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Watch Dogs 2 eGuide
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Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Online Operations › San Francisco

Restricted Area 13. Bridge Maintenance Yard

Available Operations
Operation Type No. of Objectives Variations
Data Breach 1 1
Deliver Vehicle 1 1
Destroy Shipments 2 2
Prisoner Release 1 2
Steal Encrypted Drives 1 1
Structures and Infiltration Points

This is a relatively compact yard, but the main area is open and difficult to maneuver across without being spotted. Fortunately, there are significant height advantages you can gain by using the freeway bridge above, and even the nearby crane, during infiltrations here.

Southwest Perimeter

The black iron fencing does its job to keep you out, unless you bring a high-container truck (or the scissor lift parked across the street) to jump over the top of this fence (but this isn’t necessary due to enemies spotting you easily). A subtler approach is to find a way to open the main gates (1A, if they’re locked), or use the hole in the fence to drop an RC Jumper through (1B). Or just infiltrate via the alley to the west. Trying to escape from inside the perimeter? Climb onto the small huts (1C) in the south part of the perimeter, as they allow you to cross the fence and down to the street.

Don’t overlook the metal balcony across the street (to the southwest). Use the exterior metal stairs attached to the massive bridge footing (1D) to reach this sniping spot. Better yet, use the ladders (1E) to climb to the bridge freeway itself, cross and stand on the lip of the freeway bridge, and look down from high above to snipe or use your Quadcopter in relative safety.

Northwest Alley Perimeter

If a more clandestine approach is called for, there are some excellent choices while moving along the alley on the northwest side of the restricted area. Climb the crates near the low brick building (2A) by the forklifts and cross into the restricted area, or onto the roof of the building itself. Use the stack of pallets to climb up and over the metal railings just north of the brick building (2B), or drop in the RC Jumper at the gap in the railings fence (2C). Both infiltration points are good escape points, too.

You can also access the Dumpster in the western end of the alley (2D), which allows you up onto the rooftops of the low buildings northwest of the perimeter area itself. Use these to hide and employ drones, or to snipe from. You can move northeast along these rooftops before dropping down into the unloading yard in the north part of the restricted area, too. Need to escape? Find the stack of pallets at the northern tip of the restricted area, so you can climb onto the roof of this building and flee north or northwestward.

Northeast Perimeter

This perimeter is much more porous than the southwest perimeter. There’s an RC Jumper-sized hole in the railing fence in the north area (3A). A few steps along is a concrete bridge support with railings on either side; climb and slip through here (3B). The gate (3C) is an obvious option, and one to keep open especially if you’re escaping in a vehicle. There’s another bridge support pillar at the corner of the railings (3D) you can infiltrate from, as well as the stack of wood near the rain barrel (3E). Then there’s the graffiti container (3F); climb onto the pallets, then onto the container, and you’re on the main garage roof, which offers great views and good hiding (and camping) potential. All points can be used to escape from, too, as appropriate.

Southeast Perimeter

There are few infiltration points on this side of the restricted area; the security door (4A) is almost always locked, requiring a key or CCT access. There’s an RC Jumper-sized hole in the railing (4B), but otherwise, seek different infiltration plans (though you can use the scissor lift or a high-roofed vehicle to hop over the railings fence with fewer chances of discovery, thanks to the containers you can hide behind when you enter). Note the small huts in the south part of the perimeter (4C)—useful for climbing on to escape (but not infiltrate).

Small Garage and Main Yard

The garage usually has a CCT or access key inside or nearby, making it a place you need to reach. Note the ladder (5A) to the roof, providing reasonable cover. The yard is wide open, so make the most of the hiding opportunities behind the scenery, or inside the large open metal containers. Freak the enemy out by moving the forklift in this area, too.

Large Garages and Rooftops (East)

There are three structures of interest on the eastern side of this restricted area: The double garage (6A) can be entered, and usually has an objective or important unlocked device to reach. The inside of the garage has an opening from the alley (6B) between this building and the crane warehouse (southeast); use it if you don’t want to enter via the two garage doors (6C). The alley also has a ladder to the roof, though the main way up is to ascend the metal stairs on the northwest side of the structure (6D), or climb the graffiti container from the northeast perimeter. Note that you can even drop off the freeway bridge above the garage and land on the roof, though you’ll be badly damaged.

The crane warehouse can’t be entered, and is a good thoroughfare and hiding spot between the rooftops. Cross via the planks or the gap over the southeast alley. The crane itself (6E) has a platform you can raise or lower, but the lack of speed and the fact that you’re an easy target before you’re raised out of range of enemy fire make standing on the platform a problem. Theoretically, you can move the crane platform out of the restricted area, stand on the platform, and maneuver yourself or your partner over the restricted area to provide fire support, or to allow them to drop down to an objective, but this usually takes too long.

The roof of the southeast brick warehouse (6F) can be accessed from the crane warehouse or the warehouse stacks to the southwest. Note the two mustard-colored containers with security doors (6G, 6H); there’s usually something (or someone) important in at least one of them.

Operation Examples

Data Storage (Data Breach Operations): The data to download is inside the open container in the middle of the yard, so some cunning hiding positions to gather the data from are on the roof or inside the small garage, inside one of the security door containers, or the roof or edge of the southeast containers.

Vehicle (Deliver Vehicle Operations): The vehicle is always in the main double garage, which is locked by a CCT on the roof of the garage. Choose a favored infiltration point, reach the roof physically, drop down to the southeast alley, then into the garage, removing all guard threats and deactivating any motion detectors. Then get into the van while your partner opens the gate on the southwest perimeter; it’s farther away than the northeast gate, but it’s an easier straight shot. Then flee. Alternatively, you could employ a Quadcopter to remotely drive the vehicle out, but it’s likely to be damaged by the time you reach it.

Shipments (Destroy Shipments Operations): There are always only two shipments, but both are tricky to destroy. If one is in one of the security door containers, the door is usually unlocked via a CCT inside the small garage. Each player should be responsible for one shipment. Insert the RC Jumper after gathering the access key using the Quadcopter. Head the RC Jumper into the garage and to the CCT, then distract the guards, open the container, and burn the shipment.

Meanwhile, the other player can either scale the roof to the CCT and drop in an RC Jumper or Quadcopter to fly through the open garage, or nimbly fly the Quadcopter through the gap in the wall by the alley, directly into the garage to destroy the vehicle shipment.

Prisoner (Prisoner Release Operations): If the prisoner is in one of the mustard-colored containers with a locked door, use the Quadcopter to scope out where the CCT is, as well as quickly hacking any access keys. Then move to the infiltration point closest to the CCT, use the RC Jumper to reach the CCT, then free the prisoner once the door is opened remotely. Clandestine inflitrations are quicker and easier; you only need to sprint and cause a disturbance as you escape.

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