Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Secondary Quests Of Swords And Dumplings

Kneading Dough, Not Forging Steel

Locations: Hattori’s Dumpling Shop (Novigrad), The Golden Sturgeon, Von Hoorn’s Warehouse

Characters: Eibhear Hattori, Tinboy, Sukrus, Ernst von Hoorn

Enemies: Cleaver’s Henchdwarves, Merchant, Bandits

Recommended Item: 200 Crowns, Axii Delusion Level 3

Objectives

  • Talk to Hattori in his dumpling shop.
  • Nearest Signpost: Hierarch Square.

Enter Hattori’s modest dumpling shop, and inquire about the food. When the elf turns around, he’s much more interested (and knowledgable) regarding your blades. Feel free to try a dumpling when asked, but you’re really here for a swordsmith. Hattori shows you some momentos of his past work, but he’s retired. Or at least, he isn’t part of the gang that monopolize the supplies for metalworking—headed up by Ernst van Hoorn, under the protection of that lunatic dwarf Cleaver. Push the subject, then ask if he’s interested in you finding him some supplies. Hattori asks if you’ll accompany him to a meeting where supplies are bought. You’re the bodyguard. Meet him after dark at the docks.

Objectives

  • Go to the docks after dusk to meet Hattori’s supplier.
  • Help Hattori to make a deal with his supplier.
  • Escape the ambush.

Head west to the docks and mediate, or complete other tasks until after dark. His contact is called Tinboy (one of the King of Beggars’ men) who might be able to undercut Cleaver’s stranglehold on the supplies. Continue west along the wharf, then south down a warehouse alleyway, and into a stone courtyard. Tinboy is here with some muscle. The initial negotiation is 50 percent of Hattori’s profits. You can agree, cut it to 25 percent and agree on 35, or remain steadfast at 25. Not that this matters, as Cleaver’s henchdwarves ambush the meeting, and all hell breaks loose!

Tackle five of these henchdwarves while checking Hattori doesn’t take too much damage. Remove all of the short threats, then flee to the east, through the door to a stone archway blocked by crates. Use Aard to smash through the blockade, and out to the docks again. Tinboy agrees to the previous deal, but warns you that you’ve angered one of the Big Four of Novigrad’s underworld. You’re able to conclude the deal, when Hattori flees the area! Let him go, and retrace your steps back to his shop at your leisure.