Prima Games eGuides
primagames.com Browse Redeem a code Help
Watch Dogs 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Main Operations › False Profits

5. Operation—Blasphemer

Objectives

Meet Jimmy near the New Dawn Temple.

Find the Sumerian tablets.

• Get into the temple’s basement.

• Investigate the tablets.

Escape the temple grounds.

Difficulty

Rewards

DedSec Followers: +69,000

Newly Dawned Pinstripe Jacket

Brief

What kind of embarrassing secrets is the New Dawn Temple hiding? Time for you to find out with Jimmy Siska’s help.

Hostiles

Umeni Security Corps

Location

New Dawn Temple, southwest of San Bruno Mountain, Silicon Valley

Proceed to the objective marker where Jimmy Siska is waiting; it’s a lookout on the edge of San Bruno Mountain, adjacent to where the motocross events are held. Start the mission and speak with Siska, who’s here incognito. He tells you the secrets of the New Dawn are hidden in a clandestine basement, accessed via a lift inside the building. Here you’ll find ancient Sumerian tablets, said to have been written by the visitor himself—or some polystyrene fakes. It’s up to you to find out.

The road in front of the main Temple gates is the perfect place to appropriate a bike and drive it into the Temple. Use it as a quick getaway vehicle, or in other, more hilarious ways). Unlike the New Dawn’s spiritual compound, their Temple has a mostly sturdy fence around the perimeter. But there are still a couple of main infiltration points:

Infiltration Points

Main Gates (North and Northeast):

These gates are open. There are no guards in the immediate vicinity; simply drive through the gates on your bike and park out of sight.

Metal Fencing (Perimeter)

The map icon shows a good place to bring a vehicle, park it on the rocky terrain, jump on the roof, and hop over the fence, though this a little laborious.

POIs and Objective Points

With two access keys and objectives, this infiltration can be as straightforward or as difficult as you want it to be. By now you should have learned the benefits of using both your RC Jumper and Quadcopter. If you haven’t built both of them and are starting to augment both drones with better abilities, do it before you attempt the next operation.

Access Key (Guard Office)

Sitting atop an underground garage, this office has a patrolling guard, and sometimes a second one outside, and a laptop on the desk with the access key.

Access Key (Temple Balcony)

There’s a second access key (which unlocks the same Temple doors) on a laptop, which is sitting on the main audio-video desk on the balcony at the rear (northeast) of the Temple interior. As the doors to the room that contains this key are locked, the only way to hack this key is via Quadcopter.

Closed Circuit Terminal (Garage)

This CCT is located in the underground garage, below the Guard Office. Use the RC Jumper and unlock the ground vent inside this office to enter an AC duct that leads to a second vent (hack it), and a hole to drop through. Then, your RC Jumper can reach the CCT, unlock it, and claim the cash collectible in here. Use any of the vehicles as escape cars, too.

Security Router (Temple Balcony)

Once inside the Temple, you (or your drone) can hack the security router atop the balcony (northeast). This reveals a Network Bypass to solve.

Lectern (Temple Interior)

The lectern at the front (southwest) of the Temple is actually an elevator. After you complete the Network Bypass, you can activate the elevator, which allows access into the bowels of this compound—the viewing chamber.

Ancient Sumerian Tablets (Viewing Chamber)

Access this area via the Temple elevator. This is what you’ve come here for—mystical monoliths from the past…wait, they are made out of polystyrene?

Paths to Completion

At this point, you can begin an insertion into the Temple. Naturally, there are multiple paths to take. Begin by using NetHack and tagging all guards using your Quadcopter or cameras. Note that the doors to the chapel are locked, requiring an access key. Then pick a plan:

Across the Lawn

This plan allows you to use maximum stealth with minimal enemy interaction. Remain on the grass to the driveway’s left, moving around the perimeter of the grounds. Head south toward the sunken garage with the guard office atop it (A.1). Move up the steps to the left, use NetHack to pinpoint the guard inside, and enter via the open side door. Throttle or tase the guard, then hack the laptop on the desk to obtain the access key. Deal with the second guard outside before or after the first, depending on where he is. Or distract him.

Exit the parking garage office via the same door you came in from, and look to the southwest; there are two doors to hack on the side of the chapel (A.2) and two guards to worry about. Either wait for them to disperse, or tase the first, then creep up and throttle the second. Or use the vault transformer to zap them. Then pick either door and enter the chapel. Though there are still guards patrolling the chapel’s western side, they aren’t alerted to your presence once you’re inside the structure.

Dead by Dawn

Wish to nullify all guards with the option of executing them? Then try this mixture of scenic and weapon-based electrocution.

Creep from the entrance gate to the wooden planter wall just right of the main steps (B.1). There’s a guard standing near an electrical grate. Explode the grate to zap him. A second guard moves to investigate. As he approaches, hide behind the small concrete step planter close to the grate, and tase him before he wakes up the zapped guard. Optionally silence them for good by shooting them with a suppressed weapon.

This leaves three guards along the western side of the chapel grounds—one on the upper concrete walkway and two on the lower wooden decked area. Hide behind a planter wall atop the steps (B.2), coax one of the guards to inspect the junction box, then explode it. Tase the other guard as he comes to investigate, or dash down the steps and throttle him. The third guard (on the upper walkway) may come to investigate, so hide behind steps or a planter; throttle him if he isn’t alerted or tase or rush and throttle when he inspects his fallen friends. Remember to execute all three if you want them to remain silent for the rest of this mission.

At this point, you can continue working your way counterclockwise around the chapel, or turn around and use the clockwise path to the garage as described in Path A, as this is the optimal way to remove the remaining guard threats. Use Path B to ensure there are no further guards when you try to escape.

Drones Are the Norm

Your Quadcopter offers some amazing shortcuts. Fly it from Infiltration Point 1, toward the window ahead, and hack both the access key and the security router (objective). This opens up the Network Bypass. Choose one of the four side doors, lock any or all of them (as you have the access key), fly the Quadcopter into the Temple, and solve the Network Bypass. Access the elevator, and then Marcus can finish the infiltration. It’s best to have Marcus close to the same door your Quadcopter flies through, hidden from guard patrols.

Your RC Jumper can perform the same function. Simply follow Path A, hacking the access key in the guard office by entering the office using one of the ground vents. Then scoot across to the door without any nearby guards and enter. Remember that Marcus needs to physically step onto the elevator, but all previous tasks can be done remotely.

Bike and Be Gone

Some other, more carnage-filled methods of entering the chapel include driving a bike into the chapel (hack an access key using the Quadcopter first, or drive near the garage office) and using the route detailed in Path A. With the bike inside the chapel, you have a vehicle to use immediately when exiting. You can even drive the bike down into the viewing chamber!

No Brains, Just Brawn

Drive a larger vehicle onto the exterior walkways and decks, and attempt to run over the guards. This usually ends badly, with reinforcements arriving, the vehicle getting peppered with gunfire, and you soaking up the bullets while being stuck between planters. Umeni Security vehicles also appear through the front gate, so consider blocking it with a large truck before starting the massacre.

Chapel Siege Is Born

Employ Path A, and then turn violent once you’re inside the chapel. Use the chapel as cover while you unlock the remaining doors and start dropping the guards (plus any reinforcements) on the structure’s western side. As you control the flow of who can enter the doors, these choke points can be where you hold off your foes.

Chapel Siege Is Born (II)

Alternatively, employ stealth once you’re inside the chapel, using creeping techniques and the explodable scenery to nullify the foes. With remote camera access, you may not even need to leave the chapel before all guards are neutralized.

Inside the chapel, move to the rear of the structure and up the stairs. Hack the security router. A Network Bypass becomes visible. You must complete this before continuing. Think of it as being split into different sections:

Network Bypass

Puzzle A: Start and finish:

1: Turn x2.

2: Turn x1.

3: Unlock, turn x2.

2: Turn x3.

4: Unlock. Puzzle section complete.

Network Bypass

Puzzle B: Start and finish:

1: Turn x2.

2: Turn x1.

3: Unlock.

1: Turn x2.

4: Unlock.

Network Bypass

Puzzle C: Start and finish:

1: Turn x2.

2: Turn x2.

3: Unlock.

2: Turn x3.

4: Unlock.

5: Unlock. Puzzle section complete.

Network Bypass

Puzzle D: Start and finish:

1: Turn x3.

2: Unlock, turn x2.

1: Turn x2.

3: Unlock.

4: Unlock.

5: (Once Puzzle B is complete) Unlock. Total puzzle complete: Internal Network unlocked.

Access the lectern, which activates the hidden elevator, sending you down to the secret basement. Approach the strange monoliths and hack them to receive some optional audio logs, before approaching the railing. You start filming these ancient, hidden, suspiciously light, easily breakable…plastic…fake relics! As fake as everything else the church promises!

Time to leave. Step back on the platform, hack the lectern, and raise the lift. Exit the Temple grounds using the same path you came in on. Any foes you’ve ignored or put to sleep are awake again, so be aware of where they are and where your escape vehicle is parked (including some high-performance vehicles if you opened the underground parking garage, though you can also flee on foot). Check your minimap and escape out of the perimeter circle. A social media package is created exposing the church, with Jimmy Siska in a starring role. This operation concludes.

Keep reading with a free account

The first 3 sections of Watch Dogs 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

Previous4. Operation—Missing Persons NextOperation Overview