Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Secondary Quests The Warble Of A Smitten Knight (Blood and Wine)

Interlude: Chivalry And Revelry

Some time later, both you and Guillaume are at the open-air tavern by the lake, talking about what you’ve found out regarding Vivienne. Either agree to a tipple before she arrives or don’t. Then your conversation is interrupted by a knight with a bee in his bonnet, and an axe to grind:

SIR GERALT OF RIVIA: A DUEL FOR MOTHER MEVE

Objectives

  • Defeat Anseis in a mounted duel.

If you chose the Rivia crest, Prince Anseis makes good on his offer to challenge you for offending his honor, and demands satisfaction! He challenges you to mounted combat, which you can agree to, or face getting kicked out of the tournament. The action moves to the (now deserted) racing arena, where you must charge with steel sword aloft, and swipe it into the armored form of Prince Anseis. If you’ve previous experience of mounted combat, apply it here. Otherwise, use the same technique you perfected on the dummies, starting your attack so you’re hitting the knight on the upswing before he hits you. Gallop from one end of the arena to the other before turning round, so you can line up your swipe exactly and have time to accurately strike your foe.

After the bout, you explain, in no uncertain terms, the reasons why you needed to leave Anseis’ mother’s camp. The explanation is accepted, and Prince Anseis now accepts you as a man of honor. The feast continues.

RAVIX OF FOURHORN: OUT FOR THE COUNT

Objectives

  • Defeat Tailles and his thugs.

If you picked the Fourhorn crest, Count Tailles (flanked by two bodyguards) makes good on his offer to challenge you for offending him twice, and demands satisfaction! You aren’t interested in his nonsense, prompting him to surround you with his thugs, and the chat degenerates into a bout of fisticuffs. Guillaume proves his worth by tackling one of the bodyguards, leaving you to pummel the other thug and the Count himself. The usual fist fighting rules apply.

After the pummeling punishment, Count Tailles (or you) stands up off the floor, and leaves either in embarrassment or with a taste of victory. The feast continues.

INTERLUDE ENDS: THE SILENT MOUNTAIN

With the feast (and the wine drinking) in full swing, Lady Vivienne addresses the revelers, offering the finest wines known to humanity, the sweetest meats, and a private tent for those that crave solitude. She reminds the knights that the best among them may yet face the reigning champion Sir Gregoire. She warns everyone to be mindful of the trial tomorrow; the final event where the winner is decided. Then she retires to her tent.