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Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Main Operations › HAUM Sweet HAUM

4. Operation—Lord of the Wi-Fis

Objectives

Reach the Ahed Housing Complex.

Test the HAUM 2.0 zero day.

Download the server’s recordings.

Escape your pursuers.

Difficulty

Rewards

DedSec Followers: +18,000

Brief

Test the Zero Day on HAUM’s model smart house in the Ahed Housing Complex.

Hostiles

Umeni Security Corps

Location

Ahed Housing Complex, northeast of Sutro Tower, San Francisco.

Drive to the smart home in the hills south of San Francisco city. Park near the power transformer and start the infiltration.

Infiltration Points

It’s important to know what is locked, and what isn’t: The roof skylight is locked by the Closed Circuit Terminal, and has a moving laser trip wire to hack or avoid. The doors are locked by an access key. Vents (for your Jumper or Quadcopter) are not locked. Beware of motion detectors. Hacking from the inside out is advisable.

Driveway (South):

Though the driveway has a Protector trundling up and down and laser security, the lasers are switched off for a couple of seconds as the robot passes through the home’s threshold (and time the robot powering down so it bisects the laser wire; this keeps the lasers from reactivating until the robot wakes up and moves). This is the opportunity to sneak through (ideally left of the Protector), to the CCT, so you can hack it quickly and easily. To the right of the box is a vent gate, allowing easy drone access into the supposedly secure residence.

Deck Railing (Southeast and East):

Easily access the majority of the house by hopping over the expansive deck railing and onto the deck. However, with NetHack you can see the entire area has laser security, sections of which can be switched off (target and hack). Vaulting through the lasers alerts the Protectors, and reinforcements (Umeni hostiles) quickly arrive.

Vent Gate (Northwest):

On the rocky garden behind the house is a ground-floor vent, which is ideally positioned close to the data container (objective). Your RC Jumper is great to use here, as well as your Quadcopter, though it cannot access the container.

Roof Skylight:

Inspect the side of the house to the southwest, adjacent to the hill. You can easily step from the hillside to the roof. The giant skylight here is perfect for dropping down into the house. It is locked by the CCT. Beware of the moving laser on this skylight, though; drop in the gap after it passes your location.

POIs and Objective Points

There are two objectives to find inside this house. Both the CCT and access key can help with these tasks.

Access Key

Found on a tablet on the sofa in the ground floor living room (north of the carport, on the home’s west side). Hack the tablet, and the door locks become hackable but the roof skylight does not. This is usually hacked using your RC Jumper or via the camera in the nearby wall-mounted TV.

Closed-Circuit Terminal

This is to the left of the mechanical carport, at the top of the driveway. Unlock this, and the skylight on the roof becomes hackable.

Data Container

This hard drive is in the ground-floor dining room, on the residence’s north side. Interact with this to restore the power.

Server

Found upstairs behind a secret moving cupboard in the master bedroom closet (west side of the house). This holds the server’s recordings and must be hacked. After completing objective 1, try checking out the newly-lit house in NetHack view; a data line is visible leading you to the hidden server.

Paths to Completion

NOT THE DROIDS YOU’RE LOOKING FOR

Don’t forget to tag and hack each robot, as they can recharge your BotNet or become immobilized. Need to stop one in its tracks? Tase it!

Though the routes you take to complete the two objectives vary, the order you attempt them does not. You need to optionally unlock the CCT so the skylight becomes accessible, or optionally hack the access key on the living room table so the door locks become accessible. Since you have an RC Jumper, you don’t need to do either of these, as the vent gates are hackable. Next, interact with the ground-floor data container before downloading the server’s recordings up in the master bedroom closet. Try any of the following:

Jumper for Joy

Drop the RC Jumper on the driveway, and follow the Protector until it crosses the threshold and the lasers disappear for a couple of seconds (A.1). Drive the RC Jumper into the carport, head left to the CCT, and unlock the home if you need to use the skylight at some point.

Alternatively, use the RC Jumper to jump over the railing lasers, onto the home deck, and enter the house via any of the vent gates.

Or, move to the vent gate in the northwest part of the perimeter, and simply open it and let the RC Jumper into the dining room.

Open the vent gate on the ground just right of the carport, and enter (A.2). If this is proving difficult, use NetHack to avoid any motion cameras, and work your RC Jumper around the interior of the ground floor to the data container. Interact with it. The home’s lighting turns on.

Maneuver across the kitchen to the stairs, jumping up to the bedroom above. Dodge the Protector here, working your way past the bathroom (A.3) to the closet. Hack the moving cupboard, then the server, waiting until the download is complete. Then leave the area.

HAUM Star Runner Ahoy!

Use the RC Jumper to leap over the laser railing and reach the carport. Staying off the carport, hack the carport controls, so the vehicle descends. Drive the RC Jumper onto the carport (B.1), and raise it back up so the vehicle is upstairs (its original position). Scurry away from the patrolling Protector, then follow it down the steps into the bedroom (B.2). Maneuver around the edge of the motion camera so your drone isn’t discovered (NetHack view is essential). Then drive the drone down the stairs, across the kitchen, and to the data container. The rest of the route remains the same.

sometimes Using a Toy

These path variations allow you to additionally pick up the money bag on the upper deck. You can:

Use the RC Jumper to unlock the CCT (giving you more flexibility if you’re wanting to fly the Quadcopter)

Follow the robot on the driveway to the carport, passing through before the lasers reactivate, and unlock the CCT

Ignore the CCT or access key and hack a section of laser railing, hopping onto the ground-floor deck.

Ascend the steps (using NetHack view to ensure you don’t step into the view of a Protector or motion camera) to the outdoor sofa seating, and snag the money bag.

At this point, if you didn’t unlock the doors, you must enter using the carport (Path B). Your bulk makes maneuvering past the motion camera in the upstairs bedroom entrance more difficult (but still straightforward).

A Skylight to Enjoy

Hack the CCT (either yourself or using the RC Jumper). Exit the restricted area, and maneuver onto the roof. Hack the skylight, drop down, and head downstairs to the data container before returning to the bedroom closet to finish the second objective.

Doors to Employ

Step close to the laser railings on the deck, enter NetHack, pick the camera in the living room, and pan it to the sofa with the access code in the tablet. Hack the tablet and the laser railings, then vault over onto the deck. Move past the door with the motion camera to the rear door leading into the dining room and data container.

When escaping, you simply need to leave the perimeter circle indicated on your minimap. This is achieved by:

  • Running or driving—simplicity itself if you used your RC Jumper and didn’t enter the house.
  • Exiting by backtracking—if you’re inside the house. Start your retreat as soon as the download begins.
  • Exiting via the doors—if the access key has been compromised, but watch for motion cameras alerting enemies. However, you’ve got what you came for, so you can be reckless.
  • Exit by moving to the car parked in the upstairs carport, descending the carport elevator and driving to freedom!

STEALTH, NOT SLAUGHTER

If the alarm is raised, simply continue with your objectives before fleeing without delay. Both Umeni Security and the police are called. Starting a firefight with them only lengthens your escape.

TAKE A TOUR!

Why not check out the fridge, toilet, and TV after the house has been powered back on, to see the future of HAUM automation?

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