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The Witcher 3: Wild Hunt The Complete Edition eGuide
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Contents

  • How To Use This Guide
    • Quest List Table (Alphabetical)
    • Additional Content
  • Atlas
    • Using the Atlas
    • Map Legend
    • White Orchard
    • Royal Palace in Vizima
    • Velen (No Man's Land)
    • Novigrad
    • Skellige Isles
    • Isle of Mists
    • Dark Valley
    • Tedd Deireadh
    • The Duchy of Toussaint (Blood and Wine)
    • Kaer Morhen
    • The Fablesphere (Blood and Wine)
  • Introduction and Characters
    • Introduction
    • The Witchers Of Kaer Morhen
    • Sorceresses Of The Lodge
    • Friends Of The Witcher
    • The Nilfgaardians
    • The Redanians
    • The Zealots Of Novigrad
    • The Big Four of Novigrad
    • The Temerian Two
    • The Downtrodden And Deviant
    • The Oppressed, And The Peasantry
    • The Islanders Of Skellige
    • Leaders Of The Wild Hunt
    • The Borsodi Brothers (Hearts of Stone)
    • A Quartet Of Criminals (Hearts of Stone)
    • The Von Everec Family (Hearts of Stone)
    • The Warm- And Cold-Hearted (Hearts of Stone)
    • The Lords And Ladies Of Beauclair (Blood and Wine)
    • Allies And Beasts Of Beauclair (Blood and Wine)
  • Videos
    • Witcher Archetypes
    • Treasure Hunts
      • White Orchard
      • Novigrad
      • Velen
      • Skellige
    • Scavenger Hunts
      • Cat School Gear
      • Viper School Gear
      • Griffin School Gear
      • Bear School Gear
  • Training
    • Overview
    • Main Menu
    • Difficulty Settings
    • In-Game HUD
    • Controls
    • Movement
    • Reactions And Interactions
    • Mapping And Points Of Interest
    • Items And Equipment
    • Potions, Bombs, And Oils
    • Basic Alchemy
    • Alchemic Creations
    • Armorers And Blacksmiths
    • Upgrades (Glyphs And Runestones)
    • The Ofieri Runewright
    • Shops, Merchants, and Economy
    • Combat
      • Overview
      • Looking Around And Looking Out
      • Melee Combat (Swordplay And Fists)
      • Signs
      • General Advice For Combat
    • Character Abilities And Mutations
      • Character Development
    • Ability Tree Strategies
      • Combat Ability Branch
      • Signs Ability Branch
      • Alchemy Ability Branch
      • General Ability Branch
      • Mutagen Branch
    • Witcher Archetypes
      • Overview
      • Creating Your Witcher
      • Combat-focused Archetypes
        • Archetype 1: The Man Of Steel And Silver
        • Archetype 2: Adrenaline Rush
        • Archetype 3: Master Of The Blade And Bolt
      • Signs-focused Archetypes
        • Archetype 4:The Signing Survivalist
        • Archetype 5: The Warlock Of Kaer-Top Mountain
        • Archetype 6: The Incendiary Agitator
      • Alchemy-focused Archetypes
        • Archetype 7: The Bombardier Of Blaviken
        • Archetype 8: The Alchemist
      • Hybrid Archetypes
        • Archetype 9: Plague Wind
        • Archetype 10: Bloede Beann’shie
        • Archetype 11: The Puppet Master
        • Archetype 12: The Dumpling Destroyer
  • Gwent
    • Overview
    • Introduction To The Game
    • Who Plays Gwent?
    • Overview
    • Basics Of Gwent
    • Deck Building
    • Card Unit and Ability Types
    • Deck Building and Factions: Advanced Tactics
    • Gwent: Card Type and Abilities Table
    • A Complete Card Checklist
    • Special Cards (13)
    • Weather Cards (15)
    • Neutral Cards (16)
    • Monsters Deck
      • Monsters Deck: Leader Cards (5)
      • Monsters Deck: Unit Cards (41)
    • Nilfgaardian Empire Deck
      • Nilfgaardian Empire: Leader Cards (5)
      • Nilfgaardian Empire: Unit Cards (37)
    • Northern Realms Deck
      • Northern Realms: Leader Cards (5)
      • Northern Realms: Unit Cards (38)
    • Scoia’tael Deck
      • Scoia’tael: Leader Cards (5)
      • Scoia’tael: Unit Cards (38)
    • Skellige Clans Deck
      • Skellige Clans Deck: Leader Cards (2)
      • Skellige Clans Deck: Unit Cards (35)
    • Complete Card Checklist Chart
    • The Gwentlefolk Of The Northern Realms
      • Gwent Vendors And Players: Overview
      • The Gwentlefolk Of White Orchard
      • The Gwentleman Of The Royal Palace In Vizima
      • The Gwentlefolk Of Velen (No Man’s Land)
      • The Gwentlefolk Or Novigrad
      • The Gwentlefolk Of Skellige
    • The Gwentlefolk Of Toussaint
      • The Gwentlefolk of Toussaint
      • Gwent: Complete Card Player List
    • Merchants Of The Northern Realms
  • Quest Walkthrough: Prologue
    • Overview
    • Quest Guidance
    • Main Quest: Kaer Morhen
      • A Good Bath Spoiled
      • Running the Walls
      • Steel, Silver, and Signs
    • Main Quest: Lilac and Gooseberries
      • A Fresh Trail, But a Fetid Air
      • Trouble at the Tavern
      • Ess Soond Jakkten (Good Hunting to You)
    • Main Quest: The Beast of White Orchard
      • Griffin Hunt Begins
      • Trawling for Buckthorn
    • Secondary Quest: On Death's Bed
      • Swallow this Concoction
    • Main Quest: The Beast of White Orchard (continued)
      • Continue the Quest
      • The Sorrowful Hunter, The Bloodied Ascent
      • Ruffling Some Feathers
    • Main Quest: Lilac and Gooseberries (continued)
      • Continue the Quest
    • Main Quest: The Incident at White Orchard
      • An Emperor's Offer You Cannot Refuse
    • Main Quest: Imperial Audience
      • Common Courtesy Before the Emperor
      • May the Great Sun Light Your Path
  • Quest Walkthrough: Act I (Velen)
    • Main Quest: The Nilfgaardian Connection
      • Bantering with the Baron's Boys
      • The Suffering of Heatherton
    • Main Quest: Bloody Baron
      • Halt! Who Goes There?!
      • A Peaceful Path: Strolling Through the Crow's Perch Bailey
      • A Forceful Path: Investigations Lead to a Submerged Swim
      • End: One Tough C--ker
    • Main Quest: Ciri's Story: The King of the Wolves
      • Wolf Killer
      • You Afraid? Then I'm Not, Neither
    • Main Quest: Family Matters
      • Scrutinizing the Baron's Bedchamber
      • Tamara's Hidden Tabernacle
    • Secondary Quest: Ciri's Room
      • Curses, Clothing, and a Small Spinning Top
    • Main Quest: Family Matters (Part 2)
      • Unstable: Return to Crow's Perch
      • A Sobering Conversation with Baron Strenger
      • A Miscarriage of Justice
      • Life for a Lubberkin: Keeping the Little One Calm
      • Life for a Lubberkin: Trail of Carnage
      • Death to the Botchling: A Terrible Tantrum
      • Death to the Botchling: A Ritual at Wolven Glade
      • Merged Paths: Fishing for Clues
      • Optional: Radovid's Witch-Hunting Maiden
      • The Woeful Despot
    • Main Quest: Ciri's Story: The Race
      • The Great Race
    • Main Quest: Ciri's Story: Out of the Shadows
      • The Baron's Savior
      • End: A Hunched Homunculus
    • Main Quest: Hunting a Witch
      • Malleable Minds at Midcopse
      • Another Option: Scuttlebutt Among the Sweepers
      • Yet Another Option: Talking to the War Veteran
      • The Enchantress in the Grotto
    • Main Quest: Family Matters (Continued)
      • Omens Never Lie
    • Main Quest: A Princess in Distress
      • Having a Tinkle in the Forest
      • Really Getting Your Goat
    • Main Quest: Wandering in the Dark
      • A Bridge Too Far
      • Zireael and Kelpie: The Sword and the Horse
      • Biting Cold: Navigating the White Frost
      • You Are Stubborn, Dh'Oine
      • Just an Illusion: Escaping the Old Ruins
    • Secondary Quest: Magic Lamp
      • Four Guardians, Four Flames, Standing Proud in a Line
      • The Hidden Sepulcher
    • Main Quest: Ladies of the Wood
      • Sweet Treats and Meats
      • Johnny, Johnny, Ate a Cat, Come the Morn Some Fur He S--t!
      • Come Out, Come Out, Wherever You Are!
      • Johnny on the Spot
      • Three Crones, Crowing
    • Main Quest: The Whispering Hillock
      • Tree Spirit Savior: Preparation for the Ritual
      • Tree Spirit Slayer: Retribution for the Villagers
    • Main Quest: The Ladies of the Wood (Continued)
      • Talk to the Ealdorman
    • Main Quest: Ciri's Story: Fleeing the Bog
      • The Hunt Continues
    • Secondary Quest: An Invitation from Keira Metz and A Towerful of Mice
      • A Hike to Fyke Isle
      • Alexander the Not-So-Great
      • Path 1: The Displeasure of a Pesta
      • Path 2: The Fury of a Plague Maiden
      • End: I'm Almost Inclined to Say "Good Work"
    • Secondary Quest: A Favor for a Friend
      • Package for Keira
      • Bychane, Gvyn, Caeffyl!
      • End: Friends with Benefits
    • Secondary Quest: For the Advancement of Learning
      • My Intentions Are Pure Like a Virgin's Tears
      • Quest Conclusion 1: The Advancement of Spurning
      • Quest Conclusion 2: The Advancement of Burning
      • Quest Conclusion 3: The Advancement of Yearning
    • Secondary Quest: The Fall of the House of Reardon
      • Monster in My Manor
      • A Few New Tenants
    • Secondary Quest: Ghosts of the Past
      • A Familiar New Tenant
      • Here Lies Louis
      • Leaving Vester to Fester
    • Secondary Quest: Return to Crookback Bog
      • Return to Crookback Bog
      • Path 1: Decimated Downwarren
      • Path 2: Disquisition in Downwarren
      • Paths 1 and 2: Together, But Not Reunited
      • Paths 1 and 2: Fending off a Fiend
      • End: The Fate of Gran
  • Quest Walkthrough: Act I (Novigrad)
    • Main Quest: Pyres of Novigrad
      • New Fires, and an Old Flame
      • Chatting or Tracking
      • A Hive of Scum and Freakery
      • Alternate Entrance: The Sewer Slog
      • A Refreshing Swim in a Filthy Canal
      • You Dirty Rat!
    • Main Quest: Novigrad Dreaming
      • The Dreams in the Witch House
      • The Dandelion and the Swallow
    • Main Quest: Broken Flowers
      • Partly Sage Advice at the Rosemary and Thyme
      • Vespula: A Downtrodden Washerwoman
      • Elihal: An Open-Minded Elf
      • Marabella: Dandelion's a Real Fungi to be With
      • Rosa Var Attre: Double Trouble
      • Molly: Off to the Races
      • Jockeying for Position with General Voorhis
      • Finding Priscilla: Sentenced to an Evening of Poetry
      • Quest Conclusion: Raising a Ruckus But Leaving Little Trace
    • Main Quest: Get Junior
      • First Ever Barney with Your P---K Hangin Out
      • None of This Swinging Your Steel C--K About
      • Cleaver Cleaned It Out
    • Secondary Quest: The Gangs of Novigrad
      • Helping the Smallest of the Big Four
    • Main Quest: Get Junior (Continued)
      • Casino: Lets Make a Deal
    • Secondary Quest: Honor Among Thieves
      • Beggars' Belief
    • Main Quest: Get Junior (Continued)
      • Arena: Into the Pit
      • Vernon Roche: Temeria's Last Hope
      • King Takes Pawn
      • Squealing Like Sows Being Slaughtered
      • Living Down to His Name
    • Main Quest: Ciri's Story: Visiting Junior
      • Dudu Rescue
    • Main Quest: Get Junior (Continued)
      • End: Got Junior
    • Main Quest: A Favor for Radovid
      • A Contract from the Mage Murderer
    • Main Quest: Count Reuven's Treasure
      • Show and Tell Down the Well
      • Even Worse-Smelling than Normal
      • Pardon My Beauclairoise, but Who F--king Nicked My Gold?
      • Keeping Your Cool, or Testing Your Mettle
      • Infiltration: Nailed It
      • Eradication: Executing Menge without Breaking a Nail
      • Infiltration and Eradication: Outpost Extraction
    • Main Quest: The Play's The Thing
      • It is not in the Stars to Hold Our Destiny, but in Ourselves
      • If Music be the Food of Love, Play On
      • To Do a Great Right Do a Little Wrong
      • O, Had I But Followed the Arts!
      • Boldness Be My Friend
    • Main Quest: A Poet Under Pressure
      • Foreseen at the Ravine
      • Plucking a Dandelion
    • Main Quest: Ciri's Story: Breakneck Speed
      • No Sanctuary at This Temple
      • Tying up Loose Ends in Novigrad
    • Secondary Quest: Cabaret
      • Trouble in Paradise
      • A Hero is Born
      • Polly Put the Choreography On
      • Placating the Placard-Makers Collectors
      • Off to the Races
    • Secondary Quest: Carnal Sins
      • The Act of a Demented Mind
      • We Seek the Corpse of a Dwarven Woodcarver
      • Seeking Sacrilege: Asking Thricely
      • A Crisis of Faith
      • A Knockaround Guy
    • Secondary Quest: A Dangerous Game
      • Up to His Neck in S--te Without a Shovel
      • Zed's Dead, Baby. Zed's Dead.
      • (Optional) A Life-or-Death Game of Gwent
      • High Spirits with Caesar Bilzen
    • Secondary Quest: A Matter of Life and Death
      • What's the Best Price on a Trout?
      • Foxy Lady
      • Finding a Panther on the Prowl
      • Inch by Inch, Little Frog
    • Secondary Quest: Novigrad, Closed City
      • Radovid's Iron Fist
    • Secondary Quest: Now or Never
      • Culling of the Mages
      • Going to Bits
      • Under the Kingfisher's Nest
      • Bloodletting in the Sewers
      • Quest Conclusion: One Last Farewell?
    • Secondary Quest: An Eye for an Eye
      • Temeria: That's What Matters
      • Mulbrydale: The Nilfgaard in Tatters
    • Secondary Quest: A Deadly Plot
      • Only a Dead Radovid Means a Free Temeria
      • Tracking Your Quarry
      • Dumb as a Bag of Ogg, Pogg, and Roggs
    • Secondary Quest: Redania's Most Wanted
      • A Contract from the Mage Murderer
      • The Perfect Hideout for an Owl
      • Dropping in Unannounced
      • Optional (Triss): Gaining Trust with Triss
      • Optional (Yennefer): Revelations with the Raven-Haired One
  • Quest Walkthrough: Act I (Skellige)
    • Main Quest: Destination: Skellige
      • Soused at the Golden Sturgeon
      • Know the Way to Kaer Trolde?
      • The Final Voyage of Good King Bran
    • Main Quest: The King is Dead. Long Live the King
      • Attire Befitting a Witcher
      • May Our Horns Echo Midst the Cliffs and Peaks
      • Inter-Island Animosity
      • The Trial of Taxidermy
      • Making the Earth Move
    • Main Quest: Echoes of the Past
      • Only Ignorant Fools Belittle Myths
      • Magical Blasts from the Past
    • Main Quest: Missing Persons
      • Razed Huts and Fresh Graves
      • Nameless: Craven Some Werewolf Combat
    • Main Quest: Nameless
      • Trail of the Craven
      • Overcoming an Undying Lycanthrope
    • Main Quest: The Calm Before the Storm
      • Your Blood Needs Thawin
    • Main Quest: Nameless (Continued)
      • Skellige Search Successful
    • Secondary Quest: The Mysterious Passenger
      • Selling the Ugliest Man Alive
    • Secondary Quest: The Last Wish
      • Dangerous Sometimes. Malicious All the Time
      • Too Much Studying Can Kill You
      • The Spirits of Skellige Favor You
    • Secondary Quest: The Lord of Undvik
      • A Lost Son on a Blighted Isle
      • Round the Rugged Rocks the Ragged Rascals Ran
      • Short on Nails and Twine
      • Tracking Through the Tundra
      • Rescuing Folan from the Pot
      • Harried into the Hills
      • The Craite Escape
      • Geralt the Giantslayer
    • Secondary Quest: Possession
      • A Lost Daughter on a Haunted Isle
      • The Time Has Come to Get Cerys
      • A House of Dark Torment
      • An Eye for an Aki
      • Dark Illusions
      • Trickery: Throw the Baby out with the Kindling
      • Slaughter: You and Hym
    • Secondary Quest: King's Gambit
      • At a Good Feast, Mead and Blood Flow in Equal Measure
      • Feast of the Bears
      • Surreptitious Cerys: Cellar Smells Where a Traitor Dwells
      • Surreptitious Cerys: Bran-Dishing Evidence
      • Cerys' Conclusion: Whose Hand Does the Blood Stain
      • Headstrong Hjalmar: Brimming with Bestiality and Barbarism
      • Hjalmars Conclusion: Washing Away Disgrace with the Blood of Foes
    • Secondary Quest: Coronation
      • We Are Skellige!!
  • Quest Walkthrough: Act II
    • Main Quest: Ugly Baby
      • Umamma!
    • Main Quest: Disturbance
      • The Potestaquisitor Inquisitor
      • Scoping Out Some Interference
    • Main Quest: To Bait a Forktail
      • The Nose Knows
    • Main Quest: The Final Trial
      • No Walk in the Park
      • Fogs Thick as Curdled Milk
      • Step Softly or Youll Wake Old Speartip
      • This Mountain Trolly Mountain!
    • Main Quest: No Place Like Home
      • Ancient Rites and Alcohol
      • Snacks Appeal, or Sex Appeal
      • Getting Eskels Goat
    • Main Quest: Va Fail, Elaine
      • Wretch on the Rack
    • Secondary Quest: Brothers in Arms
      • Assembling a Force
    • Secondary Quest: Brothers in Arms: Nilfgaard
      • Emperor Emhyr Var Emreis
    • Secondary Quest: Brothers in Arms: Velen
      • Letho
      • Keira Metz
    • Secondary Quest: Brothers in Arms: Novigrad
      • Vernon Roche and Ves
      • Zoltan Chivay
      • Sigismund Dijkstra
      • Triss Merigold
    • Secondary Quest: Brothers in Arms: Skellige
      • Crach an Craite
      • Cerys an Craite
      • Hjalmar an Craite
      • Ermion
      • Folan and Vigi
    • Main Quest: The Isle of Mists
      • It's Off to Work You Go
      • A Long Walk Off a High Column
      • Ferenc Flattened by a Fiend
      • The Fleeing Somnabulist
    • Main Quest: The Battle of Kaer Morhen
      • Old Friends
      • Battle Preparations
      • I Hate Portals
      • Confront the Hunt
      • A Wild Frenzy
    • Main Quest: Blood on the Battlefield
      • Paying Respects Amongst Friends
      • Letting Go in the Snow, or Drowning in Drink
      • Father's Day
  • Quest Walkthrough: Act III
    • Main Quest: Bald Mountain
      • Feast of Gifts: The Wiseman, the Guard, and the Godling
      • Feast of Gifts: Diving for the Defilers Oren
      • Ciris Quest: Getting to the Root of the Problem
      • Geralt's Quest: A Cut Above the Rest
    • Main Quest: Final Preparations
      • Tying Up Loose Ends
    • Main Quest: Blindingly Obvious
      • Hydromancy at the Passiflora
      • Philippa Doesnt Give a Hoot
    • Secondary Quest: A Final Kindness
      • This Much We Can Do
    • Main Quest: The Great Escape
      • The Great Escape
      • Deep Below Deireadh Prison
      • Slaughter for the Sorceresses
    • Main Quest: Payback
      • Fading Memories: Whoreson Junior
      • Fading Memories: Bea the Waitress
      • Fading Memories: Valdos Troupe
    • Main Quest: Final Preparations (Continued)
      • Come in to the Coven
    • Secondary Quest: It Takes Three to Tango
      • I'm a Little Tied up at the Moment
    • Main Quest: Through Time And Space
      • Mucky Pictures
      • Danger In The Ddiddiwedht Desert
      • A Foul and Pestilent Congregationof Vapours
      • Destroyed by the White Frost
      • Awakening at the Palace
    • Secondary Quest: Reason of State
      • To Kill a King
      • The Audacity of Monarchs
      • Rivers of Redanian Blood
    • Main Quest: Battle Preparations
      • Initial Preparations
    • Main Quest: The Sunstone
      • The Emperor's Treaty: Skellige Answers
      • Having a Whale of a Time
      • Diving for More than Pearls
      • Elvish Ruins and Avallac'h's Lair
    • Main Quest: Battle Preparations (Continued)
      • Above suspicion?
    • Main Quest: Veni Vidi Vigo
      • Swimming, Sneaking, Surrendering
    • Main Quest: The Sunstone (Continued)
      • Opening the Door of Fiallan
      • Making Light of the Situation
    • Main Quest: Child of the Elder Blood
      • You Can't Just Knock?
      • The Aen Hen Ichaer
    • Main Quest: Skjall's Grave
      • Craven No More
      • End: Battle Preparations: To War!
    • Main Quest: On Thin Ice
      • I Give You My Heart. But I Shall Take Your Head.
      • I Give You My Blade. You Better End Up Dead!
      • Bearing the Brunt of the Wild Hunt
      • End: Cold Contempt
    • Main Quest: Tedd Deireadh, The Final Age
      • The Conjunction of Spheres Has Begun
      • And Giants Shall Face Giants in Battle
      • The Wild Hunt Are Defeated. The White Frost Is Not.
  • Epilogue And Endings
    • Author Note
    • Something Ends, Something Begins (I)
      • Lament For A Slain Swallow
      • Despair Devours You, As Maggots Devour A Corpse
    • Something Ends, Something Begins (II)
      • The Impatient Huntress
      • Playing Hare And Hounds
      • Vesemir’s Technique
      • You’ll Be Fine. You’re A Witcher.
    • Something Ends, Something Begins (III)
      • The Gentleman Will Lead. The Emperor Will Follow.
      • A Blade Fit For A Witcher
      • The Sword And The Swallow
    • Main Quest: Endings
      • Character Endings
      • Final Endings
  • Episode 1: Main Quests: Hearts Of Stone
    • Evil’s First Soft Touches
      • Art Appreciation With Olgierd
      • The Road To The Toad
      • Big. Bad. Ugly. Squats In The Sewers.
      • Escaping The Phakbarthojl
      • Blood On The Sands
      • The Vassal Of Master Mirror
      • End: Heads Will Roll
    • Dead Man’s Party
      • Hide And Ghost Seek
      • A Sartorial Reanimation
      • Walking With A Dead Man Over My Shoulder
      • Who Could Ask For More?
      • Ghost Dance
      • An Abrupt Departure
      • A Wish Fulfilled
    • Shani’s Quest: A Midnight Clear
      • A Sprig Or A Swig
      • A Stroll Towards Miller’s Lake
      • Row Me To The Moon
    • Open Sesame (Part 1)
      • Before The Auction: Stand To Attention And Shut Yer Geggy!
      • Before The Auction: Vimme’s Interesting Associates
      • At The Auction: Do Your Bidding
      • After The Auction:don’t Expect A Warm Welcome
    • Open Sesame: Breaking And Entering
      • Option #1: Someone Has Hassled The Hoff
      • Option #2: Gallo’s Humor; Perform Or Pay
    • Open Sesame: The Safecracker
      • Option #1: An Explosive, Temperamental Cuckold
      • Option #2: Hans Off Quinto!
    • Open Sesame: Witcher Seasonings
      • A Heady Concoction Of Blood, Bane, And Spirit
      • Fishing For Clues
      • Horrendous Uprisings From The Bottom
    • Open Sesame (Part 2)
      • At Your Service, Mate
      • For Whom The Bell Tolls
      • Hostage Takers And Troublemakers
      • Complications, Complications…
      • End Part 1: Brother Against Brother
      • End Part 2: A Violent Fratricide
      • End Part 3: Unfinished Business
      • End Part 4: Roll Out The Barrel
    • Scenes From a Marriage
      • A Sprawling Estate, Shrouded In Unnatural Fog
      • Taking Care Of Business
      • Friends Of The House
      • Wrath Of A Woman Scorned
      • A Eulogy, And Into The Painted World
      • You’re More Than A Memory Now
      • Nightmare In Red
      • I Am Sadness: Into A Dream Of What Was
    • Whatever A Man Soweth…
      • Someone Didn’t Read The Small Print
      • Higher Learning With Shani
      • I Used To Be An Adventurer Like You…
      • Evil Incarnate
      • Optional: A Fond Farewell To Shani
      • …That Shall He Also Reap
      • Ending #1: Faithful And Servile Obedience
      • Ending #2: Part 1: Some Other Time
      • Ending #2: Part 2: A Heart Of Stone
  • Episode 2: Main Quests: Blood And Wine
    • Envoys, Wineboys
      • The Tyranny Of Bandits
      • Interlude: By The Crane! Villains, Ready Your Arms!
      • Message From The Duchess
    • The Beast of Toussaint
      • All For One, And One For All!
      • Fishing For Clues
      • The Crayfish Chowder Is Off
      • Blood, Wine, and a Bruxa
      • Gaining The Upper Hand
      • Love Demands Great Sacrifices
      • Honor, Wisdom, Generosity, Valor, Compassion, And Murder
      • Garden Games
      • Here, Hare, Here
    • Blood Run
      • The Beast Is Unleashed
      • A Resurrected Regis
    • La Cage Au Fou
      • Could’ve Left The Door Unlatched…
      • Deductions, Decisions, And Decoctions
      • To The Lair Of The Cutlery Collector
      • Mind Your Manors
      • The Wight Stuff
      • Resonance Broth: Needs More Blood
      • Death Hangs In The Air
      • Readying The Resonance
    • Where Children Toil, Toys Waste Away
      • Putting The Boot In
      • No Trace Of The Puppet At The Toy Shop
    • Wine Is Sacred
      • You Arrived And Trouble Followed Soon After
      • Sourcing The Stolen Sangreal
      • His Name Is Dog. They Say He Ploughed Your Mother.
    • The Man From Cintra
      • You Arrived And Trouble Followed Soon After
      • The Mandragora Infiltration
      • (Optional) An Evening Of The Arts
      • Draw Me Like One Of Your Zerrikanian Girls
      • Bloodstains On The Balconies
      • The Heart Of Toussaint
    • Capture The Castle
      • Assault On Dun Tynne: Meeting And Beating Roderick
      • Assault On Dun Tynne: “We Thought You Might Need A Little Help”
      • Assault On Dun Tynne: Rhenawedd Revealed
      • Aftermath: Is Anyone Else Here A Vampire?!
    • The Night Of Long Fangs (Part 1)
      • Your Grace…Vampires!
      • Vampire And Princess: Born Under The Black Sun
      • Path to the Sister: Making a Withdrawl at the Bank
      • Path to the Sister: Prelude to Playtime
      • Path To The Unseen: Off To Orianna’s Orphanage
    • Blood Simple
      • A Weakness For Children
      • “Ever Fight A Witcher, You Piece Of S#!T?”
      • A Larder Of Blood
      • Slipping a Word to the Birds
    • Night Of The Long Fangs (Part 2)
      • Path to the Sister: Playtime Is Over
    • Beyond Hill And Dale…
      • Required Reading: Into The Fablesphere: “Expecto Ludum!”
      • Follow The Rainbow Over The Stream. Follow The Girl Who Follows A Dream.
      • No Wolves Here! None At All!
      • Frolicking In The Fablesphere
    • Contract: Duck, Duck, Goosed!
      • Fowl Play Is Suspected
    • Beyond Hill And Dale… (Continued)
      • Fee-Fi-Fo-Fum-Fight!
      • And They All Lived Happily Ever After…
    • What Lies Unseen
      • Path To The Unseen:an Audience With The Unseen
      • Elders And Betters: Getting It In The Neck
      • Onwards And Upwards
      • Understanding The Gravity Of The Situation
      • Elders And Betters: A Concise Conversation
    • Tesham Mutna
      • Mayhem At Tesham Mutna
    • Burlap Is The New Stripe
      • I’ve Already Got It All
      • Dirty Laundry
      • Guardian Of The Guttersnipes, Locked In The Clink
      • There Are Different Kinds Of Exits
      • A Regular Master Of Diplomacy
      • Boots Should Be As Clean As The Souls That Wear Them
      • Answers. Then Soup. Then Drink!
      • Interlude: A Dirty Lie! Vile Slander!
      • Epilogue: Recollections At The Cemetery
    • Secondary Quest: The Perks Of Being A Jailbird
      • Searching The Secret Stash
      • Something To Hang On Your Wall
    • Pomp And Strange Circumstance
      • Covering Deficiencies In Beauty, Never In Refinement
      • Boots Should Be As Clean As The Souls That Wear Them
      • Answers. Then Soup. Then Drink!
      • You’re Simply A Compulsive Snoop!
      • Saving Face With Captain Damien
      • The Ceremony Begins: Order And Disorder
      • Epilogue: Reflections At The Cemetery
    • Be It Ever So Humble
      • Aging Well At The Corvo Bianco
  • Secondary Quests
    • Overview
    • Available Quests
    • Secondary Quests Chart
    • Missing In Action
      • A Blind Man Leading A Cripple
    • Precious Cargo
      • A Mediocre Merchant
      • A Better Bowman
    • A Frying Pan, Spick And Span
      • Find A Pan For Dear Old Gran
    • Twisted Firestarter
      • A Punking Instigator
      • Fear Addicted, Danger Illustrated
    • Faithful Friend
      • Galloping Gulden
    • Deadly Crossing (I)*
      • Mind The Gaps: Troll Bridge Toll
    • Defender Of The Faith (I)
      • Blasphemers! Should All Be Flogged!
    • Face Me If You Dare!*
      • Ronvid Of The Small Brain
    • Forefather’s Eve
      • A Man Who Fears No Evil, The Pellar Needs…
      • No Toleration For Necromancy
      • All Is Gloom. What Beings In The Darkess Loom?
      • Quest Conclusion: Forefather’s Grieve
    • Highway Robbery*
      • Troublesome Thuggery
    • Last Rites
      • Laying An Old Spirit To Rest
    • Looters (I)*
      • These Peasants Are Revolting
    • Master Armorers
      • Nonsense Skellige Legends
      • Tools Of The Tordarroch Clan
      • C--King Up Simple Bungs
    • Contract: Components For An Armorer
      • Accessing Archgriffin Acid
    • Master Armorers (Continued)
      • Yoana’s Best Plate
    • Where The Cat And Wolf Play…
      • No Honor In Honorton
      • Short-Changing The Bad Man
      • Twelve Crowns Buys You A Massacre
    • Secondary Quests: Take What You Want
      • Teigr, Teigr, Burning Bright
    • Wild At Heart
      • A Bleak Lookout In Blackbough
      • Torn To Pieces
      • End: A Lycanthropeless Romantic
    • Harassing A Troll*
      • Bothering Boris: Zoup-Ala-Corpse
    • At The Mercy Of Strangers*
      • At The Lunch Of Drowners
    • Bitter Harvest
      • A Ghoulish Gathering
    • Caravan Attack*
      • By The Gods, Help Me!
    • Deadly Crossing (II)*
      • Mind The Gaps: Bridge Looters
    • Death By Fire
      • Ca’hbri Le! Help!
    • Fake Papers
      • A Little Bit Of Paperwork
    • Funeral Pyres
      • Burning The Dead Of Mulbrydale
    • Looters (II)*
      • Ghoulish Gatherers
    • Man’s Best Friend*
      • Canine Cuisine
    • Thou Shalt Not Pass
      • King Radovid’s Seal
    • The Volunteer
      • Singing A Happy Tune
    • Fool’s Gold
      • Going The Whole Hog
      • I Think, Therefore I Ham
      • Bringing Home The Bacon
    • Hazardous Goods
      • Gert Borel’s Going To Get Boils
    • Witcher Wannabe
      • The Liar Of Lindenvale
    • Looters (III)*
      • These Peasants Are Revolting
    • The Truth Is In The Stars
      • An Old Coot Needs A Rare Root
    • Lynch Mob
      • Murder At The Crossroads
    • Love’s Cruel Snares?
      • Lament Of The Weeping Woman
    • A Dog’s Life
      • Not Just A Mangy Mutt
    • Defender Of The Faith (II)
      • Blasphemers! Should All Be Flogged!
    • Highwayman’s Cache*
      • To Pass, You Pay
    • A Greedy God
      • Oratory, Not Omnipotent
    • Blood Ties
      • Hunting For Hrodeberth
      • Harried, Hounded, And Hung
    • Deadly Crossing (III)*
      • Mind The Gaps: Forest Fellows
    • The Dwarven Document Dilemma
      • Lies Got Wee Legs And Don’t Run Far
    • Following The Thread
      • Bits And Pieces
      • Lambert’s Lesser Vampire
      • A Hot Head And Cold Steel
      • Vengeance On Faroe
      • End: An Optional Assassination
    • Karmic Justice*
      • Scoia And Tell
    • Witch Hunter Raids*
      • Addling Minds With Magic
    • A Feast For Crows
      • Uncovering Derrick The Dead
    • The Flame Of Hatred*
      • Preaching On A Plinth
    • Message From An Old Friend
      • The Musty Smell Of Parchment And Leather
    • Of Swords And Dumplings
      • Kneading Dough, Not Forging Steel
      • Sukrus Causing A Ruckus
      • Too Much Greed About The Mead
      • Crafting A Plan
    • Racists of Novigrad (I and II)*
      • Elf Service
    • Suspicious Shakedown*
      • A Light Stroll Down A Dark Alley
    • Black Pearl
      • A Plan Crazier Than It Is Sane
      • The Nidas Touch
    • Drunken Rabble*
      • Poor Man’s Always Got It Uphill
    • Hey, You Wanna Look At My Stuff?
      • Everything Is Half Off
    • Strumpet In Distress*
      • Hoes Before Foes
    • Out On Your Arse!
      • Whores And Hooligans
    • A Walk On The Waterfront
      • A Dandy Out Of His Depth
    • Warehouse Of Woe
      • Trading Insults Down On The Docks
    • Of Dairy And Darkness
      • Aeramas Was A Big Cheese In These Parts
      • Trial Of The Tyromancer: Cheesed Off
    • Fencing Lessons
      • A Stroll By Traitor’s Gate
      • Supercilious Swordplay
    • Hidden Messages Of The Nilfgaardian Kind
      • The Stash At The Archway
      • The Stash At Crippled Kate’s
    • Never Trust Children (I)*
      • You Gray Git!
    • The Nobleman Statuette
      • Yn All’an Daonna Ar Ais…!
    • The Soldier Statuette
      • Yn All’an Daonna Ar Ais… (Again)!
    • A Tome Entombed
      • A Grave Discovery
    • A Barnful Of Trouble
      • Ghoulish Goings On:filth Flaying For Quick Cash
    • Empty Coop
      • An Angry Old Coot And A Two-Legged Wolf
    • Little Red
      • Slaughter Amongst The Sunflowers
    • Novigrad Hospitality
      • Sit, A Spell
    • Spooked Mare
      • A Peasant’s Plea
      • Nothing Here For You, Vatt’ghern
    • Strangers In The Night*
      • Exchanging Glances
    • A Warm Welcome*
      • Novigrad Or Death
    • Avid Collector (Hearts of Stone)
      • Preamble: A Sensitive Appreciation Of Beauty And The Arts
      • Selling To The Son Of Roger
    • Enchanting: Start-Up Costs (Hearts of Stone)
      • A Runewright Upon Your Shores Has Landed
    • Enchanting: Quality Has Its Price (Hearts of Stone)
      • A Jade Stone Of Size Substantial
      • Getting Jaded
      • Some Enchanting Evening
    • Rose on a Red Field (Hearts of Stone)
      • Hey You! Puss Peepers!
      • Clues To Kluivert
      • Felling The Fallen Knights
      • Broken Oaths And Wilted Roses
      • End: An Ounce Of Panache
    • The Price Of Passage*
      • The Redarian Coin Con
    • The Most Truest Of Basilisks*
      • A Real Favellian Wyvern
    • Rough Neighborhood
      • Rough And Tumble
    • The Taxman Cometh (Hearts of Stone)
      • Be Thankful I Don’t Take It All
      • End #1: The Taxman Giveth
      • End #2: The Taxman Taketh Away
    • Without A Trace (Hearts of Stone)
      • Gone But Not Forgotten
      • What’s Brought You To These Parts, Master? Lost Your Way?
      • Addendum: A Little Off The Bone
    • Abandoned Sawmill
      • The Lurking Leshen
    • Armed Assault
      • No Solicitors
    • A Bard’s Beloved
      • Looking For Love In All The Wrong Places
    • Brave Fools Die Young
      • Make Petter Feel Better
    • Call Of The Wild*
      • A Hairy Situation
    • Crime And Punishment
      • Dirty Lies From A Little Sister
    • The Family Blade
      • Assault At The Obelisk
      • The Call Of Kuliu
    • Farting Trolls*
      • Breaking Wind And Rocks
    • Finders Keepers
      • Dipping Your Toes
    • From A Land Far, Far Away
      • Irwif Indod O Ifi, Chiast!
      • Nidydych Inei Gael!
    • A Hallowed Horn
      • Assault At Another Obelisk
    • Hard Times
      • An Eye For The Main Chance
      • End: Yanne’s Lament
    • In The Heart Of The Woods
      • Getting To The Root Of The Problem
      • The Sacred And The Profane
      • For History And Harald: Harvesting Hearts From The Woods
      • Stepping Forward With Sven: Snuffing Out The Woodland Spirit
    • Never Trust Children (II)*
      • A Likely Lad
    • The Nithing
      • Nithing To See Here
      • End: Sowing His Seed With The Herbalist Hussy
    • Peace Disturbed
      • Tomb Raider
    • Practicum In Advanced Alchemy
      • Gremist The Venerable Alchemist
      • First Favor: The Harlot’s Pimpernel
      • Second Favor: That’s The Spirit
      • Third Favor: Fritjof Is Feeling Parched
    • The Sad Tale Of The Grossbart Brothers
      • I Am The Best. Always Was.
      • End: Witcher, There Can Be No Mistakes This Time!
    • Shock Therapy
      • Violence Is Golden
    • Siren’s Call*
      • Tending To The Flock
    • Stranger In A Strange Land
      • Cut Down By Some Miserable S--Ts
      • The Very Devil We Speak Of
    • The Cave Of Dreams
      • A Motley Crew
      • The Stuff Of Nightmares
      • End: Blueboy’s Buddy
    • Taken As A Lass
      • Glory To All Heroes!
    • An Unpaid Debt
      • Secretive Simun
    • Woe Is Me*
      • The Woeful Man: The Lying Man
    • Worthy Of Trust
      • Will You Help A Man In Need?
    • Yustianna Disturbed*
      • Ventured Too Far, White-Haired Stray
    • For Fame And Glory
      • Swift Hands And Sharp Eyes! Lead Us.
    • In Wolf’s Clothing
      • Fresh Graves And Razed Huts
      • Craven Some Werewolf Combat
      • Overcoming An Undying Lycanthrope
      • Ramund’s Assistance
      • The Cursed Fang Of Torador
      • End: Cursed Flesh And Flying Fur
    • Master Of The Arena
      • The Arena Of Ulle The Unlucky
    • Free Spirit
      • The Island Atheist
      • Tome Raider: Heathen Book Gathering
    • The Path Of Warriors
      • Two Trials On This Tiny Isle
      • Trial Of Dexterity: A Mad Dash To The Mountain Top
      • Trial Of Conviction: A Breath-Taking Journey Underground
    • The Tower Outta Nowheres
      • Thunder And Lightning, Very Very Frightening
      • Tower And Relative Dimensions In Situ
      • Disturbing Indications Of Freedom
      • End: Aburraghi V’arathern…
    • Flesh For Sale
      • Slave-Driving A Hard Bargain
      • Quest Conclusion #1: Death To The Degenerate Dagr!
      • Quest Conclusion #2: Indebted, Not Indentured
    • The Four Faces Of Hemdall*
      • A Wanderer With A Purpose
    • Iron Maiden
      • Run To The Hills
      • Be Quick Or Be Dead
    • The Price Of Honor
      • Blue And Bloated
    • Bastion
      • Old Bones Of A Young Child
    • Berengar’s Blade
      • The Tale Of Tor’haerne
    • Greenhouse Effect
      • Strange Monoliths And Rusty Sickles
    • Monster Slayer
      • Post Mortem
    • Trail Of Echoes*
      • Sad Memories
    • The Witchers’ Forge
      • Marginalia And The Old Mines
    • The Hunger Game (Blood and Wine)
      • You Always Have Warm Food Awaiting Your Return
      • Roll Out The Barrel
    • A Knight’s Tales (Blood and Wine)
      • A Site Of Sorcery: The Weeping Willow
      • None But Feral Cats Stray Here
      • Overcoming The Power Of Love And Longing
    • No Place Like Home (Blood and Wine)
      • Foulty Towers
      • Renovations Part 1: From Tatty To Tremendous!
      • Renovations Part 2: From Tremendous To Stupendous!
      • Final Touches
    • The Warble Of A Smitten Knight (Blood and Wine)
      • Tour Of The Tourney Grounds
      • Quest For A Crest
      • Chivalry And Rivalry: Meet The Tournament Knights
      • First Trial: Marksmanship Duel
      • Investigation: Guillaume Doesn’t Give A Hoot
      • Second Trial: The Great Race
      • Interlude: Chivalry And Revelry
      • Investigation: The Oriole Flysover The Hill
      • Third Trial: Ten Men Tin Man Combat!
      • Final Trial: Scaling The Mountain
      • End Investigation: Birds Of A Feather Flock Together
    • Wine Wars: Belgaard, Part 1 (Blood and Wine)
      • Veni, Vidi, Vintners
    • Wine Wars: Coronata (Blood and Wine)
      • Chaos At Coronata Vineyard
      • Problem Area #1: Monster Nest In The Northwest Vineyard
      • Problem Area #2: The Forest Herbarium Abandoned Site
      • Problem Area #3: Guarded Treasure At The Overrun Camp
      • Problem Area #4: Treasure Hunt At Pittapatte River Crossing
      • Problem Area #5: Person In Distress North Of Trading Post
      • Sabotage And Sommeliers: Coronata Is Clear!
    • Coin Doesn’t Stink (Blood and Wine)
      • Cashing In On Cosmo’s Coin
      • A Careful Dig Among The Dung
    • Wine Wars: Vermentino (Baw)
      • Violence At The Vermentino Vineyard
      • Problem Area #1: Treasure Hunt At The Cooper’s Cottage
      • Problem Area #2: Guarded Treasure At Sansretour Valley
      • Problem Area #3: Abandoned Site On Pavone Slope
      • Problem Area #4: Abandoned Site At Dantan Glade
      • Problem Area #5: Person In Distress At The Herb Garden
      • Sabotage And Sommeliers: Vermentino No Longer A No-Go!
    • Don’t Take Candy From A Stranger (Baw)
      • Skullduggery At The Winery
      • Stash Under The Sunflowers
    • Wine Wars: The Deus In The Machina (Baw)
      • Taking Stock Of The Archespore Saplings
    • Wine Wars: Consorting (Baw)
      • Strange Bedfellows
    • Wine Wars: Belgaard (Part 2) (Baw)
      • Problem Area #4: Guarded Treasure Near Gelenser Farm
      • Problem Area #5: Person In Distress At The River Bank
      • Dethroning Est Est With Abottle Of Plonk
      • Bludgeoning Bandits And Eradicating Insects
      • Problem Area #1: Vineyard Infestation In The Wine Orchard
      • Problem Area #2: Abandoned Site At Tilly Field
      • Problem Area #3: Monster Nest At The Stone Outcrop
    • The Words Of The Prophets Are Written On Sarcophagi (Baw)
      • Worship Ye Nearing Quietus
    • Big Feet To Fill (Baw)
      • Following Saint Lebioda’s Footsteps
    • Father Knows Worst (Baw)
      • Dizzards! Scoundrels! Tartmongers!
      • Parts Unknown
      • End: Managing The Monnarts
    • Big Feet To Fill: The First Group (Blood and Wine)
      • Bringing Death To The Woodland Brigands
    • Big Feet To Fill: The Second Group (Blood and Wine)
      • Hair Of The Wolf
    • Big Feet To Fill: The Third Group (Blood and Wine)
      • Crossing A Spriggan’s Threshold
    • Big Feet To Fill: The Fourth Group (Blood and Wine)
      • Killed By Kikimores
    • Big Feet To Fill: The Fifth Group (Blood and Wine)
      • Bandits At Twelve O’clock
      • Conclusion: Big Feet Filled
    • There Can Be Only One (Blood and Wine)
      • Chivalry Isn’t Dead
      • Chivalric Choices: A Table
      • This Is The Last Test. What Are You Made Of?
    • Knight For Hire (Blood and Wine)
      • Ducal Camerlengo: On The Money
      • Heroic Deed #1: Person In Distress (2)
      • Heroic Deed #2: Knight Errant In Distress (3)
      • Heroic Deed #3: Abandoned Sites (7)
      • Heroic Deed #4: Hanse Bases (3)
    • Goodness, Gracious, Great Balls Of Granite! (Blood and Wine)
      • Getting A Firm Grasp Of The Situation
      • Rescuing Reginald D’aubry’s Orbs
      • Getting Teste With Old Man Hughes
      • Epilogue #1: Absolutely Knackered
      • Epilogue #2: Never Mind The Ballocks
      • Epilogue #3: Picking Some Plums
    • Of Sheers And A Witcher I Sing (Blood and Wine)
      • There Was A Bard Named Papillon…
      • Whose Singing It Droned On And On…
      • He Helped (Not A Lot)…
      • When They Discovered A Plot…
      • …And Brought A Barber Back To His Salon
    • Paperchase
      • Welcome To Cianfanelli Bank!
      • We Look After Your Coin As If It Were Our Own!
      • The Customer Is Always Right!
      • Red Tape, Or Red Mist
    • A Portrait Of The Witcher As An Old Man (Blood and Wine)
      • Capturing A Glorious Chiaroscuro
      • Paint Me Like One Of Your Beauclair Girls
      • Artist License And Creative Embellishments
    • Till Death Do You Part (Blood and Wine)
      • “Arrghh! Haaaawk! Whoooo! Feeeeeerrkk!”
      • Strange Sounds After Sunset
      • Till Death: Do Your Part
      • Path #1: Siding With “The Gambling Heathen”, Louis.
      • Path #2: Siding With “The Saintly Shrew”, Margot.
      • Conclusion: Catacombs Cleared (Of Screaming Spouses)
    • Turn And Face The Strange (Blood and Wine)
      • Old Parchments And Old Friends
      • The Elven Obstacle Course
      • Ch-Ch-Ch-Ch-Changes
    • Extreme Cosplay (Blood and Wine)
      • A Ghastly Discovery By Gaston
      • Bread And Wine
      • Divethaf And Conquer
      • Divethaf’s Golems
  • Gwent Quests
    • Overview: A Game Within A Game
    • Available Quests
    • Gwent: Playing Innkeeps
      • Playing For (Inn) Keeps
    • Gwent: Velen Players
      • The Very Best Hands Across No-Man’s Land
    • Gwent: Big City Players
      • The Free Cards Of Novigrad
    • Gwent: Old Pals
      • Familiar Friends: Unique Cards
    • Gwent: Playing Thaler
      • So Elusive, He Has His Own Gwent Quest!
    • Gwent: Skellige Style
      • Wild Islanders: Unique Cards
    • Gwent: Secondary Quest: High Stakes
      • Count Tybalt’s Gwent Tournament!
      • Meet And Mingle: Prelude To The Tournament
      • Three Bouts And A Beating
      • Final Bout: Out For The Count
      • Fleecing At The Passiflora
      • Bernard’s Bag Of Crowns
    • Gwent: Collect 'Em All
      • This Way Madness Lies…!
    • Gwent Quests: The Duchy Of Toussaint
      • Overview
    • Gwent: To Everything—Turn, Turn, Tournament
      • Skellige Clans Invade The Game Of Gwent
      • Don’t Sweat The Shortstuffs
      • Two Bouts And Another Beating
      • “Death Tae Any And All New Factions!”
      • A Gwent Master And A Grand Prize
    • Gwent: Never Fear, Skellige’s Here!
      • Gathering Of The Card Clan
      • Skellige Card Holders: Castel Ravello Vineyard
      • Skellige Card Holders: Tourney Grounds
      • Skellige Card Holders: The Cockatrice Inn
      • Skellige Card Holders: Flovive
      • Skellige Card Holders: Beauclair (All Districts)
      • Skellige Card Holders: Francollarts
  • The Heroes’ Pursuits
    • Overview
    • Fists Of Fury
      • Helpful Tactics
      • Fists Of Fury: Velen
      • Fists Of Fury: Novigrad
      • Fists Of Fury: Skellige
      • Fists Of Fury: Champion Of Champions
      • Fists Of Fury: Toussaint
      • Fists Of Fury: Raging Wolf
    • Horse Races
      • Races: Crow’s Perch
      • Races: The Great Erasmus Vegelbud Memorial Derby
      • The Heroes’ Pursuits: Fayrlund
      • The Heroes’ Pursuits: Fyresdal
      • The Heroes’ Pursuits: Kaer Trolde
      • The Heroes’ Pursuits: For The Goddess’ Glory!
      • Races: Swift As The Western Winds
  • Witcher Contracts
    • Overview
    • Contract: Devil By The Well
      • A Devil With A Jealous Fury
      • Preparation For Noonwraith Combat
    • Contract: The Beast Of Honorton
      • Horror At Honorton
    • Contract: Jenny O’ The Woods
      • Don’t Go Out In The Fields Alone
      • The Road To Hell Is Paved With Curiosity, P---Klicker
    • Contract: The Merry Widow
      • A Monster In The Cemetery
      • Time To Bag A Sagging Hag
    • Contract: Missing Brother
      • The Bemoaning Of Brother Bruno
      • Horrors At The Old Mine
      • The Mother Of All Battles
    • Contract: Mysterious Tracks
      • Contract On… Gods Know What On!
      • Stinks Like Fiend S--T
      • More Fiendish Than A Fiend
    • Contract: The Mystery Of The Byways Murders
      • Bartering With The Black Ones
      • Where There Are Ghouls, There’s Usually Corpses…
      • The Byways Bloodsucker
    • Contract: Patrol Gone Missing
      • Eggebracht’s Orders
    • Contract: Phantom Of The Trade Route
      • A Bridge Too Far
      • I Can Feel It Coming In The Air Tonight
    • Contract: Shrieker
      • Not Just A Pack Of Peasants With Pitchforks
      • Ruffling A Few Feathers
    • Contract: Swamp Thing
      • Eyes Like Coals And A Jaw Full Of Fangs
      • Bad, Poxy Air, Stinging Eyes, And Choking Throat
      • A Fatuus Bog Exploration
    • Contract: Woodland Beast
      • Guerrillas In The Midst
      • End #1: Death To The Scoia’tael Devils!
      • End #2: Something For Your Silence
      • End #3: Doublecross!
    • Contract: The Apiarian Phantom
      • Calling All Bounty Hunters, Trackers, And Witchers!
      • Hound Of The Half-Built House
      • The Chill Of The Chase
    • Contract: The Creature From Oxenfurt Forest
      • Wandering Hans
      • A Bit Of Armless Fun
      • Evidence Of An Archgriffin
    • Contract: Deadly Delights
      • A Manner Most Bestial
      • Sweet Smells And Sordid Strumpets
      • Being Fair To Salma Lilith: Confronting A Succubus
    • Contract: Doors Slamming Shut
      • Caveat Emptor
      • Things That Go Bump In The Cellar
      • Elemental, My Dear Witcher
    • Contract: An Elusive Thief
      • An Imp-Erfection In Market Security
      • Impish Acrobatics
      • The Doppler Effect
    • Contract: Lord Of The Wood
      • To The Woods
      • The Wrong Kind Of Wildlife
      • Tracking And Waiting
    • Contract: The Oxenfurt Drunk
      • Haven’t The Time To Clean Gutters
      • Drunk Off Your Ass On Cheap Wine
      • Tracking The Hightailing Higher Vampire
    • Contract: The White Lady
      • The Not-So Merry Widow
      • Luzi, Suffer No More
      • Dance Of The White Lady
    • Contract: Dragon
      • A Terror Straight From The Skjalds’ Tales
      • Brothers Grim
      • A Sheep In Sheep’s Clothing
    • Contract: Here Comes The Groom
      • Searching For A Thoroughbred Skirt-Chaser
      • The Mad And Dangerous Depths
    • Contract: Missing Miners
      • Serious Trouble For The Silver Ore Scavengers
      • Crushed Corpses At The Camp
      • End: What Kind O’ Monster Slayer Are Ye?
    • Contract: Missing Son
      • Seeking Adventure, Never To Return
      • Off-Guard, Then En Garde!
    • Contract: Muire D’yaeblen
      • Solving A Drowner Problem With A Silver Sword
      • In Search Of The Seafiends
      • Perfume For The Lady
    • Contract: The Phantom Of Eldberg
      • Guests Are Not Welcome
    • Witcher Contract: Skellige’s Most Wanted
      • The Odd Fellow From Faroe
      • Rock And Troll
      • A Merciful Release
      • End #1: Geralt Of Rivia: Monster Mediator Of Kaer Morhen
      • End #2: Geralt Of Rivia: Butcher Of Blaviken
    • Contract: Waylaid Transport
      • Fear No Death? Long For Fame In Ballads?
      • Finding The Nest Of A Subterranean Pest
    • Contract: Mutual Of Beauclair’s Wild Kingdom
      • Highway To The Danger Zone
      • They Call Us The Reavers
      • Path #1: The Real White Terror
      • Path #2: Out For The Count
    • Contract: Big Game Hunter
      • Wanted: The White Wolf
      • Petting The Big Cats
      • Making The Earth Move For Count Beledal
      • The Preening Peacocks
      • Epilogue: Geralt The Muse
    • Contract: Equine Phantoms
      • Go Right To The Source, And Ask The Horse
      • Roach Will Give You The Answer That You’ll Endorse
      • He’s Always On A Steady Course
      • This One’ll Talk ‘Til Her Voice Is Hoarse
    • Contract: Bovine Blues
      • Quarrying, Not Quarreling!
      • Emil And The Cow Carnage
      • Trail Ends Here. Nest’s Up There.
      • The Draconids Of Fort Ussar
    • Contract: The Tufo Monster
      • A Tufo-One Offer
      • Pomposity And Perfidy
      • Jean-Luc Out Of Luck
      • The Tectonic Terror
      • End: Back To The Bloody-Minded Bourbeau
    • Contract: Feet Cold As Ice
      • A Load Of Guff From Francois De Goff
      • Into The Grotto Of Grottore The Grotesque
      • Hot Spriggan. Cold Feet.
    • Vintner’s Contract: Dun Tynne Hillside
      • The Worms Are Turned
    • Vintner’s Contract: Rivecalme Storehouse
      • Stinks Like An Ofieri Larder
    • Vintner’s Contract: Chuchote Cave
      • Neck-Deep In Trouble! Of The Spider Kind!
    • Vintner’s Contract: Griffin-In-The-Vines
      • A Whole Lot Of Shaking Going On
    • Vintner’s Contract: Cleaning Those Hard-To-Reach Places
      • A Stone-Faced Killer
  • Treasure Hunts
    • Overview
    • Deserter Gold
    • Dirty Funds
    • Temerian Valuables
    • Grayrocks: An Unfortunate Turn Of Events
    • Grayrocks: The Things Men Do For Coin…
    • Grayrocks: Dowry
    • Grayrocks: Blood Gold
    • Grayrocks: Tough Luck
    • Grayrocks: Lost Goods
    • The Descent: Out Of The Frying Pan, Into The Fire
    • The Descent: Hidden From The World
    • Spitfire Bluff: Sunken Treasure
    • Spitfire Bluff: A Costly Mistake
    • Spitfire Bluff: Queen Zuleyka’s Treasure
    • Spitfire Bluff: A Plea Ignored
    • The Mire: Don’t Play With The Gods
    • The Mire: The Dead Have No Defense
    • The Mire: Sunken Chest
    • Grassy Knoll: Coast Of Wrecks
    • Grassy Knoll: Battlefield Loot
    • Grassy Knoll: The Cursed Chapel
    • Gustfields: A Dark Legacy
    • Gustfields: The Drakenborg Redemption
    • Gustfields:from Ofier’s Distant Shores
    • Gustfields: The Royal Air Force
    • Gustfields: The Secret Life Of Count Romilly
    • Gustfields: A Surprise Inheritance
    • Gustfields: The Sword, Famine And Perfidy
    • Gustfields: Tinker, Hunter, Soldier, Spy
    • Ard Skellig: Inheritance
    • Ard Skellig: Freya Be Praised!
    • Ard Skellig: X Marks The Spot
    • Ard Skellig: Family Fortune
    • Ard Skellig: Pearls Of The Coast
    • An Skellig: Nilfgaardian Treasure
    • Undvik: Precious Haul
    • Undvik: Ruins, Hidden Treasure, You Know…
    • Undvik: Shortcut
    • Spikeroog: Not Only Eagles Dare
    • Snidhall Isle: Unlucky’s Treasure
    • Faroe: Hidden In The Depths
    • Faroe: Ironsides’ Treasure
    • Toussaint: The Last Exploits Of Selina’s Gang
    • Toussaint: What Was This About Again?
    • Toussaint: Curse of Carnarvona
    • Toussaint: Around The World In… Eight Days
    • Toussaint: The Black Widow
    • Toussaint: The Toussaint Prison Experiment
    • Toussaint: The Suffering Of Young Francois
    • Toussaint: But Other Than That, How Did You Enjoy The Play?
    • Toussaint: The Inconstant Gardener
    • Toussaint: Applied Escapology
    • Toussaint: Filbert Always Pays His Debts
    • Toussaint: Waiting For Goe And Doh
    • Toussaint: Spoontaneous Profits!
  • Scavenger Hunts
    • Viper School Gear
      • Serpentine Steel Sword: Kolgrim’s Comeuppance
      • Serpentine Silver Sword: Cryptic Notes
    • Viper School Gear (Additional)
      • Viper School Gear: A Collector Of Vedyminaica
      • Viper School Venomous Steel Sword: Borsodi Basement Bonanza
      • Viper School Venomous Silver Sword
      • End: Witcher Viper Gear: The Serpent’s Bite
    • Griffin School Gear
      • Preamble: Maps From The Adjunct Cartographer Edwin Greloff
    • Griffin School Gear (Basic)
      • Armor, Boots, Gauntlets, And Trousers: Descent Into The Dragonslayer’s Grotto
      • Silver Sword: Precarious Climbing At Lornruk Lighthouse
      • Steel Sword: The Saga Of Witcher George
    • Griffin School Diagrams – Part 1 (Enhanced)
      • Boots (Enhanced): North Mudplough Ruins Reconnoiter
      • Trousers (Enhanced): Sifting Through The Burned Ruins
      • Steel Sword (Enhanced): Bloodshed At The Pirates’ Hideout
    • Griffin School Diagrams – Part 2 (Enhanced)
      • Armor (Enhanced): Hoarded By The Patriot Troll
      • Gauntlets (Enhanced): Guarded By The Spirits Of The Dead
      • Silver Sword (Enhanced): Exploring The Ghouls’ Nest
    • Griffin School Diagrams – Part 3 (Superior)
      • Steel Sword (Superior): Against The Elements In An Skellig
      • Armor, Boots, Gauntlets, And Trousers (Superior): Against The Odds
      • Silver Sword (Superior): Under The Elverum Lighthouse
    • Griffin School Diagrams – Part 4 (Mastercrafted)
      • Steel Sword (Mastercrafted): Abandoned In Boxholm
      • Armor, Boots, Gauntlets, And Trousers (Mastercrafted): In The Lair Of The One-Eyed King
      • Silver Sword (Mastercrafted): Amid The Ruins Of Kaer Dhu
      • End: The Griffin Warrior
    • Cat School Gear
      • Preamble: Maps From The Adjunct Mapper Adalbert Kermith
    • Cat School Gear (Basic)
      • Armor, Boots, Gauntlets, And Trousers: Novigrad’s Biggest Secret
      • Crossbow: The Resting Place Of The Flying Stag
      • Silver Sword: Walled Up Alive In Est Tayiar
      • Steel Sword: The Trial Of Witcher Kiyan Is Complete
    • Cat School Diagrams – Part 1 (Enhanced)
      • Boots (Enhanced): Trespassing In The Wyvern’s Den
      • Armor (Enhanced): Traversing The Abandoned Manor
      • Silver Sword (Enhanced): Up Into Squalor
    • Cat School Diagrams – Part 2 (Enhanced)
      • Gauntlets (Enhanced): Necrophages In The Quarry
      • Trousers (Enhanced): Hidden Alcoves In The Sewers
      • Steel Sword (Enhanced): Hiding A Haul In The Hog Hut
    • Cat School Diagrams – Part 3 (Superior)
      • Steel Sword (Superior): Assault In The Cavern
      • Armor, Boots, Gauntlets, And Trousers (Superior): Attack At The Ruins
      • Silver Sword (Superior): Carnage In The Cavern
    • Cat School Diagrams – Part 4 (Mastercrafted)
      • Steel Sword (Mastercrafted): Death From Within, Treasure Above
      • Armor, Boots, Gauntlets, And Trousers (Mastercrafted): Death From Above, Treasure Within
      • Silver Sword (Mastercrafted): Treasure Above
      • End: The Taloned Talents Of Cat School Gear
    • Bear School Gear
      • Preamble: Maps From The Adjunct Geographer Ibrahim Savi
    • Bear School Gear (Basic)
      • Armor, Boots, Gauntlets, And Trousers: Scaling Yngvar’s Fang
      • Silver Sword: Terror At Fort Etnir
      • Crossbow: In The Gloom Of Melusine’s Room
      • Steel Sword: Hunting Witcher Gerd
    • Bear School Diagrams – Part 1 (Enhanced)
      • Silver Sword (Enhanced): Into The Snow-Topped Fortress
      • Boots (Enhanced): Breaking Wind And Rocks
      • Armor (Enhanced): Banishing The Grossbart Brothers
    • Bear School Diagrams – Part 2 (Enhanced)
      • Gauntlets (Enhanced): A Lack Of Terror Near Fort Etnir
      • Steel Sword (Enhanced): Triumph Over The Pirate Horde
      • Trousers (Enhanced): Inside A Smuggler’s Cove
    • Bear School Diagrams – Part 3 (Superior)
      • Armor, Boots, Gauntlets, And Trousers (Superior): Quarry Exploration
      • Steel Sword (Superior): Braving The Elements
      • Silver Sword (Superior): Illusions In The Fog
    • Bear School Diagrams – Part 4 (Mastercrafted)
      • Steel Sword (Mastercrafted): Into The Bear Cave
      • Armor, Boots, Gauntlets, And Trousers (Mastercrafted): Battle At The Bastion
      • Silver Sword (Mastercrafted): Mangling Drowners In The Mire
      • End: The Ferocity Of Bear School Gear
    • Wolf School Gear
      • Preamble: Notes From The Eponymous Hieronymus
    • Wolf School Gear (Basic)
      • Armor, Boots, Gauntlets, And Trousers: The Last Signal
      • Steel Sword: The Last Bastion
      • Silver Sword: The Last Watchtower
    • Wolf School Gear Upgrade Diagrams – Part 1 (Enhanced)
      • Silver Sword (Enhanced): Deep Down The Baron’s Well
      • Boots (Enhanced): At The River’s Edge, Below The Marsh
      • Armor (Enhanced): Below The Folly, Into The Lake
    • Wolf School Gear Upgrade Diagrams – Part 2 (Enhanced)
      • Gauntlets (Advanced): Entering The Forktail’s Lair
      • Trousers (Advanced): Below The Rippling Waters
      • Steel Sword (Advanced): Return To The Watchtower
    • Wolf School Gear Upgrade Diagrams – Part 3 (Superior)
      • Armor (Superior): Raiding The Harpies’ Nest
      • Steel Sword (Superior): Through The Fumes In The Ice Troll’s Fort
      • Silver Sword (Superior): Nestled In The Barrow’s Alcove
    • Wolf School Gear Upgrade Diagrams – Part 4 (Superior)
      • Gauntlets (Superior): Wrath Of The Earth Elemental
      • Boots (Superior): Exploring Berengar’s Cave
      • Trousers (Superior): Cave Of The Trials Of The Grasses
    • Wolf School Gear Upgrade Diagrams – Part 5 (Mastercrafted)
      • Steel Sword (Mastercrafted): Shipwreck Of The Southern Peninsula
      • Armor (Mastercrafted): The Offering At The Elven Ruins
      • Silver Sword (Mastercrafted): The Fiend Of Kimbolt Way
    • Wolf School Gear Upgrade Diagrams – Part 6 (Mastercrafted)
      • Gauntlets (Mastercrafted): Derelict Castle, Deviant Fiend
      • Boots (Mastercrafted): The Lost Village Of Undvik
      • Trousers (Mastercrafted): On The Lookout At The Old Watchtower
      • End: The Wolven Warrior
    • Master Master Master Master!
      • A Lazare Forge Attitude
      • Grandmaster Lafargue And The Furious Forge
    • Grandmaster Griffin Gear
      • On The Trail Of Witcher Jerome
      • A Battle For The Ages At Mont Crane Castle
      • Jerome Moreau’s Prison
      • End: The Grand Griffin Warrior
    • Grandmaster Feline Gear
      • Out For The Count, Down For The Clerk
      • Bandits’ Lament At Arthach Palace
      • Forcing Back Foliage In The Pits Of Brume
      • End: The Grand Feline Warrior
    • Grandmaster Wolven Gear
      • Here Lies Our Father. He Died So Others May Live.
      • Here Lies Our Witcher. He Died When A Rock Fell On Him.
      • End: The Grand Wolven Warrior
    • Grandmaster Ursine Gear
      • Undermining The Peasants Of Flovive
      • Witcher Junod’s Final Jaunt
      • End: The Grand Ursine Warrior
    • Grandmaster Manticore Gear
      • Pilgrimage At Bastoy Prison Ruins
      • A Hope And A Prayer
      • This Beggar’s Belief
      • A Murky Delve: Trials At The Hidden Chapel
      • The Last Cleansing Of Witcher Merten
      • End: The Manticore Warrior
  • Appendices and Compendiums
    • Overview
    • Bestiary
      • A Witcher’s Guide To Killing Monsters
      • Bestiary Legend
      • Humanoids
      • Beasts
      • Cursed Ones
      • Draconids
      • Elementa
      • Hybrids
      • Insectoids
      • Necrophages
      • Ogroids
      • Relicts
      • Specters
      • Vampires
      • Special Battles And Entities
      • Special Battles And Entities: Hearts Of Stone
      • Special Battles And Entities: Blood And Wine
    • Places Of Power
      • Overview
      • Places Of Power
      • White Orchard
      • Velen (No Man’s Land)
      • Novigrad
      • Skellige
      • Kaer Morhen
      • Other Worlds
      • Toussaint
    • Carnal Knowledge
      • Locations
    • Achievements And Trophies
      • List of Achievements and Trophies
  • Inventory Data
    • Introduction to a Witcher's Tools
    • Item Data
    • Shop Items
    • Shop Locations
    • Item Locations
    • Alchemy
    • Armor
      • Armor
      • Gloves
      • Pants
      • Boots
    • Armor (Crafted)
      • Crafted Armor
      • Crafted Gloves
      • Crafted Pants
      • Crafted Boots
    • Bolts
    • Bombs
    • Books
    • Crossbows
    • Crafting Elements
      • Common Materials
      • Crating Materials
      • Metals and Alloys
      • Monster Remains
      • Miscellaneous
      • Clutter
      • Leather, Hides and Pelts
      • Chitin Scale
      • Precious Gems
      • Jewelry
    • Diagrams
      • Crafting Component Diagrams
      • Ranged Weapon Diagrams
      • Repair Kit Diagrams
      • Crafted Steel Weapon Diagrams
      • Crafted Silver Weapon Diagrams
      • Crafted Steel Relic Weapon Diagrams
      • Crafted Silver Relic Weapon Diagrams
      • Crafted Armor Diagrams
      • Runestone Diagrams
      • Glyph Diagrams
      • Runeword Diagrams
      • Episode One Diagrams
      • Episode Two Diagrams
    • Decoctions
    • Dyes
    • Foods
    • Glyphs
    • Herbs
    • Horse
    • Monsters
    • Mutagens
    • Oils
    • Potions
    • Runestones
    • Runewords and Glyphwords
    • Trophies
    • Steel and Silver Swords
    • Relic Weapons
    • Crafted Weapons
  • Credits
    • Game Credits
    • eGuide Credits

The Witcher 3: Wild Hunt The Complete Edition Guide › Appendices and Compendiums › Bestiary

Insectoids

The varieties of insectoid described here are notorious for the terror they have wrought upon unsuspecting humans and nonhumans across the land. The Arachasae are regular contracts for Witchers, due to their propensity for blending into a forest and preying on travelers, farmers, and the animals they tend to. Arachnomorphs increase the fear those have for a simple spider, now one hundred times the size. Giant Centipedtes have mandibles that can crush a goose. Kikimores are armored cave-dwelling monsters whose eggs must be destroyed. Endrega are the worst of the lot, possessing massive size and strength, and worse yet, organization.

ARACHASAE

ARACHASAE, ARMORED

Arachase Danger Alert

Frequency

Arachase, Armored Danger Alert

Frequency

At first glance, a stationary Arachas often looks like a part of the forest undergrowth, a fact it uses to deadly advantage when hunting. An armored Arachas is a true behemoth, using its enormous mass to knock over and trample its victims, before devouring their crushed remains.

Loot: Arachas eyes, Arachas venom, Chitin scale,Arachas mutagen

Sub-Species or Named Variants: Arachas, Armored Arachas

Environments: Arachasae stalk the caves and forests throughout the known world. Velen in particular has seen dangerous nests of this species take up residence in recent years.

Specific Encounter (Armored Arachasae): Guarded Treasure just north of the Cavern, in Gustfields (northeast of Novigrad City).

Vulnerable Against
Enemy Attacks

Powerful pincers, a maw filled with razor-sharp teeth and venom glands packed with deadly toxins constitute the Arachas’ deadly arsenal. Since people and farm animals make up an important part of these creatures’ diet, contracts on Arachasae in turn constitute an important source of Witcher coin.

An Arachas’ only weakness is its soft, sensitive abdomen. Some Arachasae hide this under hollow tree stumps, while other, “armored” varieties exist which have grown a thick carapace that covers all the more delicate parts of their bodies. These usually protect the lesser Arachasae in their nests, and are tougher and larger than their otherwise identical Worker brethren.

(Jump and) Lashing Foreclaws: In close combat an Arachas is brutal and fast, its sharp foreclaws lashing out at incredible speeds, sometimes after it leaps to close the distance. Skilled Witchers can actually parry these strikes and temporarily stun them.

Rearing Bite: If both forelegs are raised and its mouth is exposed, the Arachas strikes with such force that no man, or Witcher, alive can hope to stop it. This happens with such speed that the attack may still strike true even if the victim knows it’s coming. A dodge or roll is the safest option here.

Venomous Bite: Golden Oriole is a must against all insectoids. Bites from an Arachas are inherently poisonous.

The Best Battle Tactics

Once provoked, Arachasae of both varieties quickly attempt to close the gap between them and their prey, either by skittering across the ground, leaping at their victim, or by spitting a sticky secretion. Fortunately, Arachas Workers have minimal defenses to you just wading in with two or three quick attacks, and are usually of minimal threat (unless encountered in groups).

Yrden can slow Arachasae down just enough that melee combat is made simpler. Aard also causes the creature to drop for a second, allowing some follow-up strikes. Good bolts for a crossbow can be of great help against Arachasae, particularly when they open their mouths wide.

The armored variety of Arachasae can resist sword strikes even more than the other species. The carapace surrounding their abdomens are particularly problematic. Fortunately, all of the beast’s attacks can be parried or countered, even if you’re being attacked from the sides. Simply beware that their attacks are poisonous (so swigging down decoctions can quickly cause your toxicity levels to spike). Quicken your slaughter of any Arachas by employing weapons with armor-piercing capabilities.

ARACHASAE, VENOMOUS

ARACHASAE, VENOMOUS Danger Alert

Frequency

Harrasi Danger Alert

Frequency

hough all Arachasae are highly venomous, this breed produces an especially strong toxin.

Loot: Endrega chitin plates, Endrega heart, Glyphs, Endrega embryo, Mutagens, Venom extract, Chitin scale

Sub-Species or Named Variants: Venomous Arachas, Harrisi

Environments: Venomous Arachasae, like other members of the species, favor caves or forests.

Specific Encounter (Arachas, Venomous Arachas): Hermit’s Cave, southwest of Harviken, on the isle of Faroe (Skellige)

Specific Encounter (Harrasi): Contract: Missing Brother (see page 509).

Vulnerable Against
Enemy Attacks

The named Arachasae (known as Harrasi), is a toughened variant of the usual Venomous Arachasae you encounter.

Venomous Arachasae produce colossal amounts of this toxin and deploy it during combat in many ways. Before striking, a venomous Arachas will cover its pincers and teeth with a thick coating of this deadly liquid. It will then squirt the venom at its to its opponent to weaken it, and once locked in direct combat, will continue spraying the noxious ooze all around itself, meaning every breath brings its victim closer to death.

(Jump to) Lashing Foreclaws: In close combat an Arachas is brutal and fast, its sharp foreclaws lashing out at incredible speeds (sometimes after a jumping charge to close the distance). Skilled Witchers can actually parry these strikes and temporarily stun them.

Rearing Bite: If both forelegs are raised and its mouth is exposed, the Arachas strikes with such force that no man, or Witcher, alive can hope to stop it. This happens with such speed that the attack may still strike true even if the victim knows it’s coming. A dodge or roll is the safest option here.

Webbed Spittle: The Arachas, when it spots you from a distance, may unravel a large stringy ball of webbed spittle that coats you, and drags you to its mouth maw. A dodge or roll prevents this.

Poisonous Spittle: The Arachas can gob a large horizontal fan of poisonous spittle, this is highly dangerous if you aren’t prepared to react to venom, though it can be rolled under if you’re quick enough.

Poison Cloud: If you’re attacking or close to the Venomous Arachas, it sometimes deflates the giant poison sac on its back, clouding the area around it in thick poison. This is obviously detrimental to your health, so utilize Golden Oriole, have a great toxicity constitution, and roll or dodge when you see the sac puff up before it deflates.

Poisonous Bite and Clouds: Bites from an Arachas are inherently poisonous, but the additional poisonous clouds and sprays make these variants very dangerous to the unprepared.

Venomous Arachasae usually have additional drones to help guard it, usually Arachasae but sometimes Endrega.

The Best Battle Tactics

Like other members of this species, venomous Arachasae use prehensile feelers to grab and immobilize their prey. When attempting to fight such a creature a Witcher should drink Golden Oriole, which will reduce his body’s vulnerability to poison, and then attack from a safe distance with crossbow or bombs before dealing the finishing blows with a silver sword enhanced with a coating of insectoid oil.

The poison a venomous Arachas secretes during combat is so toxic, simply breathing the fumes around it is enough to kill the average man and threaten the life of a Witcher. Therefore, fighting this variety of Arachasae up close requires Golden Oriole.

Venomous Arachasae are best engaged from afar, leveraging bombs and the highest quality crossbow bolts to weaken the threat. Engage with a silver sword only when the gas sac on the back of the Arachas is emptied to avoid a spray of poison. They’re also fond of spitting venom at distant targets. Otherwise, employ the same techniques utilized during Arachas and Armored Arachas combat, with Yrden to slow the beast down, and Igni to set it ablaze, which can cause it to struggle temporarily. Quicken your slaughter of any Arachas by employing weapons with armor-piercing capabilities.

ARACHNOMORPHS

ARACHNOMORPHS COLOSSI

ARACHNOMORPHS Danger Alert (groups)

Frequency

ARACHNOMORPHS COLOSSI Danger Alert (groups)

Frequency

Arachnomorphs, as distant, post-Conjunction cousins of common spiders, strongly prefer deep, dark caves and unfrequented sodden swamps.

Loot: Monster Blood; Monster Hair; Monster heart; Venom extract; Chitnous shell; Lesser Green Mutagen, Lesser Blue Mutagen; Lesser Glyph (Colossi only).

Sub-Species or Named Variants: Arachnomorph, Arachnomorph Colossi

Environments: Discovered in subterranean, and usually soggy cave systems underneath the farmlands, woods, and hills of Gustfields, in northeast Novigrad.

Specific Encounter (Arachnomorphs and Colossi): Bloodrot Pit (unmarked cave), southeast of Hunter’s Cottage in Gustfields.

Vulnerable Against
Enemy Attacks (Arachnomorphs)

Arachnomorphs rely primarily on their speed and their superior numbers when encountered in a group. Arachnomorphs are almost impossible to catch up to. They usually attempt to surround you, and as soon as one Arachnomorph manages to entangle you with its web attack, the others quickly move in to cause you harm as you struggle.

Ranged Web Spittle (Ranged): Projectiles of disgusting, sticky web are spat from the central maw, and can entangle you, causing you to become temporarily immobilized. React with some swift dodging or rolling to prevent becoming incapacitated. While entangled, enemy attacks can still be parried; just hold down the parry button while caught in the web.

Bite and Pounce (Melee): Swift knocks with their front legs, or quick darting bites and butting are normally inflicted when you’re entangled, or when this foe is out of your viewing range (if you’re surrounded, expect these attacks from behind). Parry or dodge and roll to avoid these.

Retreat: An Arachnomorph can move more quickly than you and uses this to aggravate you into charging after it as it dashes backward, allowing others in the group to aim their sticky webs at you. Be patient and less aggressive so you don’t fall for this trick more than once!

The Best Battle Tactics (Arachnomorphs)

When facing down these overgrown spiders, three types of attack should be at the forefront of your aggressive tendencies: Yrden, freezing attacks, and burning. An Arachnomorph affected by Yrden will be completely paralyzed, and applying freezing (via imbued weapons or bombs like Northern Wind) or burning (via Igni, bombs, or items) to a spider will slow or stop it long enough for you to reach it. Additionally, an Arachnomorph that has taken damage will be stunned long enough for you to continue attacking it.

Arachnomorphs will attempt to surround you, always keep their distance unless they are attacking, and are quick enough to keep out of your attack range when being chased. Use signs (Aard, Axii, or Igni) or bombs (that freeze or burn) to stun or stop the Arachnomorphs and allow them to be attacked. Once an Arachnomorph is attacked, press home the advantage; continue attacking it as foe is stunned. During this time other Arachnomorphs will continue to surround and attempt to entangle you.

Enemy Attacks (Arachnomorph Colossi)

Accompanied by regular sized Arachnomorphs, larger colonies of these creatures are ruled by an immense Colossi variant. Its lunging attack can cover large distances, it isn’t as easily stunned, has a large vitality pool and increased damage. It is also much more aggressive; almost eager to scuttle and attack you! In addition to attacks that a regular Arachnomorph can attempt, a Colossi has the following:

Lunge (Ranged): An impressive lunge from mid-distance, usually attempted by this foe when you’re entangled. It hits hard, and should be parried.

Quick Combo (Melee): Many swift biting or mauling attacks in a row at close range, which can knock you down. Parry these or dodge them.

The Best Battle Tactics (Arachnomorph Colossi)

After taking care of the smaller Arachnomorphs, you should focus on stunning then damaging the colossi. Focus on stunning this gigantic foe with Axii or Igni when you’re close enough. Slow it down with Yrden beforehand. The stun won’t last as long on this large specimen, so step in quickly, deal as much damage as you can before it counterattacks and skitters away. Forcing the Arachnomorph against a wall helps keep it close enough to more easily stun, then attack the monster. Always be ready to dodge out of the way of its lunging attack then quickly dart in to inflict some damage yourself before the Arachnomorph runs away again. It shall soon yield!

ENDREGA DRONES

Danger Alert (groups)

Frequency

Endrega males (called ‘drones’) are gluttonous creatures whose only aim in life is to eat, fight and reproduce. Yet when venturing outside their nests, these aggressive hunters attack any and every creature they come across.

Loot: Endrega heart, Endrega chitin plates, Venom extract, Chitin scale

Sub-Species or Named Variants: Endrega Drone

Environments: Found in or around caves or abandoned structures across Velen and Skellige. Nests can be found in caves or secluded forested regions, typically within reasonable distance of potential food sources.

Specific Encounter (Drones): Hermit’s Cave, southwest of Harviken, on the isle of Faroe (Skellige), with a Venomous Arachas.

Vulnerable Against
Enemy Attacks

Drones are easy to identify thanks to their distinctive, cone-shaped abdomens. Unlike other Endregas, they can attack from a distance, sending out volleys of poisoned quills. As with all of their kind, bleeding has no effect on them and insectoid oil does them great harm.

Poisoned Quills Volley (Ranged): A launch of poisoned dart-like quills that can damage as well as raise your toxicity to unsafe levels. Quen or dodging, or closing the gap so Drones are forced to attempt melee attacks, is the best course of action.

(Jump and) Lashing Pincers: Sharp mandibles lash out at incredible speeds, sometimes after it leaps to close the distance. Skilled Witchers can actually parry these strikes and temporarily stun them.

Rearing Bite: A dodge or roll is the safest option when an Endrega rises up and quickly launches forward with a pincer or biting maneuver.

Immunity to Bleeding: This creature ignores any additional bleeding damage your attacks may usually inflict.

The Best Battle Tactics

Endrega drones can shoot poisoned quills at distant targets from their abdomens, or attack with their pincers. Golden Oriole can neutralize the poison and prevent aggravated damage from the wounds. Drones are extremely aggressive and territorial. Once they get close, they try to stay close. If multiple drones are present, Northern Wind bombs can halt one or two of the beasts, giving you a moment to regain control of the situation. Yrden is also useful at containing drones.

Endrega do not bleed as profusely as men and Witchers do. It takes several good swings to crack their natural armor.

ENDREGA WARRIORS

Danger Alert (groups)

Frequency

When confronting more dangerous foes, Endrega colonies unleash their larger, stronger members—the so-called Warriors. This caste lives only to fight, and gets ample opportunity to do so while defending the colony’s borders or conquering new territory.

Loot: Endrega heart, Endrega chitin plates, Venom extract, Chitin scale

Sub-Species or Named Variants: Endrega Warrior

Environments: Found in or around caves or abandoned structures across Velen and Skellige. Nests can be found in caves or secluded forested regions, typically within reasonable distance of potential food sources.

Specific Encounter (Warriors): Faroe isle, southeast of Trottheim, in Skellige.

Vulnerable Against
Enemy Attacks

An Endrega Warrior’s main weapon is its long tail, which is tipped with a club-like growth and spiked with venomous quills. Powerful abdominal muscles allow it to swing this tail with enough force to kill most lesser opponents in one blow. Endrega Warriors also use their mass and strength as a weapon by charging their opponents in an attempt to knock them over. As invertebrates with sectioned carapaces, Endrega Warriors do not bleed profusely, yet recoil in great pain when hit with a blade coated in insectoid oil.

Tail Lash: The Endrega Warrior spins around, whipping its tail into you; unless you quickly dodge or parry you face heavy damage and a chance to be poisoned.

(Charge and) Lashing Pincers: Sharp mandibles lash out at incredible speeds, sometimes after it leaps to close the distance. Skilled Witchers can actually parry these strikes and temporarily stun them.

Rearing Pincer Snap or Bite: A dodge or roll is the safest option when an Endrega rises up and quickly launches forward with a pincer or biting maneuver.

Immunity to Bleeding: This creature ignores any additional bleeding damage your attacks may usually inflict.

The Best Battle Tactics

Warriors are as vicious as Endrega Drones, with the added danger in the form of their poison barbed tail. The tail can counter a Witcher’s swordplay with ease, and Warriors are known to advance on an enemy with the tail first. As with other Endrega, the Warrior strain can strike quickly with its jaws and forelegs. It can also charge headlong into the enemy in an attempt to knock them off balance. Slow them down considerably using Yrden, then drop Northern Wind bombs or follow up with oil-coated swordplay.

ENDREGA WORKERS

Danger Alert (groups)

Frequency

Workers are the most frequently encountered caste of Endrega. Within the colony their duty lies in building nests and cocoons, acquiring food and caring for eggs and larvae. When threatened they summon Warriors to aid them, yet if forced to defend themselves they will—and do so surprisingly well.

Loot: Endrega embryo, Endrega heart, Venom extract, Chitin scale

Sub-Species or Named Variants: Endrega Worker

Environments: Found in or around caves or abandoned structures across Velen and Skellige. Nests can be found in caves or secluded forested regions, typically within reasonable distance of potential food sources.

Specific Encounter (Workers): Two nests can be found in thee wooded Monster Nests northeast of Ursten (Novigrad).

Vulnerable Against
Enemy Attacks

Endrega Workers are most often found traveling in groups of half-dozen or more members. They move slowly, yet when attacking, they are capable of covering the distance to their victim in the blink of an eye. Like all of their kind, Endrega Workers are highly venomous. Their usual tactic is to surround their enemy and attack him from several sides at once. Like all insectoids they do not suffer particularly from bleeding, yet are caused great harm by insectoid oil.

Acid Spew: From a distance of several paces, a stream of revolting acidic bile is forced at the target, which is damaging and poisonous. A dodge or roll avoids this spittle.

(Charge and) Lashing Pincers: Sharp mandibles lash out at incredible speeds, sometimes after it leaps to close the distance. Skilled Witchers can actually parry these strikes and temporarily stun them.

Rearing Pincer Snap or Bite (Poison): A dodge or roll is the safest option when an Endrega rises up and quickly launches forward with a pincer or biting maneuver. Any biting is toxic.

Immunity to Bleeding: This creature ignores any additional bleeding damage your attacks may usually inflict.

The Best Battle Tactics

The pincers and forearms of a Worker are venomous, but they can be parried to open the Worker up to further attacks. Workers can be surprisingly troublesome to inexperienced Witchers, thanks to the speed with which they can use their claws. Sidestep their initial attacks to bring their flanks within reach. Slow them with Yrden, or attempt Aard or Igni to stun and damage them and fend off groups at a time.

You may also find yourself close to an Endrega hive, with numerous egg sacks to destroy. Aard or Igni are your best methods here.

GIANT CENTIPEDES & PALE WIDOWS

Giant Centipedes Danger Alert

Frequency

Pale Widows Danger Alert

Frequency

Giant Centipedes are enormous, insect-like monsters which can be found in many places in the world, but are particularly common in the lands (or more precisely, under the lands) of Toussaint. There they often dwell in close comity with Shaelmaars; Giant Centipedes feed on the small creatures which eat Shaelmaar dung. A rare variety of Giant Centipede dwells in underground lairs and owes its name to its unusual, pale white coloring.

Loot: Chitinous shell, Monster blood, Monster tooth, Monster heart, Giant Centipede discharge, Giant Centipede mandible, mutagen, Monster carapace

Sub-Species or Named Variants: Giant Centipede, Pale Widow

Environments: Vineyards, wooded areas, and underground cavern complexes throughout Toussaint.

Specific Encounter (Giant Centipedes): Monster nests just southwest of Astre Castle Ruins (west Toussaint).

Specific Encounter (Pale Widows): Secondary Quest: Turn to Face the Strange (see page 476).

Vulnerable Against
Enemy Attacks

Giant Centipedes: These are dynamic and fast enemies, commonly occurring throughout the Duchy of Toussaint. Hard, chitinous armor covers nearly the entire body of a Giant Centipede. Sticking out from under this carapace are rows of hooked limbs. Giant Centipedes are able to bury into the ground with shocking speed, only to then appear back on the surface in another place. Once they select a target, they will circle it determinedly, trying to get close enough to deliver a blow. They attack primarily with their powerful mandibles, but they also possess glands allowing them to spew acid.

Pale Widows: Some scholars raise Pale Widow Giant Centipedes in laboratory conditions for the properties of their albumen, which makes an excellent base for the brewing of mutagenic potions. In all respects, they offer a similar, but slightly more challenging fight, as they are a little tougher than the more common Giant Centipede.

Sweep Attack (Melee): A wide arc slash with whole body; parry or dodge this, and expect to be staggered.

Mandible Attack (Melee): A basic biting attack performed directly at an opponent. Expect to be wounded and poisoned if struck by this. Parry or dodge to prevent it.

Burrowing and Emerging: After submerging, the Centipede emerges directly under you, dealing damage with a possible knockdown. Watch for the mound of dirt that precedes its emergence and stun it with Yrden when it appears. Aside from burrowing and emerging in different positions, this foe is stationary.

Toxic Spit (Ranged): At medium or far range, the Centipede spits toxic fluid at you, poisoning you and and dealing small amount of damage. If it misses, the toxin leaves a small poisonous cloud that disappears after a short time. Step into it, and your toxicity level rises.

Leaping Attack (Ranged): At medium range, this monster jumps from it’s current position toward you, before hiding underground at your position, ready to emerge.

Defensive Posture: Try attacking its back, and it parries every physical sword attack due to its hardened armor. If struck two or more times, it coils up. After some time, it performs its unrolling attack.

Unrolling Attack (Counterattack): If you strike this foe after it has emerged and while it is in a coiled defensive position, it quickly unrolls with a wide arcing slash that deals damage and knocks you down. So don’t attack it when you see it rolled up.

Resistances: This foe is resistant to poison and to physical attacks aimed at its back.

The Best Battle Tactics

Planning the slaying of these oversized worms takes patience, considering their ability to burrow and their toxic nature. The best tactic is to set up Yrden in the place where the Centipede is going to emerge from. When it bursts from the earth (usually where you were standing), it becomes paralyzed for a few seconds (within your Yrden spell), allowing you to inflict damage.

It also submerges after being struck by Igni, Aard, or Axil, allowing you to coax it into a burrowing maneuver, before setting an Yrden trap under your feet, before it emerges. You can also employ a more standard attack pattern of hitting the Centipede until it rolls up, before avoiding the counterattack, but it is hard and takes a long time, and the beast’s counterattack has a wide and long attack range.

KIKIMORE WARRIORS

Danger Alert

Frequency

Kikimore Warriors defend their nests from trespassers. They attack somewhat slower than Kikimore Workers. They are able to spew streams of caustic venom a great distance and leap to attack.

Loot: Chitinous shell, Kikimore discharge, Monster carapace, Monster heart, Monster pincer, Green mutagens

Sub-Species or Named Variants: Kikimore Warrior

Environments: Warriors are only found in swamps or cave systems that support multiple Workers, which they control.

Specific Encounter (Workers and Warriors): The Monster Den south of Dun Tynne Castle, and southwest of Dun Tynne Hillside.

Vulnerable Against
Enemy Attacks

They are covered with thick, hard armor which easily deflects blows from even the sharpest sword. Kikimore Warriors are protected by swarms of Workers which obey their orders until they are themselves eradicated.

Attacking Movement and Defenses: Warriors are slower than their smaller Worker brethren, but have a high armor and vitality. They are herd creatures, and should be tackled in the same way as Endregas. They can sidestep, but mostly head straight for you and engage you with melee strikes. If you strike one a few times, it starts to attack with ferocity that usually forces you to retreat.

Jump and Melee Mandible Strike: Expect quick pincer attacks from the front mandibles of a Kikimore Warrior. This damages you (sometimes significantly compared to a Worker’s pincers), and usually poisons you. Sometimes the Warrior leaps at you before extending pincers. Parry or dodge to avoid being struck (timing your counter or dodge just as the creature begins to jut forward), and back away from any residual poison.

Acid Vomit: An unpleasant frontal secretion coats you in poisonous bile, which increases your toxicity, and should be dodged or rolled away from.

Push Back (Counterattack): If struck multiple times, expect a Warrior to push you back with front pincers, countering your subsequent sword attacks, and allowing others in the group an easier time when striking you. Nimble stepping in and out of combat negates this.

Resistances: They are completely immune to the effects of the Axii Sign.

The Best Battle Tactics

When grouped with Workers, the smaller specimens tend to crowd and prevent you from attacking the Warriors, as well as attempting their burrowing tactics. Clear a path and slay the Warriors to prevent the Workers’ more potent burrowing tactics from occurring. The strategies you used to slay Endrega come into play here. Obviously, crippling the Workers’ main burrowing attack by slaughtering any Warriors first, using Igni and armor-piercing weaponry to get the job done. They are vulnerable to fire (from Igni as well as weapons, bombs, or bolts), as well as oils and bombs that harm all insectoids.

KIKIMORE WORKERS

Danger Alert (groups)

Frequency

A single Kikimore Worker can be easily killed by even a child. It is rare indeed, however, to come across an isolated individual, for Kikimore Workers usual move in groups of a few to a dozen or so members. The only defense against a swarm of Kikimores available to a normal person is to flee. And not even that is guaranteed.

Loot: Kikimore discharge, Monster carapace, Monster heart, Monster pincer, Green mutagens

Sub-Species or Named Variants: Kikimore Worker

Environments: Workers can be found either in caves or occasionally infesting swamps and vineyards across Toussaint. Nests are also encountered, but very rarely, along with three or more of these scuttling creatures. Larger groups are controlled by Kikimore Warriors.

Specific Encounter (Workers and Nest): The Vineyard infestation south of Dun Tynne Castle.

Vulnerable Against
Enemy Attacks

Kikimores form colonies, making them similar to communal insects such as ants. Kikimore Workers take care of hunting food and bringing it back to the nest, while Kikimore Warriors defend the nest against attackers. Kikimore Workers listen to orders given by Kikimore Warriors. Eliminate the Warrior guiding a swarm, however, and the Workers will disperse and cease digging. Kikimore Workers are nimbler and quicker than Warriors, but far less hardy and vicious in battle.

Burrow and Jump Attack: When grouped with a Kikimore Warrior, the Workers constantly burrow under the terrain, impervious to Signs, and move toward you in a straight line before emerging with a jumping attack. Then they burrow again. Kill the Warrior, and the Workers do not perform this move, switching to melee attacks only.

Attacking Movement and Defenses: When on the ground, Kikimore Workers move in swarms, can sidestep, but mostly head straight for you and engage you with melee strikes. If you strike one a few times, it starts to attack with ferocity that usually forces you to retreat.

Mandible Strike: Expect quick snipping attacks from the front mandibles of a Kikimore Worker. This damages you (but not as significantly as a Warrior’s pincers), and usually poisons you. Parry or dodge to avoid being struck, and back away from any residual poison.

Resistances: They show complete immunity to the Axii Sign, and when they dig tunnels, they are invulnerable to all the other Signs as well. Poison also does them no harm.

The Best Battle Tactics

Quicken your slaughter of either Kikimore variant by employing weapons with armor-piercing capabilities. A good method for fighting them is to use the Igni Sign to temporarily immolate and immobilize them, as well as oils and bombs meant to damage insectoids. The tactics you used to slay Endrega come into play here. Obviously, crippling the Workers’ main burrowing attack by slaughtering any Warriors first is a sound tactic.

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