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Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Main Operations › W4tched

5. Operation—Wrench In The Works

Objectives

Reach the antenna.

Plant a transceiver on the antenna.

Infiltrate the FBI hideout.

• Retrieve Wrench’s mask.

• Download the FBI data.

Leave the FBI hideout.

Return mask to Wrench.

Difficulty

Rewards

DedSec Followers: +242,000+

T-Shirt: FedSec

Brief

DedSec is on the trail of the not-so-secret FBI surveillance center by using radio triangulation. You and Wrench are all about disrupting FBI activities.

Hostiles

Federal Bureau of Investigation

Oakland Police Department

Location

1. Antenna, south of Starter Oil Co., north Oakland.

2. 16th Street Station, Oakland.

3. Parking lot roof, one block west of Christ the Light, Oakland.

Your break-in has yielded dividends. Time to triangulate and pinpoint the trail; set off to the antenna location. As you arrive and start the operation, you receive some troubling news about Wrench. As you’re here, you need to complete the triangulation quickly, as Wrench has gone dark. Time to solve another Network Bypass. Note one of the nodes is in a hole below you, and another is on the underside of the concrete platform the ctOS box is attached to.

Network Bypass

1: Turn x1.

2: Turn x1.

3: Unlock.

1: Turn x3.

2: Turn x1.

4: Unlock. Turn x1.

5: Turn x2.

6: Turn x1.

7: Unlock.

6: Turn x3.

8: Turn x1.

1: Turn x1.

3: Turn x3.

9: Unlock. Puzzle complete.

Infiltration Points

The station grounds and the restricted area is among the largest you’ll encounter, but most of the action takes place in the area within the motion detector lasers surrounding the main station building. With this in mind, the main places to insert yourself or your drone are as follows:

Front Entrance (East):

Motion lasers, a motion detector under the main door awning, and a locked door requiring an access key mean it isn’t wise to infiltrate from this area. However, the semicircular windows above the main doors (and on either side of them) allow your Quadcopter (and with careful maneuvering, your RC Jumper) to enter the main hall remotely; you can then secure the access key, Wrench’s mask, the CCT unlock, and the server download. Now you need to move to a spot where the download can continue.

Ivy-Covered Entrance (South):

Watch for a sniper on the mid-roof balcony, an armored foe on the ground, and a foe inside the storeroom you reach after entering. Clearing this area is a good choice, and using the red metal container to reach the ladder to the mid-roof is a good stealth option. From here you can access the building’s west side. Note the scaffold platform above the mid-roof, which leads to a roof vent. Use your RC Jumper to head into the building and secure the collectible (as well as other, more vital objectives) if you wish.

Lower Platform (West):

The massive restricted area extends out to the overgrown train yard, but of greater interest is the concrete platform past the motion lasers. Very difficult to enter directly, it’s best to dodge the three guards in this area by distracting or creeping along the station’s outer perimeter. Expect reinforcements to reach this area first. Both stairwells (northwest and southwest) allow access to the upper platform.

Upper Platform (West):

Access this via the northwest or southwest staircases, the containers on the outer edge of the southwest yard, or by hacking the construction area to the north. There are at least two guards to worry about on this open area. Don’t overlook this area, though; you can peer down at the building’s interior, hack the access key, mount an attack, or use a remote device to start infiltrations through the open windows. Note the two ladders and holes leading down into the building interior on either side of the server; these can circumvent the locked doors.

Mid-Roof and Construction Area (North):

Access these via the upper platform, the northwest stairs, or the awning and metal container at northeast ground level. This area is dominated by a tall stone chimney and various construction piles. You can hide here when using remote devices, as you can quickly reach the download radius afterward. Also note the high open vent hole high atop the central northern wall of the building, allowing your Quadcopter in easily.

Open Entrance (Northeast):

On the inner side of the various motion lasers are two openings leading into the northern building interior—one window and one doorway (northeast). Beware of the patrolling guard who goes in and out. Note the smaller open window (north) opposite the open metal cargo container, which is too small to pass through.

Hack the antenna, and Josh triangulates to the old 16th Street Station. You hack into the camera feed at the location and watch an interrogation take place. Optionally hack into Wrench’s mask and give him a wink. After Wrench fails to rat on DedSec, despite the arrival of a certain CEO, he’s released—without his mask—and you’re determined to find it and exact more than a modicum of revenge. Head down to the 16th Street Station and begin to scout the perimeter.

POIs and Objective Points

Main Hall and Oval Desk

The north and south areas of the main hall have antechambers with motion lasers to be aware of, and the west wall on either side of the server has locked doors (lower platform) and a ladder (upper platform) that enemies stream in from; you can use these as an exit or entrance too. The small brick wall sections on each side of the server are also great places to hide and dart out at enemies hunting for you. As for the interior, use the oval desk as cover and the wide open interior as a good spot for launching projectiles, from Marcus or one of your drones.

Collectible

Sitting on the lip of the interior roof in the main station hall’s northeast corner, this is a tricky bag to grab. However, you can reach it if you insert the RC Jumper into the vent grating on the building’s south wall, at roof level, and maneuver around the stone lips, duct openings, and circular ceiling boss supports.

Access Key

One of the guards at the main hall oval desk is carrying the key to unlock all the doors on the station’s perimeter. Of course, the guard is inside the building, forcing you to either send in a drone or creep up to the open windows on the structure’s west side.

Closed-Circuit Terminal

Attached to the wall in the main station hall’s southeast corner, this allows access to the server and is mandatory to unlock. Use your RC Jumper if you’re having problems being spotted as Marcus, or knock everyone unconscious (or distract them) first.

Wrench’s Mask

This sits on the oval desk in the main hall. Steal it while on foot or use the RC Jumper. It’s best if you grab it just after hacking the server or after temporarily securing the area after neutralizing foes, as it takes a couple of seconds to pick up. Note you can drive your RC Jumper to the mask, pick it up, then discard the Jumper, and the objective still counts.

FBI Data Server

After unlocking the server at the CCT, you can hack this server using either your drone or Marcus. You don’t need to shut down the motion lasers, but once the download begins, you must be within a small radius to receive it. This means Marcus must maneuver into a potentially dangerous location and wait. This problem is compounded by reinforcements arriving, but if you find a good spot (detailed below), this can be a quick data grab and escape.

Paths To Completion

With armored foes guarding this hideout, along with the regular FBI, extreme caution is advised. The place has numerous motion detectors (above almost every entrance), and reinforcements arrive quickly and in large numbers, usually via the railroad tracks. So it’s best to solve the objectives by stealth or remote hacking:

Ghost Train

Show the FBI the definition of the word “ghost” by using only motion detector hacking, phone distractions, and simple throttling to remove all threats using the following route. Be aware that even tasering and using scenery to electrocute foes results in them actively searching for you and usually calling in reinforcements.

Enter via the gates at Infiltration Point (IP) 1. Head west and hack the small length of motion lasers left of the main entrance (A.1). Creep south and west, to the side of the building, hiding by the large red container. Hack the motion detector. Wait for the armored foe to emerge from the ivy-covered doorway, then throttle him. Head inside the station building to a small side storage area with a second foe leaning on some construction materials. Strangle this foe.

Hack the motion detectors, head into the main hall of the old station, and immediately creep left, to the brick wall with the access key door and ladder. Hide behind this wall (A.2). There are two immediate threats—both foes in the central oval-shaped counter area. When the farthest one’s back is turned away from you, hack both their phones. Then creep in, strangle the nearest, then the farthest one.

Remain inside, and head northeast to the main hall’s far end. Hack the motion detector, and quickly search the graffiti-daubed side area (and outside, watching for a motion detector outside the doorway) for another guard to neutralize (A.3). Don’t complete the objectives yet, as more foes arrive when you try to hack the server. Instead, hack the access key from one of the interior guards, then retrace your steps to the ivy-covered doorway you used to enter the building. The motion detector is active, so turn left, hug the wall, and climb up the red container to a ladder.

Climb the ladder onto the building’s southern roof. Strangle the guard up here, then look for the armored guard patrolling the southwest area, on the old platform. Cross the stairwell and throttle him (A.4), turn north, and head along the platform’s upper floor. Strangle the waiting guard here, without stepping into the motion detector cone. Return to the southwest stairwell.

Descend to the area under the platform. There are three guards here, and they may be anywhere in the western part of this ground-level platform area. Distract the two foes farthest away and stalk the nearest foe as close as you can. Then continue and bring down the two remaining guards (A.5). Watch out for a motion detector cone as you climb the northwest stairs to the upper level, and turn to face north. The final guard is patrolling the rooftop construction area (northwest) with the stone column (A.6). He’s easy to drop.

Now reenter the station building, but be very careful not to trigger the motion lasers or cones along the way. Complete both objectives. When the server download is triggered, simply stay by the western brick wall near either of the access key exit doors and ladders; foes don’t reach you in time, and you can make a quick getaway.

SEND IN THE DRONES

Need to hack a motion detector but you’re on the “wrong” side and can’t see it to hack it? No problem; use remote cameras or your drone to locate and deactivate it!

A Quick Gain

Need a quick in-and-out infiltration using your drone? Then enter from IP 1, and position yourself close to the front (east) doors, beyond the motion detector lasers (B.1). Now release the drone, flying it up and around to the south. Open the roof vent above the crates and scaffolding (B.2). Fly into the station interior.

Position yourself so you’re almost scraping the ceiling, and hack the access key. Before you finish using the drone, fly it over the center of the oval desk (B.3) with the two foes patrolling under you (by Wrench’s mask), and drop an electroshock bomb. Activate it, and when one foe walks into it, both are struck and sent to sleep.

Now on foot, deactivate the lasers and the motion detector cone above the east door. Unlock the door now that you have the access key, and enter the station. Turn left (south), unlock the CCT, and quickly grab Wrench’s mask, then hack the server, before getting into a hiding position by one of the western access walls and ladder. As the download begins, zap anyone close by, before they see you. Then flee the way you came once the objective is complete.

No Pain, All Gain

Want to execute both objectives using the RC Jumper? There are numerous entrances to try, but for supreme stealth, enter via the break in the laser fencing to the north (by the two large pipes). Climb up to the northern roof (C.1). Optionally dodge or strangle the single foe up here, then climb onto the stairwell’s metal roof, using cover on top of it, at the building’s northwest corner (C.2).

Produce your RC Jumper and trundle south, hacking the access key and calling the phones of both foes inside the station; then drop through the open arched window or the hole with the ladder. With all enemies answering their phones, you just have enough time to grab Wrench’s mask, then seek cover behind a wall. Go to the CCT and unlock the server. Trundle via the wall vent to either side of the server cubbyhole (avoiding the laser wire), and begin the download.

Switch to Marcus. If you’ve been careful, enemies may be searching for but not actively shooting you. Drop down and slip behind the concrete barrier in the northwestern edge of the download radius (C.3). Wait for the objective to complete. You don’t need to gather the RC Jumper, even after Wrench’s mask has been remotely picked up. When the objective is complete, escape via the north, which is usually far less crowded with foes.

THE OPERATION CONCLUDES: MEETING WRENCH

Flee the restricted area, and lose any pursuers in the usual manner. Then rendezvous with Wrench at the roof of the multistory parking lot one block west of Christ the Light. Look for the white neon arrow indicating the parking lot stairwell, and ascend. After a chat, DedSec releases an incriminating video about the FBI’s activities. The operation now concludes.

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