Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Quest Walkthrough: Act I (Velen) Main Quest: Family Matters (Part 2)

Death to the Botchling: A Ritual at Wolven Glade

Objectives:

  • Follow the pellar.
  • Prepare for the ritual and light the fires (3).
  • Relight the fires in the braziers if they go out during the ritual (3).

Set off to find the pellar, at his previously-visited hut near Blackbough. Speak to him and convince him to perform a small ritual, deep within the woods to the north. Follow the pellar through this forest, removing any threats of wolves along the way. You reach the ancient circle of rocks—known to the locals as Wolven Glade—after speaking with the pellar about Vserad, the old lord of these lands. You are instructed to prepare for the ritual by lighting three brazier fires. Before the last one is lit (use Igni), you should meditate and prepare for a fraught battle to come. Do not come to the Wolven Glade unprepared!

The pellar daubs his face with botchling blood, and begins prophesying. As the winds whip up, and a flock of crows appear at each brazier in turn, their beating wings snuff the fires out. This creates a breach in the light through which wraiths can enter the circle and attack you! Relight these fires immediately, keeping a constant watch on all three of them. When one fire goes out, the longer you take to relight it, the greater the chances there is of more crows appearing to snuff out the next light, summoning more wraiths.

Every time the braziers are fully lit, the pellar continues his prophecy. Once his seering is complete, no more wraiths enter the circle, so finish any remaining ones off. Expect to light the braziers three times. Fortunately, at the end of the ritual, the pellar speaks about a fisherman named Voytek, who apparently knows the whereabouts of Tamara and Anna. Afterwards, you can decide on the following:

Walk the pellar back through the woods to his hut, to acquire his gratitude and a small reward.

Tell the old man to traipse back to his hut on his own.

With your new found knowledge about Voytek, you can simply ride to the fisherman’s hut.