Objective:
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Continue west, following the scent until you hear sounds, not of the basilisk, but voices. Head out into the undulating expanse of grass and loose scree known as Venin Rocks, and discover a small group of heavily-tattooed chaps scouting the area. You recognize them as Reavers from your past adventures long ago in Crinfrid. When they ask who you are, answer as you wish; either way you’re recognized from your time with Boholt, Kennet, and Desbrut. And Newboy, too. You’re welcomed warmly, as your prowess with a blade is well-known, and splitting up the duties for the forthcoming basilisk slaughter looks to be a sound plan.
Naturally, at this point, Count Borhis shows up, demanding that you refrain from slaying the last living specimen of a near extinct species. To get all of you to listen, he offers to pay everyone to leave his basilisk alone. An important decision is now made:

