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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Tiny Tina's Assault on Dragon Keep

Magic Slaughter: Round 1-5

Mission Briefing

Welcome to the Magic Slaughter! Your host, Murderlin The Wizard, has asked you to prepare yourself for five rounds of magic, traps, and intense brutality. If you can survive all five rounds, you shall be remembered forever.

Mission Objectives
  • Gather at Lever O’ Magic.
  • Pull Lever O’ Magic.
  • Complete waves.
  • Survive round.
Story Mission Rewards
Round 1
Level Money XP Gear

35

4 Eridium

1036

-

Round 2
Level Money XP Gear

35

6 Eridium

1036

-

Round 3
Level Money XP Gear

35

8 Eridium

1036

-

Round 4
Level Money XP Gear

35

10 Eridium

1036

-

Round 5
Level Money XP Gear

35

12 Eridium

1036

Orc (Purple submachine gun)

*Money and XP may vary based on player’s level at start of mission.

The Deadly Traps of the Forgotten Temple

The Forgotten Temple that serves as the arena for the Magic Slaughter quests is packed with traps. There are four kinds: The small yellow squares are spike traps that will impale you whenever you step on them. The black lines hide jets of flame or electricity that shoot out, usually between rounds. The larger squares can open up to reveal pits or pillars from which enemies emerge (some pillars also have flame jets that fire horizontally). The wood-plank bridges cover spike pits that will kill you instantly; the planks disappear from time to time during the battle. Oh, and there are no walls bordering the southern and eastern edges of the arena, and much of the northern rim as well, so you can easily fall off or be knocked into the lava, which is another instant kill.

There are very few spots in the arena that are truly safe. You may want to make your home base in the northwest corner, where you can run a short distance along the west wall without stumbling into any traps. This strip of lands includes a staircase, which is always safe from traps, although the stairs are bordered by two rows of flame/shock jets.

Another trap of sorts is the Crystal of Perpetual Terror, which descends over the battlefield from time to time, more frequently in the later rounds. If you don’t destroy it immediately after Murderlin announces its descent, it will explode, dealing damage of an elemental type corresponding to its color to everyone on the entire battlefield (including your foes). The explosions are survivable if your Health and shield are near full, so it isn’t always the right choice to drop everything and target the crystal; enemies who are actively attacking you should usually take priority.

At least the flame/shock jets are predictable, generally activating only between enemy waves.

If you’ve made a habit of backing up while firing at melee-range foes, it won’t serve you well here. Unless you have the trap positions memorized, only run forward instead so you can see the pits coming.

A Shock Crystal of Perpetual Terror releases its perpetually terrifying energy burst.

Round One: The Magic Slaughter Commences

If you fight from the lower level of the battlefield, you’ll have a hard time with the waves of Skeleton Archers that spawn in on the upper level. Fighting from the upper level (such as our recommended position in the northwest corner) will make it a lot easier to gun them down quickly and safely. The final wave of this round usually includes a Badass Orc Warlord who you’ll want to target early and often, lest it begin leveling up itself and its orc buddies.

Round Two: A Massacre Out of Murderlin’s Hat

Holding your ground is a good strategy in the dwarf-filled waves, as the Dwarfzerkers will hang back to fire from afar, despite their pitiful levels of accuracy. You can destroy their incoming comrades and then snipe the ‘zerkers out from afar. Once again the upper-level is where you want to be, as Murderlin is hitting the flame jets really hard in this round. Not only is the lower level impassable to you, the flames will also slow down your foes, setting up sniping opportunities.

Round Three: The Deadly Hat Trick

Oddly, this may be the most challenging round. A number of powerful foes like Skeleton Giants make holding a single position perilous. Murderlin doesn’t use a lot of traps here, so once you know the terrain, you may find it easier to move around the battlefield gunning down weak foes like Suicide Skeletons, so you can focus on the mightier foes without distractions. Try to leave a weak foe like a Skeleton Archer or Midget Skeleton for last so you’ll have an opportunity to heal up, cooldown your Action Skill, and regenerate your shields between waves.

Round Four: The Fiendish Fandango

This round is full of Sorcerers, Wizards, and Necromancers, as well as monsters like Immortal Skeletaurs that you can’t battle effectively at long range. Use the pillars that emerge from the trap doors as cover, forcing your foes to move around them and come to you, where you can fight them more effectively. Expect at least one visit from the Crystal of Perpetual Terror, and be prepared to make a snap decision about whether or not it’s a must-answer threat.

Round Five: The Final-Ish Round

The first four waves of round five are pretty similar to the previous round, with lots of wizards, meaty orcs and badass dwarves, and at least one visit from the Crystal of Perpetual Terror. The fifth wave is a tough one, though, adding Green and Purple Dragons to the mix. The dragons are powerful but aren’t extremely aggressive; prioritize killing your other foes, lest some Skeleton Archer fill you full of arrows while you’re lining up your shots. If you’ve run out of ammo for your best anti-dragon gun, remember that there are Ammo Shrines in the arena.

Set an Orc to Kill an Orc

Completion of this round will earn you a submachine gun known as an “Orc” that has good stats and a random chance of entering an overdrive mode with ricocheting bullets, and boosted firing and reloading speeds. If you’re playing an Anarchy-focused Mechromancer, you could do a whole lot worse.

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