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Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Side Operations › Rodentia Academy

4. Operation—Pest Control

Objectives

Destroy Rodentia Academy’s gear (4).

Brief

OA’s going to expose its own followers to make a point about privacy. DedSec, of course, opposes this wholeheartedly. We’re going to send a message by destroying their equipment and exposing their plans.

Hostiles

Umeni Security Corps

Location

Warehouse two blocks northwest of South Park, San Francisco.

The warehouse containing the equipment that must be destroyed has several guards and a dog to worry about. Fortunately, it has more infiltration points than most and some great places to hide:

Infiltration Points

Main Gates (East):

Access these via the road. Drive up to the open gates and left turn into the warehouse alley, unless you’re here clandestinely, in which case, you’re easily spotted (though you can coax foes around the main corner and dispatch them one by one).

Scissor Lift Alley (North):

Get here from the ground by parking a vehicle and jumping the otherwise-inaccessible fence. Or stop on the elevated freeway above, and dart across the concrete buttress column and onto either of the warehouse structures to reach here.

Equipment Warehouse (Northwest):

Step from the elevated freeway (to the northwest), running along the concrete freeway buttress, and drop slightly onto this warehouse roof (or scale the warehouse from the south). You’re directly over the objective now, so snipe, try stealth, or use drones to finish the job.

Container Alley (West):

The fence here means you must hop over using a vehicle. This is your easiest option. Or, you can use the hackable forklift parked outside the restricted area to the southeast (drive it around the homeless camp parking lot and onto the street adjacent to this infiltration point). This offers quick access to IP3 or the roof to the southwest, which has a better view of the garage for the destruction to come.

Off-Ramp Roof Access (Southwest):

Use a tall van (like a taco truck) and park it on the elevated freeway ramp to the southwest. Climb the van, and hop onto the roof of the warehouse in the south part of the restricted area. This offers great protection, escape opportunities, and line of sight to the garage and objective.

Stepped Alley (Southeast):

There’s an open fence gate at ground level (under the freeway off-ramp) enabling you to quickly access some steps up to the warehouse. The objective is opposite you, meaning it’s easy to line up a grenade shot after opening the garage, before escaping.

POIs and Objective Points

Collectible

Positioned on some blue barrels under the small metal awning, this collectible is easily gathered during a stealth takedown or by entering at IP6. Drop the RC Jumper to climb the steps, weave around crates to avoid being spotted, and physically grab the item.

Equipment

The four crates of marked equipment are inside a small garage in the center of the restricted area, against the northwest wall of the main warehouse structure (which has an otherwise inaccessible interior). Unlike most missions, this equipment must be destroyed, not hacked. Always use a drone or cameras to open the garage doors first, before entering the restricted area, so the equipment is easily accessible using any guns or explosives.

Paths to Completion

You’re here to make some noise. The choice whether to attempt this before or after tackling any guards is up to you.

Some Guards to Tase

This allows you to tase all the guards and dog and gather the collectible. Start at IP1, tasing the foe by the crates at the entrance. Move to his position, and aim down the alleyway (looking southwest). Tase the patrolling guards from nearest to farthest. The other guards come to investigate. Tase them from range, including the dog, until one guard is left; then track and throttle or tase him. Tase sleeping foes multiple times to stop them waking up during this taser-fest. Then grab the collectible, hack the garage, and destroy the equipment.

Creating a Remote Blaze

Enter from IP3 or IP4 and drop in the RC Jumper after hacking the garage doors open. Then drive the Jumper into the garage, and drop grenades (assuming you’ve equipped the Jumper with explosives). Detonate remotely.

A Warehouse to Raze

From the roof of IP5, look down and across at the garage, hacking the door open. Punt a well-aimed grenade into the garage. Then leave via the freeway.

Or, drive a bike up to IP1. Use the cameras to locate the garage door and open it. Drive into the warehouse, quickly drop in a grenade, and speed away via an exit down the steps at IP6. Dangerous, but quick and effective.

After you complete the objective, you let Ray know the rats’ tails have been chopped off. He reckons you haven’t seen the last of them. This mission now concludes.

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