Objectives
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Head up the steps to reach the start of the path. Run forward, over the wooden bridge, and leap the gap before slaying a siren. Wait for two more and defeat them as well. Coax them over with Axii or crossbow bolts. Then move right along the path, leap a gap, and make a tight left turn as you climb up and onto the natural rock bridge. Now dash across the moss.
From the mossy bridge, leap and grab the ledge. Pull yourself up, and make a series of sharp switchback turns as you zig-zag up the mountain trail. Leap the gaps and pass by two tattered flags showing your progress. Continue west along the trail which flattens out slightly, and leap the gaps along the slope, after sliding down a little. When you can’t continue, look left, and perform a series of climbing moves up the stone ledges of the ruined castle battlements above you, in a counterclockwise pattern.
Save your progress and, as the mists descend, make a large leap across the gap and another along this treacherous upper path, and slow as you spot a strange old man sitting by a door. He doesn’t rate your chances. Ignore the door he sits by, and continue along the outer ledge, leaping again and ascending further. Leap a broken bridge with adeptness. Turn back and leap again, and after a final climb, you reach the zenith of Mount Aardeklove.
Now you’re at the top of the peak, you must fight any harpies before you find evidence to support your dexterity. Rummage around the base of the totem marker, and discover the following token (amongst other items and a treasure chest). Then examine the Place of Power and gather an additional Ability Point before descending. Your descent involves either of the following:
- Taking exactly the same route as you did to get here. As always, slow and steady is better than fast and falling!
- Or, turn to the right and continue along a new path leading to a long and extremely entertaining slide all the way down to the next path.
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Items: Quest Item: Trial of Dexterity Completion Token, Place of Power |