Objectives:
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You disembark, and remark on either Lambert’s prickly wit or that a beast named Old Speartip is still roaming these parts. Your chat is interrupted by the plaintive cries of a young boy. You both are convinced this is an illusion. You can:
- Investigate the voice, starting this objective (previously).
- Or simply head into the cave.
Head west along the shoreline, and you spy a frightened boy. If you walk up to him, he slowly dissolves and three vicious foglets appear. This was an obvious trap. Lambert half-jokingly threatens to tell Dandelion about how you were duped. Answer how you wish. The boy was one of the witchers’ tykes who drowned during his trial.
Objectives:
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Enter the cave by Lambert’s moored boat. As usual, a Cat Potion helps your vision. When you reach a ledge too high to climb, you both help each other up. Head roughly north, climbing another ledge, and use Aard to clear some fallen rocks. Continue along the winding cave tunnel, into a large cavern. Ignore the upper ledges and continue forward, trading witticisms. Climb a long slope until you reach a large cavern with a massive central column.
If you avoid using Aard on the rocky obstacles along the way to the central cavern, and don’t make too much noise in the cave, you can avoid waking Old Speartip. Feel free to attack him whatever you decide—those killed by this ancient cyclops must be avenged!
You must walk forward, but if Lambert’s noisy footsteps awaken Old Speartip himself; a huge hooded cyclops with a nasty pair of huge fists to pummel you with shows up. After a protracted battle, Lambert spits on the corpse for Voltehre, one of his fallen.
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ITEM: Oil: Ogroid Oil, Sign: Axii, Sign: Quen |