Controlling Your View
The first rule of combat is to know where your enemies are at all times. You can try relying on the mini-map to reveal the location of your foes during a fight, but it’s best to have the camera facing them. That way, you can see what they’re doing and react accordingly. Of course, if you’re surrounded, this can be difficult. In those cases, try to keep the camera aimed at the most prominent threats.
Locking On
While attacking with his swords or fists, Geralt automatically homes in on opponents within a certain range. You can also move him in the direction of an enemy while attacking in order to get him to change his facing. This leaves the camera free to move around as you see fit.
However, when fighting some opponents, it may be wise to lock the camera on to them. This changes Geralt’s movement so that he is still always facing them if they’re a good distance away—even while attacking, dodging, or running. A gold-colored diamond appears over a targeted enemy, so you can instantly tell whether you’re locked onto them or not.
Selecting Targets
In battles with multiple opponents, you must know how to select the correct target of focus. If you’re getting punctured with arrows while fighting melee-based foes, spot the position of the archer with your camera, then try to cut them down. Some fights in large groups are best handled by picking off the weaker opponents first. Lock the camera onto them in the middle of a melee.