OBJECTIVEs:
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Heading roughly west on a hunter’s trail, you and the Count strike up a conversation, and while entertaining, you shush him when you pick up a sound from the ground. This can occur at either of the four smaller investigation areas on your mini-map, which show up as soon as you are close enough to the formerly shown areas. Follow the sound pulse using your Witcher Senses, which leads to a couple of Monster Nests to the northwest. The sound is loud and clear here, but the Count is worried that his vantage point isn’t good. Oblige him with some topographical advice. Of the three possible spots to examine, only the high rocks (pictured) to the southwest of the trail are suitable.
OBJECTIVEs:
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With the Count safely above you, venture down to either of the nests, and drop a bomb down one of them, before backing away. You aren’t here to fight the beasts, so backtrack to the hilly area on either side of the trail, and wait for the Count to finish “preserving” the large, revolting worms that writhe out of the ground for a few moments before tunneling back down into the earth (providing you don’t coax them into battle). Alternatively, you can also throw a bomb from afar onto the nests to destroy them, without having to go down into the pit at all.