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Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Side Operations › $911

2. Operation—M$ Dollar Block

Objectives

Meet the social worker in Oakland.

Access ctOS’ security archives.

Activate NetHack.

Profile the clues (5).

Prepare an ambush to steal the car.

Steal the car.

Escape your pursuers (if you’re detected while stealing the car).

Leave the car at the drop-off point.

Leave the area.

Difficulty

Rewards

DedSec Followers: +36,000

Brief

Meet with Christina and investigate police activity in Oakland.

Hostiles

580s Street Gang

Location

1. Prescott district, North Oakland.

2. Vehicle drop-off point, Prescott District, North Oakland.

When you meet up with Christina, you realize the anomaly is a classic case of cops and robbers working together. Just up the block from where you meet is a drop-off point for the 580s gang. Head there, and Josh tells you to look for a ctOS server box. Find it on the wooden deck near the scaffold, on the block’s northeast side. After reviewing the footage, it seems the cops are running a smuggling racket right under ctOS.

The information is seemingly untraceable, so you need physical evidence; you must steal a car. Josh sets up a mosaic of where the vehicles and gang members have been during past drop-offs. He overlays the mosaic into your NetHack view. Profile the following clues—do this at range from the bridge or by looking closely at every clue. Each has tactical advice to consider as you prepare an ambush to steal the car.

POIs and Objective Points

Armored Guards

Well-armored foes usually accompany the vehicles to the drop-off and stand at the locations indicated. Shooting this guy with weapons takes a long time due to his armor, so use bombs or tasing. However, it’s usually better to make your presence felt and speed off in the vehicle before these foes get into position. Note the junction boxes near each guard’s position; prep these to explode, unless the box near the mission target car explodes too close to the car, which can fail the mission.

Mission Target

Steal this car and use it as evidence against the police chief. The vehicle has a hostile occupant. To complete this mission, you need to drive this vehicle out of the restricted area (and lose any pursuers). With this in mind, there are three possible escape routes (see Extraction Points) that you should prepare in advance of the ambush. Do not damage the vehicle if you can help it; popping the tires means you’ll be scraping metal while attempting to outrun foes. Don’t let the vehicle get caught in other explosions during the ambush. And don’t destroy this vehicle with bombs or junction box explosions!

Reinforcements Vehicle

This SUV accompanies the target vehicle into the drop-off area and carries four hostiles. It’s the biggest threat you’ll face. Ignore the enemies, and they spread out; the foe driving the target car and the four foes in this vehicle spread out to the indicated clue locations on the map. This vehicle is a prime target for a bombing or a junction box proximity trap (use the junction box under the ctOS box in the northeast corner of the drop-off area). Though you might enjoy explosions, catching this vehicle in one, and not the target car, requires you to trigger a proximity trap only after the target car is in place; you don’t want the target car running over a dropped bomb, do you?

Armed Escort

Three 580s gang members stand around at this location and are well armed and armored. They’re also standing right next to a junction box you can prep as a proximity trap. Or, you can enter the house under construction on the south side of the restricted area and coax them into a firefight. Or, lob bombs from the scaffold deck. Or hide behind the deck fencing and tase each one. However, this ambush doesn’t usually get to the point where this trio is waiting here.

Infiltration Points

West Gate:

This is a good spot to drive the target car out of. Make a left turn and boost away to a hiding spot before the 580s can find you. Prepare this exit by moving the forklift out of the way and opening the gate.

Northwest Garage:

Open both the garage doors, and do not prep the junction boxes for proximity traps (in case they damage the vehicle). Then simply drive through the garage and out onto the street to escape. An excellent choice.

East Gate:

The gate where the enemies enter from isn’t a wise escape route, but it’s better than nothing. Pick this (and make sure the gate is open) only after neutralizing foes or if all else fails.

Paths to Completion

Time to neutralize some hostiles and steal their vehicle. Remember to hold down the Action button to start the ambush! You can achieve this in many ways, but here are some recommendations:

CORRECT PREP WORK

Lay a bomb where the reinforcement vehicle will stop, but don’t activate a proximity trap, or the target car will hit it.

Lay a bomb and activate it at the armed escort location, or activate a junction box proximity trap there.

Ready proximity traps at each junction box, but don’t activate the ones near the parked vehicles.

Recognize that the gates (west) provide a direct escape route, but only after you remotely maneuver the forklift out of the way.

Recognize that the garage (northwest) provides the safest escape route, but only after you open both the doors.

Hard Work Makes Luck

Prepare the area by moving the forklift off the path to the western gate and then opening the gate. Position yourself on the sidewalk, just outside this gate (on the street). Wait for both vehicles to park, using your Quadcopter or the remote cameras to view the vehicles. When the target car is empty, remotely drive it forward, then remotely reverse it so it slows and stops by you. Get in and flee.

Don’t Leave It to Potluck

Remain on the scaffold balcony and start the ambush. When both vehicles are parked and the foes exit them, try any or all of the following:

Activate an electroshock bomb already placed on the ground under where the SUV will park. If it doesn’t park directly over the bomb, lob in another just as the vehicle slows down. Detonate so all four foes are caught and electrocuted. Then tase the target car’s driver and escape via any exit.

The same plan can occur, but with explosive grenades or the grenade launcher. This is far more dangerous—not for you, but the target car, which needs to be kept intact!

Or, you can wait for the foes to spread out, and use a mixture of tasing and junction box traps to remove all foes.

Or, you can hide inside the garage (northwest), then use phone distracts and strangulation to remove the lone guards. Ignore the cluster of foes by the east gate and leave.

I Don’t Give a…

Got a grenade launcher? Or an explosive (or electroshock) bomb? Stand on the northeast scaffold deck overlooking the north-south road to the east of the restricted area, and watch the two vehicles drive to this location. Before the rear vehicle (SUV) makes the turn, punt a grenade into it. Or, trigger a proximity trap with the grenade you already placed in the middle of the road, which ensures the radius hits the vehicle. Do this so the explosion catches the rear of the SUV, so the target car isn’t hit.

As soon as the SUV goes up in flames, stay on the deck, and tase the enemy stepping out of the target car; or shoot him, or drop down and strike him. Then flee in the target vehicle before reinforcements arrive.

Or, you can stay and bombard all reinforcements, and then the police, with grenades.

Operation Continues

Flee the area, using the usual faction-avoidance tactics to escape. Then, drive to the location Wrench indicates.

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