Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide The Heroes’ Pursuits Horse Races

Races: Swift As The Western Winds

Related Quests: Secondary Quest: Enchanting: Start-up Costs; Treasure Hunt: From Ofier’s Distant Shores

Locations: Upper Mill

Characters: Ofieri Merchant

MUCH MAY BE SAID OF A MAN BY HOW HE TREATS HIS HORSE

Objective:

  • Defeat the Ofieri merchant in a horse race.
Miller’s Lake Course

In the very northeastern corner of Gustfields territory, far east of Novigrad City, is the idyllic Brunwich village. Across Miller’s Lake is the small hamlet of Upper Mill, where a pair of Ofieri traders have taken up residence. One is a merchant, and the other a Runewright. Engage in conversation with the merchant, who has set up his stall in front of the windmill, by his tent. You can:

  • Ask him about his homeland.
  • Tell him you “wouldn’t mind a look” at his wares. After inspecting (and optionally trading), the merchant asks if you see worth in his goods. This starts Treasure Hunt: From Ofier’s Distant Shores.
  • Mention his horse. This prompts you to talk about his trusty steed Babiyetza. Ask if he fancies a race, and he gladly accepts.

TAKE YOUR MOUNT TO HER LIMITS!

As the race starts, gallop in a gradual clockwise direction (ensuring you steer to the right at each junction, looking for marker flags to pass between), racing over a small stone bridge and weaving just right of a large oak tree. Just afterwards, a merchant accidentally lets his cart of barrels fall, prompting you to dodge (or jump) them or face a severe slowing down.

Cross the small wooden bridge, keeping a close eye on your map to ensure you spot the turns to come. Make a sharper right as you trot into Brunwich itself, through the gate where the Dead Man’s Party was held, and out the opposite side. Then swerve right and immediately left at the hut with the sunflowers.

After racing through some bushes, watching for a small cluster of goats before a small rickety wooden bridge, the course straightens out a little as the lake continues to be on your right. Dash through the markers, passing the strange chapel on your left. Then it’s over one last stone bridge to the finish: the wooden arch just after a boat on your right.

Win the race, and you’re awarded with a special stamina-increasing saddle for Roach. Lose, and you receive nothing but unimpressed sideways glances from your steed.

Items: Ofieri Stock Saddle