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Locations: Seidhe Llygad Amphitheater Enemies: Phantom of the Amphitheater |
Floating, Falling, Sweet Intoxication
Objectives
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On your travels through the southern parts of the Gorgon Foothills, you must not miss the faded grandeur of the Seidhe Llygad Amphietheater! Though when you get there, the place is eerily quiet, and there’s evidence of candles being lit. Ignore those for the moment, and search for the remains of a young woman, recently dead. Locate the diary and bottle of wine. Once you read the diary, it transpires this young actress has appeared to try and reenact the scene marked in her diary, before she expired. Or did something kill her? Time to finish what she started!
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Items: Perfume-laced journal, Wine “Vis la Crac” |
Objectives
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If you read more about the scene in question, and examine the footprints from the woman’s corpse using your Witcher Senses, you deduce that lighting each of the five candles in the same order that the woman did is the first part of the scene. Remember you need to follow the footprints all the way back to the first candle she lit, which is just to the right of the corpse (and pictured). Light it, then simply follow the footprints to each subsequent candle, lighting each one as you go.
With the candles lit correctly, your objective updates. Rummage around in your inventory for the “Vis la Crac” wine you removed from the woman’s corpse (the wine is likely to be in your Quest Items), and place it into your Consumables. Then choose it and drink it. It seems you’ve summoned a fierce critic!
Everyone’s A Critic
Objectives
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The Phantom of the Amphitheater is a fearsome specter, known to many as a Beann’shies, with a wail that can splinter wood. It’s important to learn her powerful attacks, and methods to combat her as you slowly remove her life force. Consult the Bestiary entry for all pertinent information. When your critic has been silenced, inspect the pile of dust she left behind, as it contains a particularly ornate pendant.
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Items: Decorated necklace with a pendant in the shape of a key |
Objectives
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You surmise that the key-shaped pendant unlocks a cubby around here somewhere. You are correct, but the cubby itself is behind a couple of fallen pillars along the southern edge of the amphitheater. Hop over them, descend slightly to an iron gate, and use the key to unlock it. Inside is a small antechamber. In one corner is a tiny chest to unlock, valuables to claim, and a dusty diary to read for furthering information on this haunting.
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Items: Runestone, jewelry, weaponry, Dusty diary |