Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Episode 2: Main Quests: Blood And Wine The Night Of Long Fangs (Part 1)

Path to the Sister: Making a Withdrawl at the Bank

Objectives

  • Find Damien and ask him where Syanna is being kept.

Leave the palace, battling through the city streets, fighting a Fleder (and optionally a Katakan) before you reach the bridge, and dodging the mass of fleeing peasantry as you cross the bridge. Ahead, a Garkain is prowling the main thoroughfare, now blocked with a fiery barricade. Slay it before heading right (south), down a sloping cobblestone street where more burning carts greet you, along with a troublesome Bruxa. Continue running along the stone balconies with the lake to your right, descending the tiered neighborhoods, down into the next investigation area. A large and sinewy Fleder is prowling the square; dispatch it quickly, then look around for signs of Damien.

Objectives

  • Use your Witcher Senses to track down Damien.
  • Follow Damien’s unit using your Witcher Senses.

The town square where you fought one of the lesser vampires has a series of clues to look for, utilize your Witcher Senses to spot each of them:

  • A corpse on the street, and another slumped by the well, show signs of being clawed; something sliced through steel armor like butter.
  • There’s another corpse. Damn it.
  • Another corpse reveals the vampire’s blow didn’t kill him; he bled to death afterward. There are bodies littered across this area.
  • There are footprints; Damien’s men broke formation and ran. Follow the prints along a side street and up some steps. Watch for a burning townsperson; use Aard to extinguish the flames (though it is too late to save him).
  • At the top of the steps is a barricade next to the Perfumery.
  • Over the barricade is another corpse; this one fell on his face.

Dash along the street, following the footprints, until you encounter an Alp, and possibly another Bruxa. Introduce them to the sharp end of your sword. Then turn left (north), and continue to track the footprints.

  • As you enter another town square if you didn’t help Guillame and Vivianne yet, you spy the body of Guillame. Poor, foolish lad.

Objectives

  • Kill the vampire attacking Damien’s unit.
Captain Damien de la Tour

Enter the town square, where a Fleder is prowling the area. You deduce that Damien is hiding in the bank (judging by the barricades (and cluster of forces) to your left). Defeat the Fleder in vicious combat. A wounded Damien appears from the bank, incredulous at your combat prowess. You request Damien retreat from the city, but his duty is to protect Beauclair. After a spot of convincing, you explain to Damien how to defeat these lower vampires (silver and vampire oil, bombs with silver splinters). He thanks you, and hopes you return with the head of the wretch that caused this bedlam. Answer Damien with either conversation option, then make insistent conversation answers to Damien, before walking away; prompting him to reveal that Syanna is locked away in the palace playroom.