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Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Main Operations › Eye For An Eye

4. Operation—Root Canal

Objectives

Avenge Horatio’s death.

• Neutralize Travino.

• Neutralize Guttierez.

• Neutralize Huerta.

• Leave the area.

Difficulty

Rewards

DedSec Followers: +24,300

Brief

Screw the Tezcas for what they did to Horatio, and trust me, you’re going to screw them hard.

Hostiles

Tezcas Gang

Location

Tezcas Gang Hideout, dry canals between Woodland and Elmhurst, Oakland.

Drive to the dry canals, and hop on the roof of a house where your DedSec contact has been watching the Tezcas. You’re given details of three gang members involved in Horatio’s disappearance. Time to neutralize them.

Infiltration Points

Here’s how this usually goes down: One of the three gang members is already at the hideout. A second shows up after a minute, and a third one a minute after that. As soon as you take out two of the three targets, the third one flees in a vehicle. This can lead to a car chase. Or it can lead to Tezcas burning wreckage if you’ve prepped the exits with bombs.

Green Apartment Building (Southeast):

Access this via the steps or the Dumpster near the humped canal bridge. This is a great spot to snipe from or control your drones if you prefer remote takedowns. It is usually completely safe from foes and offers great views.

Humped Canal Bridge (East):

Exposed and occasionally featuring a patrolling foe, this is one way to loop counterclockwise from your starting point. It’s also a good spot to drop a bomb on the third target as she arrives.

Small Canal Bridge (South):

This metal structure has two guards patrolling and is very dangerous to enter, as you’re almost totally exposed. There are numerous gas pipes to prep proximity traps and ladders to and from the canal basin below. Avoid this area.

Basketball Court and Park (Southwest):

This perimeter is rarely utilized unless you’re wanting to maneuver beyond the restricted area to a different infiltration point. Target #2 enters from the road in the southwest corner, so watch your step when heading here.

Store Fronts and Roof (West):

Though the stores are closed, the rooftop of this large brick structure offers exceptional cover and sniping potential, as long as you can maneuver here up one of the two connected metal stairs. Path A shows you the way.

North Alley and Houses:

You use this in one of the paths below. Sit atop here and leap from the low rooftops of the homes outside the restricted area. This means you’re less likely to be attacked, and you have good height to see targets around the garage warehouse area.

EYES IN THE SKY

Even if you don’t intend on using your Quadcopter much, it’s worth having it hover high over the center of the restricted area so you can bomb the last fleeing target if you’re on the wrong side of the area when they make a run for it. It’s worth scoping the guards using the Quadcopter, too, as additional forces arrive throughout the mission and need to be tracked (unless you destroy them as they arrive, obviously).

POIs and Objective Points

Garage Warehouse

If you don’t engage the enemy, the three targets can be seen in the vicinity of this two-story white metal warehouse with entrances to watch. Trapping foes in or around here for a clean kill is the basis of completing one of the paths. This is the hub of the area.

Construction Zone (Research Point)

Though you may have to return here for the Research Point, the half-finished building to the east of the garage has a basement you can access (where the RP is). It is also a good spot to prowl and take down foes using stealth.

Ground Scenery

Don’t overlook the massive amount of ground scenery throughout this hideout. Hacking and prepping proximity traps ahead of the gang members’ arrivals, either using Marcus or a Quadcopter, is an excellent use of your time. Don’t overdo it, though, as you can easily remove both targets so the third one drives off, forcing you into a car chase.

Targets (Gang Members)

The three gang members arrive at different times. Their reactions depend on your choices.

One gang member is here already.

About 30 seconds later, a second gang member arrives with a second vehicle and two to three additional foes. They park in the southwest corner of the restricted area and move to the garage warehouse vicinity.

The third arrives around a minute later, usually by car with a second vehicle, driving down the concrete canal and parking under the humped bridge.

When you neutralize any two of the three gang member targets, the third always attempts to flee:

If you slew the first two targets before the third one arrives, he or she leaves in a vehicle and may not even arrive at the restricted area. For this reason, if you don’t want a car chase, ease up on the target takedowns until all three are within shooting distance.

If all three targets are here, the last remaining target leaves on foot. Depending on where they are, this could be out of any infiltration point that has a direct ground route out of the restricted area. Properly trapping those thoroughfares means you don’t need to chase at all. Otherwise, this turns into an on-foot or vehicular chase; the training tactics apply.

Paths To Completion

There are some truly satisfying ways to end the days of the three gang members you’re after. Note that if you neutralize any of them using electroshock techniques (tasing or scenic explosions), they are permanently down. This is not the case for the targets’ guards.

neutralization

If you neutralize all three targets and you’re still within the restricted area (that is, no one escapes, forcing you to chase them), you have an additional objective; “Escape”. Simply exit the mission zone alive to complete it.

In addition, if one of the targets escapes, they retreat to a parking lot in north Oakland, and must be neutralized, along with any reinforcements.

WHOOP-WHOOP!

That’s the sound of da police; the Tezcas may be battling the police independently of you as this operation continues, and you may need to remove a target while they are engaged with Oakland’s finest. Be proactive and evolving in your planning, as this infiltration is more chaotic than most.

Putting the Tezcas to Shame

Need to methodically dispatch every foe without the alarm being raised? Need to leave only the three targets left, after disposing of all their henchmen? Then follow these guidelines and know that a stealth approach is recommended, though each foe you neutralized should be killed (ideally with the Zero Day Rifle with its suppression capabilities after tasing each foe). You can tase foes instead, but as everyone except your targets wake up afterward, it isn’t feasible.

Cross under the green apartment, and neutralize the two foes on or near the small metal canal bridge (they may be on either side of it). Hide behind the rusty oven just left of the bridge (A.1), and prime a proximity trap in the northwest corner of the restricted area, using the junction box and explosive pallet. This slows down target #2 when he arrives. Don’t cross the bridge into the restricted area, as the snipers on the brick rooftop spot you.

Instead, head to the canal, dropping down by the ladder near the humped bridge (A.2). Head north and climb the steps, working your way around the north side of the construction area (A.3). As the second target arrives, you need to have climbed the yellow ladder attached to the east side of the garage and be creeping along the walkway on the upper floor of the garage.

Step onto the metal deck and stairs up to the roof of the brick building, and check for foes. Your plan is to ignore enemies below and head to the brick roof (A.4, west side of the restricted area). Strangle (or tase and execute) the two or three foes up here. Just as you’ve done that (and timed everything right), target #2 or one of his henchmen should walk into the proximity trap you laid for him.

The brick roof is your home for the rest of this battle. Stay up here, periodically checking the two sets of metal steps down (prep proximity traps if you’re worried about being outflanked). Now lean over the side, pop taser rounds into guards you can see, and then execute them with your Zero Day Rifle. Keep this up until only the two or three targets remain (and perhaps one or two guard stragglers). The key to victory is reaching this roof and continuing to remain up here, without your foes raising the alarm.

Time to end this! Send out your Quadcopter to either prep proximity traps close to the targets or the concrete canal basin. Drop traps there and at the exits from the garage (both floors). Then neutralize the next target. When the final one flees, they should run into one of your prepped traps. Train your rifle on the foe in case they maneuver around the traps. Have your Quadcopter ready to follow and drop bombs just to be sure. If the last target somehow makes it through all that, chase them on foot and in a vehicle.

The Waiting Game

Play the waiting game by moving around the edge of the restricted area, and climb on the rooftops of the houses outside the restricted area to the north. Now wait until all three targets arrive; don’t engage the ones that appear first, or the third takes off in a vehicle. When all three have arrived, execute one or more of the following:

Look across and tase (or shoot with a suppressed weapon) the first foe.

Catch them in a scenery explosion. There are numerous vault transformers, junction boxes, and the like near the warehouse garage.

Vault the fence heading south, climb the old fridge to the metal walkway, and enter the garage; then tase, subdue, or shoot the foe inside.

Throw (but don’t prep) a bomb outside the door and the garage shutter door. When a target moves close, prep it and watch the ensuing explosion.

Should the third foe try to run, maneuver up to the tallest structure—the roof of the brick storefronts—and attempt projectile takedowns if you’re close enough. If not, set off on foot or claim a vehicle and perform the tactics for neutralizing a chasing foe you learned in the “Training” section of this guide.

In-Flight Maim

Need immediate, proficient takedowns of the second and third targets before they even reach the restricted area? Dash to the Dumpster at the south end of the humped bridge, and use it to climb onto the roof of the green apartment building. This allows you the range to maneuver your Quadcopter throughout the restricted area.

Take to the skies, and immediately hover over the road in the southwest corner of the restricted area, near the park with the picnic tables. Drop a bomb (of either type) so you catch target #2’s car as it passes through it. Did you miss? Drop another to catch the target as he steps out.

Spend the next 30 seconds prepping bombs dropped from your Quadcopter in the alleyway northwest of the garage (where target #1 most likely is), but don’t kill him, as the third target needs to arrive first! When you spot her car heading to the dry canal, drop a bomb in front of the humped bridge. Or hack the target’s car so it drives into the canal pipe below the brick building, then bomb her as she emerges.

Now target #1 will run. React by prepping any remaining scenery below with proximity traps, then drop bombs from above to land on the route of your target, preventing him from leaving. If you miss, engage in a foot and car chase.

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