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Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Main Operations › Eye For An Eye

5. Operation—A Real Dogfight

Objectives

Meet DesSec Scout in New Mainland.

Neutralize Pablo the Skinner

• Enter Pablo’s underground hideout.

Neutralize Pablo the Skinner.

Leave the hideout

Escape the Tezcas.

Difficulty

Rewards

DedSec Followers: +234,9000

Brief

The Tezcas murdered Horatio, so cut the head off the snake by going after their boss, Pablo the Skinner.

Hostiles

Tezcas Gang

Location

Pablo’s underground hideout, one block southwest of Pacific Renaissance Plaza, Oakland.

Head to the rooftop of the Victorian store building with the red koi mural on it, climb the lean-to ladder, and rendezvous with your contact, who points out where the last of the Tezcas is hiding out: Time to enter his underground hideout.

Infiltration Points

View the alleyways ahead of you using remote cameras or the Quadcopter. These routes are also helpful to learn as exit points, as you’ll want to leave here in a hurry. Fortunately, with five foes guarding the back kitchens (three on the ground, and two on the roof), you should encounter minimal problems—as long as you scout out the area.

Herb Shop Scaffold (West):

Across from your DedSec friend is a Chinese herb shop. On the corner of the southwest road is scaffolding that allows access onto the roof. This offers quick and safe infiltration upward.

Alley and Jewelry Shop (Northwest):

Also across from the DedSec vantage point is the alleyway closest to the kitchen door. The alley is narrow, and there are five ground guards in the alley beyond, making this a dangerous infiltration point—but not if you park a vehicle under the red awning of the store to the left and climb onto the roof from here.

Dragon Mural Alley (Northeast):

Close to the eastern corner of this restricted area is a large concrete building with a dragon mural on the side and an L-shaped alley into the main Tezcas area. This offers a moderately safe ground-level infiltration (providing you start neutralizing foes as you round the corner). A better plan, however, is to climb the Dumpster on the left side of the alley entrance, and get onto the roof, where you have good access everywhere and the height advantage.

Narrow Alley (Southeast):

Use as an optional entrance or exit; it offers good protection as you flee when leaving this area.

Straight Shot Alley (Southwest):

This alley access allows you to see the kitchen door you need to hack; it’s directly across from this entrance. However, the gang-bangers in the alley usually cut you down if you try to sprint to this door.

POIs and Objective Points

Roof and Collectible

The roof of the restricted area offers access around the entire perimeter of the alley and has only two snipers guarding it. Remove them (ideally without making much noise) and you are free to utilize the stairs to the south of the alley area. There’s scenery you can climb up from IP 5 to reach the roof, too, but it’s usually better to scale here from the outside. Note the collectible on the roof above the kitchen door.

Kitchen Door

Aside from needing to be hacked (which can lose you valuable seconds if you don’t hack it before you reach there and need to head inside under gunfire), this kitchen door offers easy access to where you need to go. You also emerge from here after neutralizing Pablo, so study the map and figure out a preferred escape route (dashing southwest directly out of IP 5 is optimal).

Paths To Completion

The Strangling Loop

A silent rooftop takedown plan? Let’s do this! Climb onto the roof from IP 1 or 2 (A.1), working counterclockwise around to the sniper patrolling the bridge to the east (A.2); then cross the bridge and continue to the foe on the roof above the kitchen door (A.3). Strangle both. The three foes on the ground shouldn’t know what’s going on.

Now you can quietly tase (and optionally execute) each Tezcas on the ground without them alerting anyone. Then drop off the roof directly above the kitchen door, under the TV aerial (because that’s cooler than using the stairs) and enter the kitchens.

Tezcas Dupe

Interested in entering the kitchens without interacting with any foe? Thought not, but we’re including this plan anyway! Enter via IP 2 (B.1), after you launch your Quadcopter (or Jumper) and spark one of the vault transformers so the foes turn and look away from you. Move to the metal lean-to next to the kitchen (B.2), and distract any nearby foes. Open the kitchen door first, then hop over the lean-to fence, and enter just before you’re properly spotted.

Having a Snoop

Launch your Quadcopter into the skies, and introduce both snipers to a bomb of your choosing. Then proximity trap the crap out of the alley, following up with more carpet bombing until no one is left standing. Do this quickly before ctOS shuts you down.

Alley-Oops

A height advantage helps if you’re trying to remove threats with violence. Follow Path A, but instead of throttling foes, mow them down. Be aware this could lead to a protracted firefight with the police, though.

THE OPERATION CONTINUES: INTO THE KITCHENS

Work your way through the kitchens to the elevator and down to an underground hideout featuring a swimming pool where Pablo’s sickening dogfights are being held. In the mechanical room you’re adjacent to, you can release the dog by opening the cell door, and then watch it savage the Tezcas guard. You’ll need to neutralize the dog afterward. Or, open the door and drop the guard. Now head to the locked double doors.

  • If the enemy fires any gunshots, Pablo and his dogfighting crew are alerted and will actively search for you.
  • If the dog savages the guard, and you remove the mutt with melee attacks, Pablo isn’t aware of your infiltration.

Pablo either introduces the crowd to his dogfight or starts to patrol the swimming pool and back rooms of his hideout with his crew. As this is occurring, use NetHack and move from camera to camera until you have a direct view of the Tezcas foe carrying the access key. At this point, you can start to bring the fight to Pablo! There’s only one Infiltration Point: through these doors!

POIs and Objective Points

Access Key (Guard)

One of Pablo’s crew carries this. If he’s not spooked, he’s standing behind a swimming pool pillar. You need to wait until Pablo has finished whooping up the crowd before you can hack him, so wait until he’s on the move. Hacking this key is your first priority.

Pablo the Skinner

Pablo hasn’t earned this nickname due to his dealings as a furrier. He’s directly responsible for Horatio and must be neutralized using a method of your choice. Pablo remains in one of the rooms in this hideout, sometimes moving between them, depending on how the violence is going. Pablo also has a lot of money in his account, so be sure to hack him before disposing of him!

Dog Pens

The side rooms to this bathhouse and the back room contain makeshift dog pens. Using the RC Jumper or remote cameras, you can hack open the pens, allowing the dogs out to savage any nearby foes and create chaos. These dogs do attack you, too, so be careful!

Paths To Completion

Who Let the Dogs Out?

Whether foes are actively searching for you or not, cycle through the cameras and release the dogs—two in the side changing rooms (only one can be accessed via remote camera) and one in the rear. These can wreak havoc while you remain in the mechanical room, behind the double doors. Then choose any other path to completion.

A Silent Rout

A silent set of takedowns is possible if you’re listening to Pablo’s dogfighting speech. After the speech finishes, cycle through the remote cameras and prep proximity traps in the back room, just in case you need an extra takedown later. When the speech ends, wait for the foe with the access key to come into view, hack him, open the double doors, and move to cover directly ahead of you, behind the milk crates (A.1). Wait until there are two foes in the swimming pool area, one on each side of the dogfight.

Tase the foe on the right, then tase the access key guard on the left. Finish them with suppressed fire. Move right, to the tiled stairwell (A.2). Remove another threat with strangulation. Head down the stairs, ignoring the dog pens, and silently take down another guard in this side area. This should leave two more guards and Pablo in the back room.

Wait at the doorway (A.3), and look for an opportunity to tase a guard when the foes separate. Then continue the silent operation of removing foes until only Pablo is left. Deal with him as you wish, then retrace your steps to the elevator.

Let There Be No Doubt

Want a massacre? Make gunfire noise when you’re removing the guard with the dog in the mechanical room, then quickly switch to the remote cameras to hack the access key and arm yourself with something meaty, like the grenade launcher. Head out into the swimming pool area and step left to cover (B.1), popping off foes with projectiles as you go. Take the “exit” door and go down the stairs into Pablo’s back room (B.2). Don’t stop shooting (and lobbing grenades) until everyone’s dead.

Remote Clout

When you hack the access key, release one of your drones:

The RC Jumper can head past the milk crates to the vent in the right wall of the swimming pool room. It then goes into a duct that leads to the changing rooms, where it can hack the other dog door, leap atop the far cage, and head through an open duct into the back room. Use this technique to ignore all guards and head straight for Pablo. Then distract him with a phone call, drop a bomb, and detonate it. See ya!

The Quadcopter can fly to any of Pablo’s thugs, distract them, and drop bombs. Back up before detonation or the Quadcopter may be struck. You can also use this drone or the Jumper to drop proximity trap bombs along the routes the guards take throughout the rooms, whittling down Pablo’s goons until only he remains. Then jog in and finish him in whatever manner you wish.

THE OPERATION CONCLUDES: ESCAPE

When you reach the kitchen, you have a single foe to face at the exit into the alley area. You can shoot him, tase him, distract and then strangle him, or wait for him to turn around and head out the door and strangle him, or sneak around him.

At this point, there are four Tezcas on foot. If none spot you, no additional foes usually show up, so feel free to use stealth and bring each one down within the escape radius (on your minimap). Or, simply flee via any exit alley. Obtain a vehicle with haste and drive it out of the zone. After shaking off any pursuers, there’s time for quiet reflection. The operation then concludes.

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