OBJECTIVEs:
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It doesn’t take long to reach the strewn remains of a wagon, horse, and a merchant along the main thoroughfare north of Fyresdal. Use your Witcher Senses to ascertain what happened here:
- The old horse has gashes in its flanks, but lockjaw too.
- The fellow merchant from Faroe appears to have died from old age, not the claws of a Nekker.
Once you’ve studied both bodies, movement at the top of the rocky hill above you catches your eye. You narrowly escape being crushed by an enormous boulder that barely misses you! That was no accident!
OBJECTIVEs:
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Use your Witcher Senses to check the rocky slope as you climb the snowy ground; there’s a fresh furrow where the boulder rolled, and once at the top, the location where the boulder started its descent. You also notice tracks leading away from the edge of the hill.
These are clear Nekker tracks. Follow them roughly southeast towards the copse of pine trees, and down to a cave entrance. Once you enter the cave, a second boulder is cunningly dropped in behind you, trapping you inside!
The only way is onward, into the cave which opens up into an uneven chamber where scuttling Endriaga must be vanquished. Endriaga Workers, and even a bloated Arachas are lurking here, waiting to devour you. Don’t give them the satisfaction. After the battle, find the continuation of the tunnel heading up and eastward.
Continue to follow the tracks, using your Witcher Senses to uncover something strange:
- A Nekker’s foot hollowed out like a boot!
- Nearby is a human foot; like that of a child’s.
The tunnel ends at the remains of an old fortress staircase. Clamber into the ruins and head upward. The trail ends at the remains of an old jail. Strange then, that the walls are daubed in child-like scrawlings, clumsy wall art charting the demise of a Witcher that looks a lot like you! Further investigation shows the disgusting remains of a Nekker on a table, torn apart by something huge. Clearly, a group of entities wants you dead. But who are these conspirators? Exit the door to the east, leading outside.