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Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Main Operations › HAUM Sweet HAUM

6. Operation—The Horizontal and the Vertical

Objectives

Meet up with Wrench.

Drive to Sutro Tower.

Reboot Sutro’s system.

Reach the top of Sutro Tower.

Align transmitter toward WKZ.

Difficulty

Rewards

DedSec Followers: +87,000 Fidel Cap WKZ

Brief

Hack into the launch of HAUM 2.0 and show the users the BS they’re really buying.

Hostiles

Umeni Security Corps

Location

1. Wrench’s Garage, two blocks west of South Park, San Francisco.

2. Sutro Tower, hills south of San Francisco.

Drive back to Wrench’s garage. He’s acquired a WKZ van. After planning your vacation, drive up the twisty road to Sutro Tower. Get out and start to plan the following infiltration:

Infiltration Points

This compound has a large number of outer and inner infiltration points to consider:

Northeast Security Cabin:

This is the nearest entrance to your mission start and is overseen by a guard who patrols the cabin and the pathway southwest of the cabin. It’s the “usual” insertion point to this facility. Note you can jump over the rocks outside the perimeter fence using the RC Jumper with the enhanced Jump skill.

Rocks and Barrel Storage Shed:

Use the rocky outcrop on the edge of the perimeter fence to easily scale the roof of the concrete shed in the southeast corner of the grounds. Note that the RC Jumper can leap the wire fence at this point (with an enhanced Jump skill).

Pallets to Container Truck Roof:

This area to the southwest allows easy access (or views) into the main parking lot. Because the truck isn’t technically inside the restricted area, the guards won’t become violent, though they can become aware of your presence. There’s also a gap in the fence just left of the container truck, allowing access to the parking lot.

Main Vehicle Entrance:

The driveway ends at this point, at a smaller parking lot and the building’s main loading docks and parking area. This area is open, making it tricky to navigate without being seen, but there are numerous hackable objects to divert attention, such as the forklift, transformer vault, junction boxes, and gates.

Storage Garage Scaffold:

Follow the perimeter fence to the northwest corner of the facility. Climb on some low scaffolding to reach the roof of a small storage garage. This is a good spot from which to watch proceedings, snipe, or flee to and from, as you can enter and exit from this point. Take note of this as a possible escape route.

Once you’re inside the perimeter, learn the additional infiltration locations to utilize.

Roof Ladders:

Two ladders leading onto the roof are accessible from IP 1 and provide immediate access to the roof. Consider them an excellent method of gaining height, though watch for two patrolling guards once you’re on the roof.

Motion Detector Door:

The northeast corner of the control building has a well-guarded door. A motion detector is above the door, and a guard patrols the side yard. Note the floor vent gate just left of the door. Simply hack this to gain easy access to the lower interior stairwell.

South Gantry Stairs:

This is another method of entering the roof (from IP 2 via the low storage roof and pallets to the midway part of the gantry and IP 3). It is usually guarded by a foe near IP 3, and a roof guard periodically descends the stairs. This allows access into the upper interior control room—your objective location—though the door needs to be unlocked from the roof.

Parking Lot Steps Entrance:

The steps lead to a door that is easily hacked and can be entered via this partly enclosed concrete steps from the parking lot. It takes you to the lower interior stairwell.

Roof Ladder and Motion Detector Door:

The low building roof overlooking the parking and unloading yard has two possible IPs—some wood planks and scaffold to a roof ladder, as well as gantry stairs leading up to a door with a motion detector above it. Watch for a guard on the low roof, another on the high roof, and more in the yard, making this a tricky IP. If you want to enter the control room without needing to unlock any closed circuit boxes, this is the door to take.

POIs and Objective Points

Closed-Circuit Terminal (Lower Interior Stairwell)

A guard with a shotgun is positioned in this interior stairwell, patrolling the metal stairs to IP 7. The box only unlocks a single interior door at the top of the upper stairs here, which leads into the control room, so this isn’t a mandatory hack.

Closed-Circuit Terminal (Upper Roof)

Found on the roof and patrolled by two guards, this box connects to the door on the gantry stairs to the south (IP 8). It’s a good choice to hack, as it allows quick and (relatively) easy access into the control room. Note the two AC ducts, one near a ladder to the gantry stairs and the other across from the closed-circuit box overlooking the west parking yard: Both allow the RC Jumper or Quadcopter access into the control room.

Data Container (Interior Control Room)

You’re aiming to reach this location, either on foot or by using your RC Jumper. The reboot of Sutro’s system occurs here, inside a server cage on the control room’s western side.

Paths to Completion

There are many ways to secure Sutro Tower. Here are some of the finest:

Pure Muscle

This path single-handedly allows you to neutralize all guards using strangulation and allows you to unlock both CCTs and obtain any collectibles. Begin by sprinting across to IP 1. Wait around the corner for the guard to enter the security hut (A.1) and strangle him.

Quickly move left, passing the two ladders to the roof. Strangle the guard when his back is turned. He is between the two sets of cement bag pallets (A.2). Do this before he reaches his stationary guard post below the motion detector and door in the grounds’ northeast corner.

Head back toward the security hut, and climb the ladder by the pile of rubble (A.3). To the left is a guard on the concrete deck overlooking the parking yard. Strangle this chump, then vault over the railing at the top of the metal stairs, right of the parked van. Your next victim is the guard standing at the far side of the parking yard. Head right, then straight (east), passing between the back of the garage (left) and perimeter fence (A.4). Turn left (directly under the Sutro Tower mast), and take cover behind the concrete barrier and wire spools. Use cover, sneak around the pallets, and throttle him!

Head southeast across the yard between the vans to the metal stairs leading to the roof. There’s a guard patrolling here, so hug the main building corner to the left (A.5), dart out, and grab her. Backtrack around the building and head north to the hackable door (that doesn’t require a CCT to unlock) under the metal deck (A.6). Hack it from a distance. The guard inside is startled but tends to move away. When his back is turned, enter the stairwell, throttle him, and unlock the CCT.

This opens the door atop the stairs that leads into the control room. Hack it, use cover on your right as you head up the stairs, then sprint right and enter the control room (A.7).

You’re almost done: Backtrack out to the yard, head up the metal steps near the van to the concrete deck, and use the ladder above the scaffold and wood platform to reach the roof’s north end (A.8). This provides better cover so you can easily sneak up behind and strangle the last guard near the other CCT here. Now grab the key data and collectible, before unlocking the second CCT, hacking the other door (on south gantry stairs, A.9) to the control room, and completing the objective. Nice work!

Pure Hustle

This minimizes casualties and maximizes stealth. Rush IP 1, sneak past (or tase) the guard at the security hut, then climb the two ladders (B.1). Either tase or subdue the roof guard. When the second guard heads up the south gantry stairs, step out and subdue him too. Gather the key data while you’re up here.

Optionally hack the CCT on the roof (especially if you wish to reach the objective on foot). Move to the roof’s southwestern end (under one of the giant footings of Sutro Tower) and produce the RC Jumper. Move it to the AC duct on the roof’s south edge (B.2). Drive into the duct and hack the grill so you drop into the control room.

Network Bypass

1: Unlock.

2: Turn x1.

3: Unlock. Turn x2.

4: Turn x2.

5: Unlock.

4: Turn x1.

6: Unlock. Turn x1.

7: Turn x1.

4: Turn x2.

8: Turn x1.

9: Unlock. Turn x3.

5: Turn x1.

10: Unlock. Turn x1.

11: Unlock. Turn x3.

12: Unlock.

13: Cycle to top camera. Unlock. Puzzle complete.

If you see an additional guard in here, be very careful in your maneuvering: wait for him to patrol past the duct you’re hiding in, or dash out and hide under an office table. Then speed into the server room to hack the objective data container.

The same route can be attempted on foot, too. Expect the remaining foes to be alerted after the objective.

Jumper Rustle

Need complete remote domination? Move on foot to the northeast area outside the perimeter so your RC Jumper is never out of range. Drive your RC Jumper onto the rocks and over the fence (C.1). You’ll need the enhanced jump for this. Or you can scoot by via the security hut. Then head to the ground vent between the two cement bags, by the door with the motion detector (northeast exterior). Open the vent and trundle inside and up the stairs. Jump on the mechanical equipment behind the guard in the stairwell area (C.2).

Distract her by hacking either exit door or with a phone call; then scoot in and hack the CCT. Drive up the stairs to the now-hackable door. Open it, dash into the control room, and head straight for the server room.

Avoiding the Bustle

Another option is to drive your RC Jumper directly onto the roof by either jumping onto the cabin along the south perimeter (to the south gantry steps) or driving up the steps from the southeast corner. Locate the AC vent on the railing side, looking north over the western parking yard. Open the grill and drop down the vent. You land in the duct work. To the south (inside the duct) is access to the interior stairwell and CCT. To the north, then west is access to the control room. Keep going to the second opening on your left; you can drop into the server cage room completely unnoticed and complete the objective.

A Bit of a Tussle

What happens when it all goes horribly, horribly wrong? There are two locations where you have decent cover and can manage enemies attempting to outflank you.

The first is the main roof’s western side, close to one of the tower pillars. You can manage enemies coming up all the ladders and the gantry stairs and still remain in cover. If you arrived here by bike, move to IP 1.4 and drive the bike up the south gantry stairs. Don’t forget to leave proximity traps for anyone brave enough to scale the ladders!

The second is IP 5. This storage garage in the northwest corner of Sutro Tower offers a view of the driveway where reinforcements may be arriving and views of the roof and most entrances. It is also a good place to flee to or advance from.

With the system rebooted, head to the elevator and ride it halfway up the massive communications tower. Note the elevator objective is in the northwest corner of the restricted area. The easiest way to reach it is to remain outside the perimeter fence, and access it via IP 5 (the storage garage scaffold).

Climb onto the elevator and ride it up. Any foes not subdued are still active, so be careful!

At the top of the elevator is a Network Bypass requiring some Quadcopter vertical flying. No drone? Then use the cameras (you must hack the camera at the highest point in the tower to complete the puzzle anyway). Solve it as follows:

Now move the dish to align it with the WKZ studio. With the rest of the crew at Sutro Tower, you watch a live TV demo of HAUM that goes slightly awry. This operation now concludes.

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