Objectives
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While the pellar gesticulates, bring your sword to bear on a few drowners that attack from the edge of the circle that is closest to the lake. These five wet souls are backed up by a water hag. Be sure all are defeated, and draw them away from the pellar. Fight close to the water. Afterwards, the pellar summons old man Ambros from the flickering flames.
After quite a conversation, you’re about to witness further chatter between Pellar and ghost, when the ritual is interrupted. Not by monsters, but witch hunters. They want to put a stop to this necromancy in no uncertain terms. The pellar asks you to intervene. You have an important choice to make. You can:
Tell the witch hunters to leave the pellar and peasant alone. Neither side can be reasoned with, and the witch hunters attack you. The next objective begins.
Tell the pellar this is not your fight. The witch hunters move to disperse the peasants, and the fire is snuffed out. The pellar is most dispondant at your actions, and the quest concludes.