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Contents

  • Changelog
    • Updates
  • Welcome to Dedsec
    • Dedsec Crew
    • Antagonists
  • Training
    • Part 1: Navigation And Driving
      • Cover Navigation
      • Free Running Navigation
      • Vaulting and Climbing
      • Emotes
      • Driving
      • Water-Based Navigation
      • Smartphone
    • Part 2: Hacking
      • Automatic Takedowns
      • Botnet
      • Hacking: Objects
      • Hacking: People
      • Hacking: Vehicles
      • Lock: Access Key
      • Lock: Closed-Circuit Terminals
      • Lock: Network Bypasses
      • Mass Hacks
      • Nethack
      • Profiling
      • Quick Hacks
      • Remote Control
      • Security Cameras
      • Security Systems
    • Part 3: Online
      • Overview
      • Hacking Invasion: Hacker and Target
      • Leaderboard
      • Online: Bounty Hunter
      • Online: Co-Op Operations
      • Online: Dedsec Events
    • Part 4: Mission And Progression
      • Collectibles: Key Data
      • Collectibles: Rewards
      • Dedsec App
      • Dedsec Followers
      • Discovery: Nethack and World Exploration
      • How To Earn and Spend Money
      • Invasions of Privacy
    • Part 5: World And Activities
      • Activity: Driver SF
      • Activity: Drone Races
      • Activity: Motocross Races
      • Activity: Sailboat Races
      • Activity: ScoutX
      • Activity: eKart Races
      • Car Dealerships
      • Clothing Shops and Kiosks
      • Dedsec Hackerspaces
      • Nudle Maps and GPS
      • Pawnshops
    • Part 6: Gadgets And Weapons
      • 3D Printer
      • Weapons
      • Weapon Types
      • Weapon Statistics
      • Pistols and Machine Pistols
      • Assault Weapons
      • Shotguns
      • Sniper Rifles
      • Launchers
      • Tasers
      • Weapon Loadouts
      • The Equipment Wheel
      • Gadget: Devices—Electroshock and Explosive
      • Melee Combat
      • Advanced Tactics
      • RC Jumper
      • RC Quadcopter
    • Part 7: Factions And Conflict
      • Enemy Reinforcement Calls
      • Factions: Criminals
      • Factions: Law Enforcement
      • Heat System
    • Part 8: Enemies And Combat
      • Affiliated Civilians
      • Detection
      • Enemy Types
      • Enemy States
      • Tagging Enemies
      • Unconscious Enemies
      • Vanish
    • Part 9: Playstyles
      • Playstyle: Aggressor
      • Playstyle: Ghost
      • Playstyle: Trickster
      • Playstyle: Optimal Playstyle Mix
    • Part 10: ./Research App
      • Overview
      • Vehicle Hacking
      • Social Engineering
      • City Disruption
      • Tinkering
      • Botnets
      • Marksmanship
      • Remote CTRL
    • Part 11: Car On Demand And Vehicles
      • Overview
      • Vehicle Types
      • Vehicle Stats List
  • Main Operations
    • Overview
    • Available Main Operations
    • Hello World
      • Operation Overview
      • 1. Operation—From The Outside, In
      • 2. Operation—The Future Is In Blume
    • Swag
      • Operation Overview
      • 1. Operation—Lit Like Mardi Gras
    • Plug and Play
      • Operation Overview
      • 1. Operation—Gary’s Games & Glory
      • 2. Operation—I Know Kung Fu
      • 3. Operation—The Arnie Of Printers
      • 4. Operation—Follow Me
    • Walk In The Park
      • Operation Overview
      • 1. Operation—Hello World
    • Cyberdriver
      • Operation Overview
      • 1. Operation—Hack And Run
      • 2. Operation—Get Smart Car
      • 3. Operation—Not So Smart Car
      • 4. Operation—Cyber Stunt Driver
    • False Profits
      • Operation Overview
      • 1. Operation—Newly Dawned
      • 2. Operation—Sunday Schooled
      • 3. Operation—Mindf--k
      • 4. Operation—Missing Persons
      • 5. Operation—Blasphemer
    • HAUM Sweet HAUM
      • Operation Overview
      • 1. Operation—ICU
      • 2. Operation—Heist Sweet Heist
      • 3. Operation—Zero Days All The Way Down
      • 4. Operation—Lord of the Wi-Fis
      • 5. Operation—Swimming Upstream
      • 6. Operation—The Horizontal and the Vertical
    • Looking Glass
      • Operation Overview
      • 1. and 2. Operation—Trouble at Home and !nvite To Mayhem
      • 3. Operation—R&R
    • Limp Nudle
      • Operation Overview
      • 1. Operation—Second Wind
      • 2. Operation—Alphabet Soup
    • Hacker War
      • Operation Overview
      • 1. Operation—Nine Lives
      • 2. Operation—Lenni’s Demands
      • 3. Operation—Sabotage
      • 4. Operation—Bunker Bust
    • W4tched
      • Operation Overview
      • 1. Operation—Peeping Toms
      • 2. Operation—Café Culture
      • 3. Operation—Cabbie For Hire
      • 4. Operation—Dellums Towers
      • 5. Operation—Wrench In The Works
    • Eye For An Eye
      • Operation Overview
      • 1. Operation—Lost Call
      • 2. Operation—A Brutal Discovery
      • 3. Operation—Shipwreck
      • 4. Operation—Root Canal
      • 5. Operation—A Real Dogfight
    • Hack Teh World
      • Operation Overview
      • 1. Operation—Get Cray With Ray
      • 2. Operation—Hangar On
      • 3. Operation—The Waiting Game
      • 4. Operation—All-Seeing Eye
    • Power To The Sheeple
      • Operation Overview
      • 1. Operation—Social Media And The Congressman
      • 2. Operation—Mark Up
      • 3. Operation—A Tempting !nvitation
      • 4. Operation—Compromised Candidate
      • 5. Operation—Voting Machinations
    • Robot Wars
      • Operation Overview
      • 1. Operation—Drop the Baby
      • 2. Operation—Like Minds
      • 3. Operation—Man Vs. Machine
    • Shanghaied
      • Operation Overview
      • 1. Operation—Spinal Tap
      • 2. Operation—Down By The Docks
      • 3. Operation—Chinatown Shuffle
      • 4. Operation—Nice View
      • 5. Operation—They’re On A Boat!
    • Motherload
      • Operation Overview
      • 0. Operation—Long Term Plan: Taking Down Blume
      • 1. Operation—Blow It Wide Open
      • 1. Operation (Continued)—Sitara
      • 1. Operation (Continued)—Wrench
      • 1. Operation (Continued)—Marcus
  • Side Operations
    • Available Side Operations
    • $911
      • Operation Overview
      • 1. Operation—Hubs and Authorities
      • 2. Operation—M$ Dollar Block
      • 3. Operation—OPD PCA (Part 1)
      • 3. Operation—OPD PCA (Part 2)
      • 5. Operation—Emtezcas
      • 6. Operation—Jailbird Blues
    • Always On
      • 1. Acquisition—Operation Starter
      • 2. Operation—Privacy 101
    • Bad Publicity
      • 1. Acquisition—Operation Starter
      • 2. Operation—Smackdown
    • Bottom Dollar
      • 1. Acquisition—Operation Starter
      • 2. Operation—Don’t Bank On It
    • Ghost Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Data Chase
      • 3. Operation—Whiteout
    • Infected Bytes
      • 1. Acquisition—Operation Starter
      • 2. Operation—Phone Tag
      • 3. Operation—Device Zero
    • High Price to Pay
      • 1. Operation—Sneak Peek
      • 2. Operation—Chump Change
    • The Name Game
      • 1. Acquisition—Operation Starter
      • 2. Operation—Wrong Answer
      • 3. Operation—On The Line
      • 4. Operation—Operator Speaking
      • 5. Operation—Rogue Radio
    • Paint Job
      • 1. Operation—Daknews
      • 2. Operation—First Steps
      • 3. Operation—Making the Mark
      • 4. Operation—Master Class
      • 3. Operation—Yeah, Right
    • Pink Slips
      • 1. Acquisition—Operation Starter
      • 2. Operation—Black Sheep
      • 3. Operation—Pro Bono
    • Proviblues
      • 1. Acquisition—Operation Starter
      • 2. Operation—Word Up
      • 3. Operation—Risk Clause
      • 4. Operation—Payback
    • Ripcode
      • 1. Acquisition—Operation Starter
      • 2. Operation—Under The ’Hood
      • 3. Operation—Boxing Day
    • Schadenfreude
      • 1. Acquisition—Operation Starter
      • 2. Operation—Workout
    • Shadows
      • 1. Acquisition—Operation Starter
      • 2. Operation—Bad Intentions
      • 3. Operation—Swap Meet
      • 4. Operation—Fox
    • Stolen Signals
      • 1. Acquisition—Operation Starter
      • 2. Operation—Tattletales
      • 3. Operation—Peak Data
      • 4. Operation—Permission Denied
    • Ubistolen
      • 1. Acquisition—Operation Starter
      • 2. Operation—Spoilers!
    • Haum Intruder
      • 1. Operation—Burn
    • Rodentia Academy
      • 1. Acquisition—Operation Starter
      • 2. Operation—Masquerade
      • 3. Operation—Rat Trap
      • 4. Operation—Pest Control
    • Whistleblower
      • 1. Acquisition—Operation Starter
      • 2. Operation—Homewreckers
      • 3. Operation—Intervention
    • The Zodiac Killer (ULC)
      • 1. Acquisition—Operation Starter
      • 2. Operation—Crypto
      • 3. Operation—Prime_eight Directive
      • 4. Operation—Rigged Game
      • 5. Operation—Marks The Spot
      • 6. Operation—This Is The Zodiac Speaking
      • 7. Operation—Mt. Diablo
      • 8. Operation—Crackproof
    • Kickin’ It Old School
      • 1. Operation—Antisocial
      • 2. Operation—VIP
      • 2. Operation—VIP 3. Operation—Legacy
    • Primary Target
      • 1. Operation—Fly On The Wall
      • 2. Operation—Countermeasure
      • 3. Operation—Focal Point
  • Side Operations: Activities
    • Drone Races
    • Sailboat Races
    • eKart Challenge
      • Overview
      • 1. Operation—Stanford Challenge
      • 2. Operation—Pimpin’ the eKart
      • 3. Operation—Castro Challenge
      • 4. Operation—Need More Pimpin’
      • 5. Operation—Downtown Challenge
    • eKart Races
      • Tactical Advice
      • Vermont Street Slalom
      • Civic-Minded Speed
      • North Bay Race
      • Race Around the Pier
      • Stanford Rush
      • Lombard Labyrinth
    • Motocross Races
      • Tactical Advice
      • Downtown Dash
      • Drake’s Downhill
      • Enduro
      • Oakland Open
      • Marin Madness
      • Tale of Two Bridges
  • Side Operations: Driver SF
    • Available Missions
    • Driver SF: Oakland Missions (5)
      • 1. A Hoop-Less Situation
      • 2. Just Making a Living
      • 3. Payback
      • 4. Every Day Is Friday
      • 5. Fragile Cargo
    • Driver SF: San Francisco Missions (10)
      • 1. Daredevil Liv!
      • 2. Expectant Fathers!
      • 3. Gone Phishing
      • 4. Liv Again
      • 5. Scoutxpedition (ULC)
      • 6. Lost in Translation
      • 7. Get Back in the Game
      • 8. Treasure Hunt
      • 9. Haum’s Dirty Laundry
      • 10. Late Wedding
    • Driver SF: Silicon Valley Missions (3)
      • 1. Johnny 5, Where R U?
      • 2. Paradroid
      • 3. Auto-Nomous!
  • Online Operations
    • Overview
    • Operation Types
    • Restricted Area Locations
    • Marin
      • Restricted Area 01. Fort Baker
      • Restricted Area 02. Algaeris Greenhouses
      • Restricted Area 03. Camp K9
    • Oakland
      • Restricted Area 04. Prescott Scrapyard
      • Restricted Area 05. Sweet Maria Warehouse
      • Restricted Area 06. Woodland Apartments
      • Restricted Area 07. Starter Oil Factory
    • San Francisco
      • Restricted Area 08. Alcatraz Warehouse
      • Restricted Area 09. Fort Point
      • Restricted Area 10. Haum Shipment Yard
      • Restricted Area 11. Pier 27 Warehouse
      • Restricted Area 12. Auntie Shu’s Imports & Exports
      • Restricted Area 13. Bridge Maintenance Yard
      • Restricted Area 14. Pier 13 Warehouses
      • Restricted Area 15. Fort Funston
      • Restricted Area 16. Sutro Tower
      • Restricted Area 17. Under The Freeway
      • Restricted Area 18. San Bruno Radio Tower (ULC)
    • Silicon Valley
      • Restricted Area 19. Storm Drain
      • Restricted Area 20. Swan Leavitt Observatory
  • Nudle Earth: Atlas
    • Marin
      • Map Overview
      • Point Bonita and Kirby Cove
      • Vista Point and Horseshoe Bay
      • Sausalito and the Gates Houseboats
    • Oakland
      • Map Overview
      • Oakland Outskirts
      • North Oakland
      • Uptown Oakland
      • Downtown Oakland
      • South Oakland
    • San Francisco
      • Map Overview
      • Fort Point
      • Fisherman’s Wharf
      • Lombard Street
      • Coit Tower
      • Embarcadero
      • Golden Gate Park
      • Civic Center
      • Nudle Park
      • Mission Delores Park
      • Painted Ladies
      • San Bruno Mountain
      • Alcatraz
      • Yerba Buena
    • Silicon Valley
      • Map Overview
      • Crystal Springs
      • San Mateo
      • Northern Silicon Valley
      • Palo Alto
      • Stanford University
      • South Silicon Valley
      • Nudle and Galilei
  • Interactive Map
    • San Francisco Bay Area
  • Appendix
    • Clothing
    • Collectibles
    • Hidden Gnomes
    • Trophies and Achievements

Watch Dogs 2 Guide › Main Operations › Eye For An Eye

2. Operation—A Brutal Discovery

Objectives

Track Horatio’s kidnapper.

Break into the Tezcas hangout.

• Download Tezcas operation info.

• Switch the irrigation system.

Leave the Tezcas hangout.

Difficulty

Rewards

DedSec Followers: +32,400

Brief

The Tezcas took Horatio, and the only one you could identify is gang-member Luis Travino. Find him and maybe you can find Horatio.

Hostiles

Tezcas Gang

Location

1. Tezcas house, Woodland, Oakland.

2. Tezcas apartments and grow op, Woodland, Oakland.

The camera footage leads you to a known Tezcas gang stronghold in Woodland. Enter the single-story Spanish-style home, where you make a grim discovery.

You need to track down those responsible, and Josh mentions a lot of phone activity coming from the apartment building up the road. As you reach there, you realize the place is a grow operation and extremely well defended.

Infiltration Points

Southside (South Building):

The southern perimeter has gates to open in the southwest area and a ground vent inside for a drone to pass through. Don’t overlook the shuttered second-floor window. Hop on a van, hack the shutter to open, and infiltrate up to the second-floor alcove (and main balcony walkway) from here.

Westside (South Building):

The side of both buildings closest to the road offers numerous insertion points: In the southwest area are unlocked double doors with a drone-sized hole above. Above the “welcome” graffiti is a window shutter you can hack and vault through. Between both buildings is a mesh fence you can drive through and an adjacent ground vent you can drive an RC Jumper through.

Westside (North Building):

An open passage into the apartments is available for you to stroll into, close to an open ground vent. There are also gates to hack (for entering or exiting) in the northwest corner.

Northside (North Building):

There’s only a single second-floor window shutter to hack and climb through, providing you have the height (drive a tall truck here first). It leads to the northern balcony walkway.

Eastside (North Building):

The stack of drywall here has a second-floor vent you can maneuver a drone into, once you unlock it. This is a good spot for RC Jumper infiltration, as you emerge on the upper balconies, reasonably close to the objective. Just drive a van and park it by the drywall so you can reach the vent.

Eastside (South Building):

The main path between the buildings runs east to west here and is a critical location when hiding while downloading the operation info. Otherwise, the building on the alleyway side has no infiltration points.

POIs and Objective Points

Collectibles

There are three collectibles to pick up, now or after the operation. There’s one on a side cabinet in the upper apartment in the southeast corner of the south building. There’s one on shelving in the upper-floor corridor just north of the objective. And there’s one under the north building, in the northeast corner, where you need to drop the RC Jumper to gather (it’s just next to the grow operation).

Operation Info Laptop

Sitting by a server in the northern part of the southern building, close to the connecting bridge between both buildings, this can be hacked using your Quadcopter, RC Jumper, or Marcus. However, the download radius means Marcus must be nearby (or better yet, under it) to complete the download. This is a strongly guarded area, but there are plenty of tight hiding spots.

Irrigation System

This is on the north side of the ground floor of the north building. It is hackable after you download the data and sets fire to the weed growing in the central courtyard. Afterward, you need to flee to a safe distance, and reinforcements arrive regardless of whether you cleared the area of foes beforehand.

Paths To Completion

The tight spaces mean you’re more easily spotted maneuvering through these two connected O-shaped buildings. Having trouble infiltrating? Then change your entry point, and be aware that there are fewer gang members than you’d think; once you whittle them down, it becomes easier to maneuver.

It’s also worth remembering there are two linking corridors to each apartment block on the ground floor and one (with the objective) on the upper floor. Also keep in mind there are dozens of ways to reach and complete the objective; the following are the most proficient and safest:

Electrical Storm

This takes care of all hostiles, including the dogs, and gathers all collectibles before both objectives are done. Rely on scenery electrocutions, taser shots, and suppressed pistol kills (to keep these foes down). Start at Infiltration Point 1, driving a van under the window shutter, then hacking the shutter to access the open window after climbing atop the truck. Vault over into the upper balcony of the south building near a punching bag, and hide behind the blue tarped pallet stack (A.1).

Strangulation Is the Norm

This is an alternate route, which has been tested using just strangulation, though it’s easier if you use phone distracts too. Enter the eastside alley, into the east-west passage between the apartments (IP 6). Sneak in and throttle the foe standing under the objective area (B.1).

Your actions may have caused the foe in the northern apartments to investigate the noise, so stand at the corner of the connecting passage into the grow-op area (east side). Step out to strangle him (B.2). Be careful as you reach the grow-up area; scan it for a foe patrolling the balcony, and look for an appropriate time to step up and throttle her.

Time to strangle some dogs. Drop down onto the paved area of the northern apartment block, then work your way south, directly down the corridor (B.3), moving from cover and running in to subdue the three dogs you encounter one by one. Finish with any foes in this corridor who’ve discovered the body of the first foe you dropped. If the two remaining human foes haven’t spotted the body and aren’t actively looking for you, coax them into this corridor (use your RC Jumper’s taunt, or hack a junction box to explode). Clear the remaining foes from here, then secure both objectives.

A Bridge Swarm

Drive a getaway truck with a high container attached, from the eastside alley, into the east-west passage between the apartments (IP 6). Driving the car is important; maneuver it very slowly so the first guard is alerted, then back out of the restricted area into the east alley, get out, and throttle her.

Check the bridge above for foes, and tase any that give you trouble. Park your truck under the bridge, climb atop the truck’s container, go through either open window, and into the bridge and laptop objective to start the download. Then hide, either behind cover or drop down and hide in the truck. Next, sneak to the second objective, light everything up, and escape in the truck or another vehicle.

Quadcopter Barnstorm

This completes both objectives without even meeting a foe. Wander into the edge of the restricted area in the east-west alley between the buildings, coming in from IP 6. Drop behind the stacks of metal and rebar cubes on the right (north) side. Launch your Quadcopter, and fly it through any open window on the upper bridge and to the laptop objective. Hack it, then fly the drone out of view, hovering over the grow operation. After you gather the operation information, fly the drone above the irrigation system, setting fire to the weed farm as soon as you finish talking. Then leave. Quickly.

Ductwork Form

The optimal vent to drive your RC Jumper into is located inside the southwest gates, in the ground-level corner of the south apartment. The duct ascends to the southwest corner of the upper balcony, allowing quick and easy access to the laptop. The only problem is the download radius of the hack, so run to the east-west alley for the safest place to wait.

Afterward, steer the RC Jumper into the vent just west of the laptop, on the north wall of the southern apartment building. This vent takes you under your foes to the north balcony and growing operation. From here, you can jump up and out (once the second objective is ready to hack) and finish the mission in seconds.

Rooftop Platform

An even better idea is to take your RC Jumper onto the roof! Start at IP 4 (north side of the north apartments). Drive a truck under the window shutter and roll back the shutter. Drive your Jumper onto the top of the truck, bounce into the window, over the railing (distracting foes with phone calls), and onto the wooden crate on the giant metal grow-op cage. Accelerate and jump from the crate, landing on the roof.

Now drive the RC Jumper south, along to the roof of the southern apartments, so you have a direct hacking connection to the laptop (from range). Hack the laptop, and move Marcus to the safest download spot in the radius (the eastern part of the east-west alley between both apartment complexes). After deciding to torch the grow operation, switch back to the RC Jumper (still on the roof) and drive it to the roof lip directly above the Irrigation System objective (there’s a tiny gap allowing the hack so you don’t need to drop your Jumper off the roof). Now explode the weed operation and flee!

Tezcas Firestorm

Need to enact a violent revenge? Then enter via IP 2, plant a grenade at the feet of the dogs, and climb the ladder in the southwest corner of the south apartment building. Then rush the southeast apartment (where the collectible is). This is a great location for hiding while engaging foes in a firefight. The door swings open (allowing you to punt grenades at foes hiding nearby), and the window has a shutter you can open or close, depending on threats. You can easily remove all threats and reinforcements from here.

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