Prima Games eGuides Watch Dogs 2 eGuide

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Watch Dogs 2 eGuide Online Operations Marin

Restricted Area 03. Camp K9

Available Operations
Operation Type No. of Objectives Variations
Data Breach Not available Not available
Deliver Vehicle 1 1
Destroy Shipments 3 2
Prisoner Release 1 3
Steal Encrypted Drives 1 3
Structures and Infiltration Points

Segment this animal shelter into three distinctive zones to aid you in infiltration: To the southeast is the main office area, offering access out to a deck (southwest) and the main dog run and cages. Northeast is a large garage, where the majority of the action usually takes place.

Southern Perimeter and Southeast Office

The wooden fencing and deck (southwest) are completely open and easily accessed. The office building (southeast) has only one entrance in (south side) from the perimeter, but two entrances out (north side) into the kennel courtyard. There’s also a shuttered window you can hack, leading onto the deck.

The deck (1A) covers the entire southwest corner of the restricted area, and is easily moved into and out of. The southeast office (1B) can be a chokepoint, with foes easily able to you shoot you through doorways. Take care navigating. You can’t enter except through the south door, but you can hop onto the office roof from the planter near the door and window shutter, onto the trellis, and then the roof, which is a good defensive position.

West Perimeter

The fallen tree trunk is the only infiltration spot aside from the deck fencing. If you’re inside the restricted area, climb on the kennels or the stacked crates for an easy exit.

North Perimeter

Inaccessible, unless you’re parking a vehicle (or using the forklift parked to the northeast) and climbing over the fence. There’s a door to the northeast garage, and the stone wall into the garage parking area (northeast) can be climbed.

Inside the perimeter there’s a stack of palettes you can use to exit. Inside the fence by the door into the garage (where a CCT sometimes is), watch for motion detectors, a ladder to the roof, and scenery to climb to exit.

Northeast Garage

This garage features three roof ladders, an open window from the dog yard, a ground duct for the RC Jumper, and sometimes a motion detector over the doors. Exterior doors (north, and the garage door to the northeast) are usually locked. Expect the highest concentration of foes here.

East Perimeter

The northeast stone wall around the small garage parking lot gets a lot of traffic, and is easily breached (via climbing on scenery or opening the door). The east fence has vehicles you can use as stepping stones. Inside, use the kennel roof if you need to escape.

Operation Examples

Vehicle (Deliver Vehicle Operations): If the vehicle is parked inside the northeast garage, the door is usually sealed by a CCT inside the office to the southeast. While one of you deals with the CCT (the RC Jumper is a good pick), the other should deal with foes in the garage.

Shipments (Destroy Shipments Operations): One scenario for this operation type: A shipment is usually in the southwest office (in the room with the shutter), one in the dog kennel near the deck (unlocked via the CCT just outside the motion-detector door to the garage), and the third shipment is a vehicle inside the garage itself. This is trickier than most; have one player remove threats in the office and deck (south), and the other neutralize northern foes (yard and garage) before completing the objectives.

Prisoner (Prisoner Release Operations): If the prisoner is tied up in a dog kennel close to the southwest deck, there’s a CCT (behind the fence outside the northeast garage) you need to unlock first. Throwing an RC Jumper over the north perimeter fence before trundling to the CCT does the trick.