Objectives
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After your successful laundry work, three prisoners walk into the chamber, closing the door behind you. They seem familiar; and once they start taunting you about saving the Bootblack Boy, you remember they were the trio of dock workers you fought when you first visited the shoe-shiner. After Handsome Jacques reveals his more slippery nature, you’re faced with this angry trio to deal with. You can:
- Challenge them to “show you what they’ve got,” or choose the optional conversation; both lead to a swift pummeling.
- (Axii) Affect one of the dock worker’s minds. Unfortunately, one of the other thugs realizes your witchery, and a peaceful solution isn’t available.
You must fend off the three Prisoner assailants with your laundry stick (two if you used Axii on one of them), while they wield washboards. This shouldn’t be too taxing, as you can use Signs if you wish.