Objectives
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Back at the supervisor’s building, you’re waved inside, after which Lambert’s hot head starts to boil while speaking with the supervisor, as he shouts about “Jan Karadin”. Even if you urge Lambert to calm down, he starts a ruckus, and you’re forced to defend yourself.
Slay the three guards attempting to jail you, then return to Lambert. Lund is more fearful, revealing Karadin has disappeared, and he only knows where Vienne is (whoever they are). Apparently, she drinks at the Seven Cats Inn. Lambert is zealous with his blade now, dropping Lund in a bloody heap. Time to flee!
Objectives
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Head northeast, out of the supervisor’s building, before running from Novigrad, moving southeast along the far side of the Pontar river, until you reach the watering hole known as the Seven Cats Inn. You force Lambert to tell you what is going on. Choose the long or short version of it. He tells you about his friend Aiden (a Witcher from the School of the Cat), who he slew monsters with. After Aiden took a contract to lift a curse off a duke’s daughter, a band of assassins ambushed and murdered Aiden, not happy with the curse being removed. Lund was one of the assassins. Their leader? Jan Karadin.
Vienne, a Scoia’tael in the service of Karadin, is half-drunk within the inn. After some persuasion (threats or offers to buy her a beer), she lists the others in Karadin’s group—Selyse, Hammond, and Lund. But they’ve scattered. Feel free to ask her more about Selyse and Hammond, and that you need to contact them. Gather as much information as you can, for the conversation takes a turn for the worse as Vienne calls upon her brethren to kill you.
Use polite conversation to end the chat without blood being shed.
Or choose violence; three elves and Vienne must be cut down.
Afterwards, it is agreed that Lambert heads to find Selyse, while you search Skellige for Hammond. You’ll meet back at the Nowhere Inn (in Novigrad).