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Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Online Operations › San Francisco

Restricted Area 08. Alcatraz Warehouse

The bulk of the 20 available restricted areas for Online Operations are found in San Francisco. All 11 of the areas are detailed below, with infiltration and objective maps, along with plans for where to attack from, and general tactics depending on the Online Operation that’s in play.

Available Operations
Operation TypeNo. of ObjectivesVariations
Data Breach 1 1
Deliver Vehicle 1 1
Destroy Shipments 3 1
Prisoner Release 1 3
Steal Encrypted Drives Not Available Not Available
Structures and Infiltration Points

Welcome to the rock! This area is more secure than most, and the interior warehouse can be confusing when you’re learning the layout. There are few long-range sniping spots, which forces sneaking with Quadcopter shadowing for duos who work well together.

South Perimeter

The concrete path to the south offers safety, but little accessibility into the compound, as a large barbed-wire fence prevents you from dropping down. This continues west and south, to a gate in the southwest corner (1A), close to a hole in the concrete barrier you can pass an RC Jumper through (1B).

West Perimeter

The west courtyard and rocks by the water are completely impenetrable from the west side. Use the gate (southwest corner), or the northern perimeter for infiltration plans.

North Perimeter

Despite being on the water, there are numerous methods to insert yourself or a drone along this set of docks and into the main warehouse building. Northwest is the wooden dock (3A) with low scenery to duck behind, and only one or two watching foes. Concrete steps (3B) lead up into the west yard, offering direct paths in and, more importantly, out, to a waiting escape boat. The concrete paving area also has a set of concrete steps (3C), as well as crates you can climb up onto (3D), accessing the concrete deck around the main structure.

A more cunning method utilizes the large sewer pipe (3D) jutting out under the paved area. Wade in here, and move directly into the bowels of the warehouse, close to the boat garage—an excellent method of infiltration, although you need to be aware that the doors are likely to be locked and require a CCT. Watch for enemies spotting you from the ceiling grating in the south walkway.

The boat garage (3E) may be locked, but it offers the best method of fleeing this area, as there’s usually a (fast) boat docked here. Otherwise, it’s usually the hub of activity with battles and objectives close by, in the interior of the warehouse. Don’t overlook the ladder (3F) on the exterior west wall, which allows access up and onto the roof of the garage.

East Perimeter

Though you can’t access the concrete deck by the warehouse easily, there’s an open gate in the fencing (4A), just next to the chimney of the white old factory to the east of the restricted area. Take the dirt path near the water to reach it. On the south side of the white factory building is a bridge (4B) under the south perimeter, allowing sneaky access into the south walkway area. There’s a guard, but this is a good way to quickly sneak in. Take care that you aren’t overwhelmed by foes, though.

West, North, and East Deck

Surrounding the main warehouse is an exterior deck and gantry allowing access to pretty much every part of the outside warehouse. Assaulting the warehouse is easier if you spot the ladder on the north wall (5A), the open window (5B), and the crates up to the roof near the chimney (5C). Gaining access to the warehouse roof can be critical, as there are far better defensive positions up here, allowing you to rid yourself of foes more safely. The west concrete low roof deck is a hive of activity, and features a (usually locked) door (5D) as well as a ground vent (5E).

West Deck and South Walkway

On the south walkway from the bridge (southeast) to the yard (southwest), there are numerous ways in. Aside from the (usually locked) warehouse door (6A), there’s a duct close by (6B), allowing your RC Jumper into the main interior stairwell. Note the grating under your feet—tag foes through it if you need to. South is a small storage room (6C), sometimes locked, which has stairs down to the warehouse interior. Finally, there’s a roof hatch (6D) on the ground, allowing you to drop into (or climb out of) the sewer pipe exit. Use this for a quicker escape.

Warehouse Interior

There are two interior floors, which are initially confusing and labyrinthian, but are more compact than you’d think; it pays to explore thoroughly before taking an operation here. The upper floor—accessed via the boat garage (7A), south walkway (7B), or west concrete deck (7C)—features server boxes. In the northeast corner is a server room (7D), which can be accessed via the door, a ground vent in the south interior wall of the server room (7E), or the open window from outside.

There’s also an interior roof hatch in the upper floor (7F), close to the door to the server room, allowing you to drop down, or climb up from the lower-level storage room.

The lower level has a corridor running directly below the south walkway (from the sewer pipe), and south concrete stairs (7G) to the storage hut in the south walkway area. The main metal stairwell from the upper level leads to the boat garage, and there’s a duct opening (7H) hidden by pipes halfway down the stairs, leading to and from the south walkway. Note the second duct under the base of the stairs (7I), which leads to a second opening (7J) and into the small storage room (7K), which usually has an objective, and is locked. Note the ceiling hatch in the storage room, allowing you to climb out to the upper-floor interior.

Operation Examples

Data Storage (Data Breach Operations): Despite the security during this operation, if the server tower to hack is inside the server room, or in the main upper area close to the main metal stairwell, use the Quadcopter to fly through the open (northeast) window, and optionally through the ground duct, to hack the server. A second player needs to scale the ladders on the north side of the deck to reach the roof, and sit there as the download commences (laying a proximity trap at the top and bottom of the roof ladder). A quick drop down to the docks allows a relatively easy getaway.

Vehicle (Deliver Vehicle Operations): Stealing a vehicle on an island? Tricky, until you realize it’s the boat in the boat garage. This is much easier if you use the Quadcopter to open the garage door and remotely steer the speedboat out and around to your position, before fleeing.

Shipments (Destroy Shipments Operations): The three shipments are within the warehouse interior, and both access keys and CCTs need to be hacked to reach them. Or, you can open the boat garage door using a Quadcopter, destroy the shipment in there, and wait for foes to open previously locked doors, then scoot through to the remaining shipments. Or, maneuver the Quadcopter up the metal stairwell, to the roof hatch near the server room, drop down into the tiny storage room, and prep a proximity mine by the second shipment. The door here is usually open (by the enemy), allowing you into the corridor near the sewer pipe where the third shipment can be destroyed. Destroy this second (from behind the wall), so you can detonate the shipment in the storage room last (and leave the Quadcopter in the explosion while you flee).

Prisoner (Prisoner Release Operations): A trapped foe in the tiny storage room underground? This one’s tricky! Send in the RC Jumper via the duct in the south walkway to reach the CCT in the boat garage. Then head through the west gate to the roof ladder. Hack the roof hatch, deactivate the motion detector, and drop into the server room. Head out and hack another motion detector above the roof hatch leading down to the storage room. Hack the hatch, drop down and rescue the foe, and escape via the boat garage or back the way you came. If you have the access key (take it from a guard using the Quadcopter), enter via the warehouse door in the south walkway area if you wish.

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