Objectives
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Now you’ve fully explored Faroe, journey all the way back to Novigrad, enter the Southern Gate district of the city, and head for the Nowhere Inn (as shown). Lambert is inside playing Gwent. After his usual sullen questioning, you explain that Karadin lives in Novigrad, but never severed ties with Hammond. They are in business. Lambert has been busy too—learning about a trade in sly goods. Answer how you wish, optionally asking about Selyse, until you agree to pay Karadin a visit.
Head up to Hierarch Square, then down the steps to meet Lambert. You’re planning an infiltration of the Karadin premises when a pair of heavily armored guards invite you into the abode without drawing a weapon. Karadin appears, introducing you both to his wife and small children. You motion for Lambert to talk to Karadin. You learn that he trained at the School of the Cat. Lambert fears he’ll throttle the man, leaving you to optionally ask about his house, his past, and importantly, a Witcher named Aiden.
Karadin has regrets about Aiden’s death, but had no other choice, since Aiden attacked first. Now you have the opportunity to end this quest (and Karadin’s life) or spare it (and see Lambert’s personality become even more abrasive). You can:
Kill Karadin. The three of you spar in his gardens until Karadin is cut down.
Spare Karadin. Lambert is incredulous. You walk away, telling him you aren’t comfortable killing Karadin in cold blood. Lambert is more furious than normal, and you part ways.
After you decision is made, the quest concludes.