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Watch Dogs 2 eGuide
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Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Training › Part 6: Gadgets And Weapons

Gadget: Devices—Electroshock and Explosive

Electroshock Device: This projectile electrocutes all foes within its area of effect. They fall unconscious, as if struck by a stun gun.

Explosive Device: This projectile’s explosion kills all foes within its area of effect. They are killed as if struck by a grenade.

Both these devices are extremely helpful when assaulting restricted areas. They provide ranged projectiles that you can throw in an arc, drop from the ground using the RC Jumper, or drop from the air using the Quadcopter. Of course, you don’t start with these devices; you must purchase (and upgrade) them using Research Points in the Tinkering branch of the ./Research app. After equipping one of the two devices from your Equipment Wheel, hold and aim, then release to throw. Remember you can cancel a throw instead of wasting the device or quickly run to where you dropped it and pick it up again.

Stickiness: Both devices stick to various surfaces in exactly the same manner. Why is this handy? Because it allows you to place a device anywhere you like, from a wall to a ceiling to a corner on an enemy’s patrol path. But get more cunning, and you can drop devices onto vehicles, and remotely drive them into enemies or other vehicles. You can also drop devices from your RC drones, as well as onto them, making them movable bombs! The possibilities are vast. Some of the best plans are discussed next.

Devices: Hacking Them

Detonate the device or hold the Hack button after targeting the device to reveal a hacking module with more hacking options. These offer the same four options as explosive objects (scenery): trigger, proximity trigger, shut down, and attract.

Trigger: This explodes the object, electrocuting nearby enemies caught in the proximity radius (even if the trap wasn’t active). They fall asleep or die in an explosive, depending on the device type.

Proximity Trigger (Trap): This creates a small, dome-shaped field around the object, which you can increase in size in the Tinkering branch of the ./Research app. Any foe (not friend, or drone, or Marcus) that steps into the field automatically triggers the trap. This is a fantastic and often-used technique to remove foes you can’t easily attack at melee range. It also helps “herd” enemies to the source of the trap, while you explore elsewhere. Note you don’t need to trigger the trap, too, just the proximity dome.

Shut Down: This switches off the device temporarily. This isn’t helpful for objects you actively want to detonate in usual circumstances, but it stops the device from triggering if an enemy walks nearby. Why? So you can trigger it later, at a more advantageous moment, such as when more foes are nearby or a specific target (such as an armored foe or one carrying a hard drive or access key) is in the vicinity.

Attract: This attracts any nearby foe to the device. You can do this multiple times (if a foe is too far away). Use this to move a foe away from a route you want to take, so you can sneak past without tussling with the enemy. Better yet, prepare the proximity trigger first, then attract the foe so he walks right into your trap!

Devices: Tactical Placement

Try the following tactical plans when using devices. Realize that explosive devices can kill you, so try these techniques with electroshock devices first.

Object Destruction: Want to create a bigger disturbance than a single detonation? Then place the device close to an object you know will explode, such as a vault transformer or a vehicle you want to incapacitate or destroy. Is a rival hacker running to a vehicle during a DedSec Event? Then lob an electroshock device so it lands on his car and give chase. Detonate the device and blow out his tires while keeping him alive. Think about the other possibilities during Hacking Invasions and Bounty Hunts, too!

Primed Vehicle: Stick a device on the hood of a vehicle. Then drive it into a group of foes or a rival player. Roll out of the vehicle just before it hits its target if you’re using the explosive device. The electroshock device will shred tires but won’t kill you. Tried this with a fast-moving vehicle yet? Or a motorbike? Madness!

Primed Remote Vehicle: Drop a device on the hood of a vehicle you wish to remotely control. Do this via Quadcopter if you want to remain in cover. Then remotely drive the vehicle into an enemy area and watch the fireworks. Control it from the Quadcopter if you need a better view.

RC Jumper (Device Drop): When you purchase the Tinkering ./Research abilities, devices become available when you’re controlling the Jumper. Now you have the remote capability of prepping up to 10 (!) devices throughout an area and then triggering them or using them as traps, via the Jumper, Marcus, or the Quadcopter. This type of flexibility makes infiltrations extremely satisfying and allows you to plan a massive distraction in one area, while Marcus or a teammate heads to an objective elsewhere.

RC Jumper (Bomb): Using Marcus or the Quadcopter, throw a device onto the RC Jumper and prime it to explode as a proximity trap, or leave it alone. Then control the RC Jumper. Now it has a device stuck to it, which can serve as “one more bomb”; it will detonate as either a proximity trap or when you want to detonate it when you trigger it. Move the Jumper to a place where you’ll wreak a lot of havoc, such as underneath an enemy vehicle or under an explosive gas tank. You can also charge a foe and detonate it before they damage the Jumper. This is amazingly useful, as it adds an offensive capability to the Jumper, allowing you to drop foes well away from where Marcus is or those behind problematic cover.

Quadcopter (Device Drop): Imagine all of the flexibility of the RC Jumper’s Device Drop tactics (see previously) but with the additional awesomeness of dropping devices down from height, ideally outside the range of enemy fire (or even detection)! Execute a bombing run with your Quadcopter, and drop devices onto enemy clusters, then detonate using Marcus, the Jumper, or the Quadcopter. Just be careful you don’t start a proximity trap too early, as your Quadcopter can be caught in the explosion. Remember you can fly close to the ground, onto rooftops, and to security doors that require a key or CCT to open. Detonate it to cause a ruckus; foes will open the very doors you need to head through. Have you swooped into an interior of a building through

an open window and wreaked havoc yet?

Quadcopter (Bomb): Have a teammate drop a device on your Quadcopter, or do it yourself using Marcus or the Jumper. Then you essentially have a flying bomb. Use all the suggested tactics listed in the RC Jumper (Bomb) section, but remember you can more quickly reach rooftops and take out snipers using this technique. And with electroshock bombing runs, these are still counted as stealth infiltrations!

Mass Trigger: Have you deployed more than one device in a restricted area (or anywhere else) and want all of them (including both electroshock and explosive devices) to all explode at once? Then press your Hack and Throw buttons simultaneously. Imagine the satisfaction of prepping a warehouse the enemy patrols with four devices, coaxing multiple foes into the area, and then triggering everything to explode at once?

Daisy Chaining: Place several devices close enough to each other, so that over a third of each one’s area-of-effect “dome” is merged; then detonate one. The others also detonate in an instant daisy-chain strike. This is similar to the Mass Trigger but may leave some devices still primed. Use this for bigger explosions.

Shooting Devices: You don’t need to remotely detonate devices; any weapon you have (except the stun gun) can detonate a device. You may need to be quite close, so you risk being damaged by explosive devices, but other armaments, such as grenade launchers, are excellent at causing the same explosive havoc. Add a device explosion into the mix for even greater carnage!

FRIENDLY FIRE

Remember to use all these tactics during Co-op or other Online events and operations!

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