Available Operations
| Operation Type | No. of Objectives | Variations |
|---|---|---|
| Data Breach | 1 | 2 |
| Deliver Vehicle | 1 | 1 |
| Destroy Shipments | 2 | 2 |
| Prisoner Release | 1 | 2 |
| Steal Encrypted Drives | 1 | 2 |
Structures and Infiltration PointsThis area is a relatively secure walled compound where the Algaeris Corporation grows crops inside three large greenhouses. The southern office building cannot be entered, so the main action is usually clustered around the exterior parking area and production pools, as well as the two linked northeast greenhouses, and the east greenhouse. Everything is on one level.
Near the flags and inaccessible office building are the main gates (southwest), and a low roof with a solar panel, which offers easy infiltration. Just north of the metal sculpture and flags is a hackable door. At the southwest gate and low roof (1A), hack the gate, and climb on a vehicle or scenery to reach the low roof, the latter of which is a good hiding spot when using drones. Hack the “No Unauthorized Access” door (1B) to infiltrate directly into the interior grounds. This offers quick access into the east greenhouse. Break the greenhouse glass windows (1C) along the southeast greenhouse wall, as five of them can be entered and exited, allowing quicker access into the southeast greenhouse. Use suppressed fire or you’ll raise the alarm.
Despite a wooden fence stretching all the way up this side of the restricted area, there are three intrusion spots allowing easy access to the interior. Note you can drive a vehicle to anywhere along the fence and hop onto it, and over. Some spots can be entered but not exited from, and vice versa. Note the electrical box in the southwest corner (2A); climb up and onto the concrete hut if you don’t want to use the nearby gate. You can’t exit from this point. Farther along are the tree trunk and stacked goods (2B); climb the tree trunk at the fence corner halfway along the perimeter. If you need to get out of the compound, use the scenery and barrels stacked on the inside of the fence. Note the camera pole at the inner corner (inside the fence); the electrical box at the base of it can be climbed on to escape. Don’t forget the ramp (2C); where the ground rises in the northwest area of the fence, you can hop over. On the other side, there are numerous objects and scenery to climb over during an escape, including blue pipework.
There’s a gate in the northwest corner that’s useful when trying to leave by vehicle. Otherwise, the only methods of infiltration involve breaking the glass in the perimeter windows of the northeast greenhouses. Study the northwest gate (3A); drive out of the restricted area using this gate, and leave it open for easy extraction. Also inspect the greenhouse glass windows (3B); use a suppressed weapon (like the ZeroDay Rifle) to smash the windows, and foes won’t be in full red alert. There are four windows in each greenhouse wall to shoot. Use the shuttered windows as cover. Remember you can shoot these windows to get out of the greenhouse, too, or to circumvent a locked door inside one greenhouse.
Continue your window-breaking along the northeast greenhouse wall, stop to study the eastern gate, and make some final glass-shattering plans at the greenhouse wall. Areas of note include the east gate (4A), which offers equidistant infiltration opportunities for both greenhouse areas (as well as quick access to one of the CCTs). There are also more greenhouse glass windows (4B); suppressed-fire shattering allows quick infiltration without raising too much of an alarm. There are two windows to access here, both in and out of the greenhouse.
The small ponds and slightly ramped area to the north of the main outside area have a few areas of pipework to hide behind, but are a little too exposed. It’s better to approach objectives from the east, or along the north perimeter. Unless you have Quadcopter help. Note the CCT that is sometimes active, on the wall under the wooden trellis to the south.
The two adjacent greenhouses feature locked doors (opened via CCT and access key) and sometimes motion detectors above the doors (so use NetHack to check, depending on the operation). The objectives are usually in the central greenhouse, in the southern interior offices. Don’t forget that any windows without shutters can be shot out and jumped through. Note the CCTs on the exterior of the central greenhouse (southeast corner), and the interior of the central greenhouse; they appear during different operations. This is a high-trafficked area, so distractions are needed.
This is another place where objectives usually reside. Shoot out the windows to tag foes or if you need a quick (and noisy) infiltration plan. |
Operation Examples
Data Storage (Data Breach Operations): The server with the data that needs to be collected is usually in the southwest corner of the left greenhouse, of the two linked greenhouses. Or, try the server in the southeast greenhouse. Either can be snagged on foot or by using drones.
Vehicle (Deliver Vehicle Operations): If the vehicle appears in the main yard, you have a reasonably easy shot at one of the corner gates. The only issue is that the gates usually require a CCT unlock, so have one player access the CCT while the other starts up the vehicle.
Shipments (Destroy Shipments Operations): Usually only two shipments require destruction. Instead of fiddling with keys and CCTs, just lob grenades from the perimeter wall, or shoot through the greenhouse glass and lob in a grenade. Do this in tandem, and finish this in seconds!
Prisoner (Prisoner Release Operations): One possible location for the prisoner is the south greenhouse. Usually, you’d need to unlock a CCT and find an access key to some of the greenhouse doors before you could reach the prisoner. But not if you just shoot out the glass near him and extract in seconds!
Perimeter Wall (South)
Perimeter Wall (West)
Perimeter Wall (North)
Perimeter Wall (East)
Water Treatment Ponds and CCT
Northeast Greenhouses and CCT
Southeast Greenhouse