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Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Online Operations › San Francisco

Restricted Area 14. Pier 13 Warehouses

Available Operations
Operation Type No. of Objectives Variations
Data Breach 1 2
Deliver Vehicle 1 1
Destroy Shipments 3 2
Prisoner Release 1 2
Steal Encrypted Drives 1 2
Structures and Infiltration Points

Though this large concrete pier area comprises an unloading building and a warehouse to the south, it’s important to know the layout of the warehouse roof to the north, which is outside the restricted area. Only then can you provide long-range sniper fire to a friend, as well as learning the infiltration points of the restricted area itself.

West Perimeter

The ornate concrete facades of the two warehouses, with a coffee shop (inaccessible) between them, offer the main infiltration points from the main road. There are road spikes and the pierside ledge to the south (1A), a southwest alley entrance (1B) featuring metal stairs up to the roof of the south warehouse, and the coffee shop awning (1C), which requires a nearby scissor lift to reach and allows access onto the unloading building’s roof. The northwest alley (1D) allows quick access along the northern perimeter of the restricted area, and a door into the unloading building.

North Perimeter

There are numerous access points along this pierside structure of (inaccessible) shops. From west to east, check the office structure for a door inside (2A), as well as a drone-sized ground vent (2B). Close by is a scissor lift for a slow route to a rooftop or over the yard fence. Along the pier is a north alley (2C) with metal stairs. This leads to the north pier rooftops (2D) out of the restricted area, but great for launching drones or sniping from. The alley itself is great for moving in from, during initial infiltrations, if you start north of the objective. Note the duct gantry (2E) in the northwest corner, allowing direct access to the unloading building’s roof.

The pier yard has a barbed-wire fence, meaning the only infiltration point to the south is the gate (2F). The rest of the north pier features large potted trees and access to and from the water (2G).

East Perimeter

The northeast perimeter is made up of the pier water and two parked barges you can clamber across, using the containers and scenery as cover (3A) while moving between the north and south pier structures. The southeast perimeter features a double-door boat garage (3B), and an awning you can cross via a container climb (3C) from north to south, but not back again. Note a possible getaway boat parked in this vicinity, as well as two ladders either side of the garage doors on the pier (2D, 3E), if you’re approaching from the water.

South Perimeter

The southern pier side offers good infiltration points into the main interior warehouse, and usually a cluster of guards as you go. From the road spikes at the street entrance, metal steps (4A) lead to an electrical box, which you can climb on to reach the roof. It’s also useful to reach the open window (4B) above the main garage entrance, allowing a different method of entering the warehouse—helpful if the garage doors are locked. The southeast area of this perimeter has some debris and wood to climb up (4C) so you can reach the open window above the garage door awning—another way into and out of the warehouse, and onto the roof. Finally, there’s a security door (4D) enabling access in and out of the warehouse boat garage. Needing to escape? Flee to the end of the waterside fence (4E), or the ladder and gap in the fence (4F).

Main Warehouse Inner Perimeter

Running along the north side of the main warehouse, in the middle of the restricted area, is a pierside area to be aware of. Check the metal stairs by a security gate (5A), allowing roof access. Also don’t overlook the RC Jumper vent to the unloading building (5B). Through the gates into the main yard, check the warehouse wall for a ground vent (5C), garage door, and awning to a small open window you can fly your Quadcopter through (5D). You can’t reach the roof from this awning, but you can cross over the barbed-wire fence, though there’s an opening on the ground too (5E).

Yard and Unloading Building

The main yard has a barbed-wire fence running north to south, but a grenade can blow bits of this apart, allowing access to the barges on the water. The yard itself features a container and unloading hatches into a bay (6A), along with a security door (6B). Note the RC Jumper vents on the north and south walls inside the bay. At the back of the bay is an office (6C), only accessible via a security door (6D).

Main Warehouse Interior

The main interior of the warehouse features an L-shaped gantry platform (7A) accessible via stairs or climbing crates. This is usually used to reach the open window during escapes. The boat garage may contain an escape vessel or one you need to deliver. Note the two garage doors opposite each other, as well the ground vents and the small Quadcopter open window. On the west wall is a security door leading to a small storage room (7B).

Operation Examples

Data Storage (Data Breach Operations): If the data is located in the main yard, you can use the interior of the unloading building, inside the unloading container, or the barge containers to hide behind. The unloading building’s roof is too far away, unfortunately. One other cunning place to hide? Under the objective, in the water below the yard itself, though you need help as you’re swimming and pretty defenseless. However, foes can only attack from the barge.

If the data is located inside the main warehouse (south), use the metal steps on the south pier to reach the roof, then crouch by the open window on the awning above the garage, and send in the Quadcopter to hack the data. You don’t have to be inside the warehouse to download the data; remain on the awning, the top of the stairs, or on the awning above the north garage doors.

Vehicle (Deliver Vehicle Operations): Is the vehicle in the boat garage? Then send the RC Jumper into the main warehouse to unlock the CCT on the northeast corner of the warehouse, by both garage doors. Remotely drive the boat out, or head in from your preferred infiltration point and maneuver the boat to the drop-off point.

Shipments (Destroy Shipments Operations): There’s usually a shipment in the warehouse, one in the unloading building, and a vehicle in the yard. A Quadcopter, flown through the open upper windows with bombs to destroy the shipments, makes short work of the warehouse objective. The unloading building shipment is easily detonated by flying in and out of the open hatch doors. Finally, destroy the vehicle with a bomb, or remotely drive it through the fence into the water.

Prisoner (Prisoner Release Operations): If the prisoner is in the office inside the unloading building, send up a Quadcopter to hack the access key, then approach from the northwest, climbing the metal stairs outside the restricted area, and across to the CCT on the unloading building’s roof. This unlocks the door below. Drop down and enter the building, removing threats and unlocking the office door (using the access key) to reach the prisoner.

If the prisoner is in the storage room at the back of the south warehouse, access the metal stairs on the south pier side, drop down to the open window above the south garage door, and enter the warehouse via the window, close to the CCT on the gantry. This unlocks the storage door. Then drop down, neutralize foes, and rescue the prisoner. Leave via the boat garage or the way you came.

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