to The Pit and toward an apparent dead end. There, you’ll find a dark cave entrance, the sort you usually can’t interact with. But if you fire a shot at it, you’ll realize “The Darkness” is an enemy (well, sorta) that can’t fight back but can be killed. Doing so earns you the “It’s Like That One Video” Achievement/Trophy and reveals a locked room with a dice chest inside.

How to get the chest? “That one video” has the answer—in the original Dead Alewives skit that spawned this meme, the players cast Magic Missile at The Darkness. Find a Magic Missile grenade (a random drop from wizard-class foes, who begin appearing toward the end of this area), and use it against The Darkness to unlock the door, as well.

Lair of Infinite Agony

The Lair of Infinite Agony initially appears to be a single room that’s empty except for a single green switch. Pulling it sends you plummeting down the Wailer Drop into a vast network of dungeons, sewers, mausoleums, and desecrated churches. Somewhere inside is a fellow prisoner who may hold the key to your escape, as well as the usual assortment of loot, crumpets, and Cult of the Vault symbols.

Dangerous Beasts

Enemy Family

Skeletons

Spiders

Wizards

Cult of the Vault

After you make it through the hallway of rising floor plates that connects the Chamber of Woe to the Grim Stone Sepulcher, pull the lever to turn the platforms off. Then, return to the now-safe hallway to find this well-hidden vault symbol against the north wall.

Go to the eastern side of the tuning fork-shaped Hall of the Dead area. Look in the gap between the “prongs” of the “fork,” and you’ll see a balcony with a vault symbol etched on it. You’ll need to jump down onto it from above.

The final vault symbol is hidden in the main shaft of the Wailer Drop. There’s an alcove hidden within the north wall of the shaft, which you can jump to from either side of The Pit. You’ll want to attempt this after you complete the level, when the elevator by the Fast Travel station is unlocked. This allows you to quickly return to the top if you miss the jump.

Crumpets

Face to the east as you ride the platform elevator up from the lower part of the Wailer Drop to Crawler Hall, and you’ll spot the plate of crumpets on the way. Rather than trying to grab it while moving, jump off the edge of the elevator onto it when the elevator is at its top position. (You’ll need to crouch to be able to pick it up.)

As soon as you enter Death Quencher Well from Crawler Hall, you’ll be looking directly at the next plate of crumpets. Jump into the water and climb up the ladder on the other side to reach it.

The final plate of crumpets is hidden at the edge of the alcove within the central Wailer Drop shaft, together with the third Cult of the Vault symbol. Jump down on it from above, from either the west or east side of the shaft’s rim.

Dragon Keep

Finally, you’ve made it to the home of the Handsome Sorcerer himself. All that’s left is to battle through a few levels of guards and take the teleporter to the rooftop cell where Her Majesty the Queen is being kept.

Dangerous Beasts

Enemy Family

Skeletons

Dragons

Wizards

Cult of the Vault

There’s only a single Cult of the Vault symbol in Dragon Keep. You’ll find it painted directly under the staircase in the northeast part of the second level.

A Sacrifice to the Loot Gods

In the northern tip of the Dragon Keep’s second level, you’ll find a gas canister that’s activated by a dwarven rune switch. Give it a turn, and then approach the sacrificial altar on the other side. Facing the altar, select any item in your inventory and drop it. The gods of random chance accept your offer and give you something in return: a pearlescent weapon? A shower of money or Eridium? Or perhaps an explosion or a new wave of foes to fight?

The good news is that the item you sacrifice has no effect on the rewards you get, so you can offer up any old piece of junk. The bad news is that you can only make a sacrifice once per visit.

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