Prima Games eGuides Watch Dogs 2 eGuide

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Watch Dogs 2 eGuide Training Part 8: Enemies And Combat

Enemy Types

As you progress through various infiltrations, the factions you come up against start to vary the type of enemy you can encounter. The following gives you a general overview of each main enemy type.

Enemies: Attack Dogs

Who’s a Good Boy?: React to dogs by tasering them at the first opportunity. Make them a priority over human foes, as they usually spot you at an earlier time, are quicker, and can incapacitate you while making a noise. If you can’t subdue a dog with a taser, use a scenery hack and proximity trap. Or, stay in cover, wait for the dog to smell you, and then melee strike it before it can bark.

If an attack dog strikes you, react with melee attacks, following up with gunfire to drop the animal once it’s been swiped away from you. This aggressive posture is the last-ditch attempt, as an alarm will have definitely been raised by this time.

Enemies: Gunman (And Agent)

This is a common thug, patrolling guard, or low-level criminal. They are easily spotted and are the most plentiful. Usual combat takedowns apply.

Enemies: Armored Gunman

Aside from acting in the same way as a gunman, these armored variants tend to carry more potent weaponry and are more seasoned foes. Usual combat takedowns apply, but be ready to expend roughly double the ammunition dropping them, if you’re relying on violent solutions.

Enemies: Enforcer

In combat, enforcers will put pressure on you by constantly moving toward your location. Unless you have the Stun Amp Up ability, enforcers are very resistant to electrocution and can take a lot of punishment before going down. How tough are enforcers? They can take multiple sniper rounds to the head. Defeat them using explosives, melee strangulation, or Thunderball smacks, or run them over…twice. Also note that Enforcers never take cover.

Enemies: Marksmen

In combat, marksmen keep their distance to shoot their target. They can be spotted due to the bright laser coming out of their rifle. They usually stand on a vantage point or patrol with a sniper rifle. Aside from shot-callers, he’s usually the first one you should target, due to his advantageous sniping position and weapon strength. His laser sight makes him easy to find. Certain factions may also call on elite marksmen too (dressed in elite garb but are otherwise identical to regular marksmen).

Enemies: Elite

Elites are much more competent veterans. Expect a more difficult battle when these foes turn up; they are dressed in body armor and can withstand serious punishment (except for headshots, which may be the only option aside from a melee takedown).

Enemies: Robots

In restricted areas, robots act as moving motion detectors. Hold your Hack button while targeting a robot, open the hacking module, and (assuming you’ve unlocked these abilities) neutralize a robot:

  • Shut down the robot for a few seconds. This is the default and quietest way to remove these threats.
  • Make the robot dance and distract people around it. Though amusing, this can create noise, so stay away from the area where the “dancing” is going on. This distraction is also helpful to move guards away from areas you want to reach but are well guarded.
  • Make the robot fall in love with people and ram them. This is more amusing but makes more noise, meaning guard patrol paths are likely to be halted.

You can also cause a ctOS massive system crash or blackout, which affects robots, or destroy robots with firearms or device projectiles, scenery explosions or electrocutions, or tasering. But for the Ghost style of play, shutting them down is the best plan.