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Borderlands 2 Game of the Year eGuide
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Contents

  • About This Guide
    • Storytime With Marcus
    • About This Guide
  • Claptrap's Secret Vault
    • Hyperion's Most Wanted Mugshot Gallery
    • Challenges
  • Claptrap's Guide to Minioning
    • What's the Point, Traveler?
    • Getting Your Bearings
    • Body Movin'
    • Gunplay on Pandora
    • Longevity on Pandora
    • The Path of Most Resistance
    • The Spoils of War
    • Challenges & Badass Tokens
    • True Vault Hunter Mode
    • Ultimate Vault Hunter Mode
    • Ultimate Vault Hunter Mode 2
  • Hyperion's Most Wanted
    • Introduction
    • Axton
    • Maya
    • Salvador
    • Zero
    • Gaige
    • Krieg
  • Walkthrough
    • Path of the Most Resistance
    • Prologue
    • My First Gun
    • Blindsided
    • Cleaning Up the Berg
    • Best Minion Ever
    • The Road to Sanctuary
    • Plan B
    • Hunting the Firehawk
    • Bloodshot Ramparts
    • A Dam Fine Rescue
    • A Train to Catch
    • Rising Action
    • Bright Lights, Flying City
    • Wildlife Preservation
    • The Once and Future Slab
    • The Man Who Would Be Jack
    • Control Core Angel
    • Where Angels Fear to Tread
    • Toil and Trouble
    • Data Mining
    • Talon of God
  • Captain Scarlett and Her Pirate's Booty
    • Introduction
    • A Warm Welcome
    • My Life for a Sandskiff
    • A Study in Scarlett
    • Two Easy Pieces
    • The Hermit
    • Crazy About You
    • Whoops
    • Let There Be Light
    • X Marks the Spot
  • Mr. Torgue's Campaign of Carnage
    • Introduction
    • Highway to Hell
    • Welcome to the Jungle
    • Battle: Appetite for Destruction
    • Burn, Baby, Burn
    • Battle: Bar Room Blitz
    • ChopSuey
    • A Montage
    • Eat Cookies and Crap Thunder
    • Battle: The Death Race
    • Get Your Motor Running
    • Breaking and Entering
    • Knockin' on Heavens Door
    • Battle: Twelve O Clock High
    • Kickstart My Heart
    • Long Way to the Top
  • Sir Hammerlock's Big Game Hunt
    • Introduction
    • Savage Lands
    • Professor Nakayama, I Presume?
    • A-Hunting We Will Go
    • The Fall of Nakayama
  • Tiny Tina's Assault on Dragon Keep
    • Introduction
    • A Role-Playing Game
    • Fake Geek Guy
    • Roll Insight
    • Post-Crumpocalyptic
    • Denial, Anger, Initiative
    • Ell in Shining Armor
    • MMORPGFPS
    • Critical Fail
    • Lost Souls
    • Tree Hugger
    • The Sword in the Stoner
    • Dwarven Allies
    • The Beard Makes the Man
    • My Kingdom for a Wand
    • The Claptrap's Apprentice
    • A Game of Games
    • Loot Ninja
    • Winter is a Bloody Business
    • My Dead Brother
    • Pet Butt Stallion
    • Feed Butt Stallion
    • The Amulet
    • Find Murderlin's Temple
    • Magic Slaughter: Round 1-5
    • Magic Slaughter: Badass Round
    • The Magic of Childhood
    • Raiders of the Last Boss
  • Headhunter Packs
    • T.K. Baha's Bloody Harvest
    • The Horrible Hunger of the Ravenous Wattle Gobbler
    • How Marcus Saved Mercenary Day
    • Mad Moxxi and the Wedding Day Massacre
    • Sir Hammerlock vs. the Son of Crawmerax
  • Optional Missions
    • Introduction
    • 3:10 to Kaboom
    • A Real Boy: Clothes Make the Man
    • A Real Boy: Face Time
    • A Real Boy: Human
    • Animal Rescue: Food
    • Animal Rescue: Medicine
    • Animal Rescue: Shelter
    • Animal Rights
    • Arms Dealing
    • Assassinate the Assassins
    • Bad Hair Day
    • Bandit Slaughter: Round 1
    • Bandit Slaughter: Round 2
    • Bandit Slaughter: Round 3
    • Bandit Slaughter: Round 4
    • Bandit Slaughter: Round 5
    • Bearer of Bad News
    • Best Mothers Day Ever
    • BFFs
    • Breaking the Bank
    • Capture the Flags
    • Clan War: End of the Rainbow
    • Clan War: First Place
    • Clan War: Reach the Dead Drop
    • Clan War: Starting the War
    • Clan War: Trailer Trashing
    • Clan War: Wakey Wakey
    • Clan War: Zafords vs. Hodunks
    • Claptraps Birthday Bash!
    • Claptraps Secret Stash
    • Cult Following: Eternal Flame
    • Cult Following: False Idols
    • Cult Following: Lighting the Match
    • Cult Following: The Enkindling
    • Customer Service
    • Defend Slab Tower
    • Demon Hunter
    • Do No Harm
    • Doctors Orders
    • Get to Know Jack
    • Handsome Jack Here!
    • Hell Hath No Fury
    • Hidden Journals
    • Home Movies
    • Hungry Like the Skag
    • Hyperion Contract #873
    • Hyperion Slaughter: Round 1
    • Hyperion Slaughter: Round 2
    • Hyperion Slaughter: Round 3
    • Hyperion Slaughter: Round 4
    • Hyperion Slaughter: Round 5
    • In Memoriam
    • Kill Yourself
    • Medical Mystery
    • Medical Mystery: X-Com-municate
    • Mighty Morphin
    • Mine, All Mine
    • Minecart Mischief
    • Monster Mash: Part 1
    • Monster Mash: Part 2
    • Monster Mash: Part 3
    • Neither Rain nor Sleet nor Skags
    • No Hard Feelings
    • No Vacancy
    • Note for Self-Person
    • Out of Body Experience
    • Perfectly Peaceful
    • Poetic License
    • Positive Self Image
    • Rakkaholics Anonymous
    • Rock, Paper, Genocide: Corrosive Weapons!
    • Rock, Paper, Genocide: Fire Weapons!
    • Rock, Paper, Genocide: Shock Weapons!
    • Rock, Paper, Genocide: Slag Weapons!
    • Rocko's Modern Strife
    • Safe and Sound
    • Shielded Favors
    • Shoot This Guy in the Face
    • Showdown
    • Slap-Happy
    • Splinter Group
    • Stalker of Stalkers
    • Statuesque
    • Swallowed Whole
    • Symbiosis
    • The Bane
    • The Chosen One
    • The Cold Shoulder
    • The Good, the Bad, and the Mordecai
    • The Great Escape
    • The Ice Man Cometh
    • The Lost Treasure
    • The Name Game
    • The Overlooked: Medicine Man
    • The Overlooked: Shields Up
    • The Overlooked: This is Only a Test
    • The Pretty Good Train Robbery
    • This Just In
    • This Town Aint Big Enough
    • To Grandmothers House We Go
    • Too Close for Missiles
    • Torture Chairs
    • Uncle Teddy
    • Won't Get Fooled Again
    • Written by the Victor
    • You Are Cordially Invited: Party Prep
    • You Are Cordially Invited: RSVP
    • You Are Cordially Invited: Tea Time
    • You. Will. Die. (Seriously)
    • Creature Slaughter: Round 1
    • Creature Slaughter: Round 2
    • Creature Slaughter: Round 3
    • Creature Slaughter: Round 4
    • Creature Slaughter: Round 5
  • Marcus' Munitions Monthly
    • Overview
    • Gun Manufacturers
    • Gunder Construction
    • Elemental Effects
    • Gun Types
    • Bandit
    • Dahl
    • Hyperion
    • Jakobs
    • Maliwan
    • Tediore
    • Torgue
    • Vladof
    • Shields
    • Grenades
    • Class Mods
    • Relics
    • Gun Glossary
  • DLC Legendary Weapons
    • Introduction
    • Captain Scarlett and Her Pirate's Booty
    • Mister Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
    • Pearlescent Weapons
    • E-Tech Relics
    • Premiere Club
  • Bestiary
    • Overview
    • Flora
    • Fauna
    • Flesh, Armor, & Shields
    • Bestiary Entries
    • Bullymongs
    • Psychos
    • Marauders
    • Rats
    • Goliaths
    • Nomads
    • Crystalisks
    • Rakk
    • Skags
    • Spiderants
    • Stalkers
    • Threshers
    • Varkids
    • Hyperion: Constructors
    • Hyperion: Engineers
    • Hyperion: Surveyors
    • Hyperion: Loaders
  • DLC Enemies
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Assault on Dragon Keep
  • DLC Challenges
    • Captain Scarlett and Her Pirate's Booty
    • Mr. Torgue's Campaign of Carnage
    • Sir Hammerlock's Big Game Hunt
    • Tiny Tina's Dragon Keep
    • Achievements & Trophies
    • Easter Eggs

Borderlands 2 Game of the Year Guide › Marcus' Munitions Monthly

Tediore

Breaking your enemies shouldn’t break the bank! That’s why Tediore weapons are disposable. Of course, Tediore, being the high-profit, low-consumer safety corporation they are, didn’t have time to fully perfect the technology for their disposable weaponry, so all Tediore weapons explode when reloaded. The Tediore corporation, ever optimistic, declared this a “feature” rather than a “glaring safety hazard” and saw their stock shoot up 50 percent overnight. Tediore weapons are for killers on a budget—the kind of people who like to hear their sales pitches from a woman with white teeth, an overenthusiastic voice, and an expression on her face that just slightly screams of existential agony.

PISTOLS

Tediore pistols are the most disposable of weapons—instead of having a magazine to replenish, you’ll just toss aside a Tediore pistol when it’s expended of ammo. Oh, and then it will blow up. Any unexpended ammo left in the gun adds to that explosion. There are two ways to play with Tediore weapons—you can run their “magazines” all the way down and then just plan on aiming your automatic weapon toss, or you can plan around the weapon tosses and just discharge a round or three so you can reload. The former approach is normal gunplay with an explosive twist every reload; the latter approach is essentially taking your pistol ammo pool and saying, “I will treat this as a pile of grenades in ammo form.”

Peppy Handgun
DamageAccuracyFire RateReloadMag SizeElement

$4,199

191

89.3

5.6

1.0

16

Two for One Handgun
DamageAccuracyFire RateReloadMag SizeElement

$7,847

360x2

83.3

3.7

1.0

26

—

Super Gunerang
DamageAccuracyFire RateReloadMag SizeElement

$50,010

557

90.1

4.8

0.9

27

—

Location: Rakk Man, The Fridge

Bulk Power Shot
DamageAccuracyFire RateReloadMag SizeElement

$1,624

176

91.4

3.3

1.4

14

—

Fresh Biggun
DamageAccuracyFire RateReloadMag SizeElement

$552

183

86.7

4.4

1.6

12

—

SHOTGUNS

Tediore shotguns behave like the average shotgun you expect—a decent amount of rounds per magazine, good damage, average spread and accuracy. The difference comes when you reload, and you toss forward the bulk of the shotgun as a mine that explodes on impact. With the shotgun’s extra heft over pistols and SMGs, discarded Tediore shotguns will be tossed in a bit less of a forward arc. Like other Tediore weapons, the damage of the discarded shotgun is equal to the number of rounds left in the magazine, plus one for the exploding body of the gun itself. This means that if you take a Tediore shottie with good stats, discharge it once just to get it ready to reload, then reload on purpose to throw it early, you’re essentially tossing some of your shotgun ammo reserve as a mega-grenade. Keep this in mind if you have a Tediore shotgun on hand, as this enables enormous damage for relatively low effort against some enemies who make easy targets, or who aren’t good at dodging.

Basic Splatgun
DamageAccuracyFire RateReloadMag SizeElement

$6,920

3490

64.3

1.5

2.8

7

Extra Large Sportsman
DamageAccuracyFire RateReloadMag SizeElement

$3,247

3152x6

70.2

1.5

3.1

7

—

Target Home Security
DamageAccuracyFire RateReloadMag SizeElement

$772

47x6

61.2

1.5

2.5

5

—

Top-notch Double Barrels!
DamageAccuracyFire RateReloadMag SizeElement

$692

57x10

33.0

1.3

2.0

6

—

New and Improved Deliverance
DamageAccuracyFire RateReloadMag SizeElement

$56,160

256x6

66.9

1.6

1.9

9

Location: Tumba, Wildlife Exploitation Preserve

Royal Octo
DamageAccuracyFire RateReloadMag SizeElement

$6,397

117x8

95.1

1.5

2.0

8

Location: Mission: “Slap-Happy”

ROCKET LAUNCHERS

Tediore rocket launchers usually operate a bit like cheaper Torgue launchers—they fire one hefty rocket at a time. Things change come reloading time. With other types of Tediore weapons, your character tosses the gun away like a grenade during the reload process. With Tediore launchers, your character actually primes the launcher itself to fire forward! This basically means that every Tediore launcher reload is itself another rocket launch, though it’s kind of a clumsy, dumb one.

Genuine Dispatch
DamageAccuracyFire RateReloadMag SizeElement

$2,823

2224

63.3

1.2

3.3

2

Ultraprecise Launcher
DamageAccuracyFire RateReloadMag SizeElement

$8,015

3204

76.2

1.1

2.4

3

Bustling Spread
DamageAccuracyFire RateReloadMag SizeElement

$5,833

2822

73.3

1.1

2.3

2

Stocking Bunny
DamageAccuracyFire RateReloadMag SizeElement

$136,147

7049

75.3

1.0

1.7

3

Location: Chubby enemies

SMGs

SMGs made by Tediore are like high-octane versions of their equally disposable pistols. You know the drill—don’t reload during lulls in combat unless you have an enemy to reload at, and instead, run your magazines down until they’re totally dry. You don’t want to accidentally reload prematurely out of habit, throwing your half-empty SMG into an explosive canister that detonates and kills you when there’s nothing soft around to dent for Second Wind. Tediore SMGs, like shotguns, feature enough raw damage potential in a fully loaded magazine that it can be a viable strategy to attack by discharging one round just to enable a reload, then tossing all remaining rounds away. If your aim is true, this will output the damage of the entire magazine at once in an explosion, as a new SMG digistructs in your hands. Shoulda gone pro, kid. Watch your ammo reserves if you like using this faux-grenade strategy, as you can run dry quickly reloading nearly full Tediore weapons.

Ultraprecise Launcher
DamageAccuracyFire RateReloadMag SizeElement

$6,543

142

92.1

8.3

1.9

30

Brisk Ace
DamageAccuracyFire RateReloadMag SizeElement

$2,727

98

92.4

9.3

1.5

25

—

Baby Maker
DamageAccuracyFire RateReloadMag SizeElement

$517,621

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Location: CLASSIFIED!

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