Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Quest Walkthrough: Act III Main Quest: Through Time And Space

Awakening at the Palace

Objectives:

  • Travel to the next world.
  • Talk to Ge’els.
  • Nearest Signpost: Tir Ná Lia

Avallac’h is waiting for you here, in a place familiar to you. Where you fought Eredin’s projection. There is talk of your time with the Red Riders, and revelations abound. If you have the time, there are plenty of questions to ask Avallac’h (the world you’re in, Ge’el’s importance, where Avallac’h’s journey took him, and the light on the peak). Then tell him it is time to go. Follow Avallac’h into the portal that appears.

A grand arched hallway awaits. This is Tir Ná Lia, the Palace of Awakening, where Viceroy Ge’els awaits. Stride out onto the beautiful (and ancient) formal gardens overlooking the spectacular city. Move to greet Ge’els, and interrupt his painting. Ge’els asks if you’d like a drink. Agree or refuse as you wish. Motioning to some members of the Wild Hunt walking the gardens, he asks if Avallac’h is honest. Answer how you wish, subsequently requesting Ge’els leave this place. You’re heading to the world of the Aen Seidhe (your world). He leaves his cubist nude painting behind.

End: The King is Dead. Long Live the King.

Ciri waits at the Rosemary and Thyme, with Corrine Tilly. Ge’els attempts to sow the seeds of animosity between her and Avallac’h, but it fails. Then he seeks proof, and Corrine the oneiromancer is waiting to perform her skill in Ge’els’ dream. He asks what you wish of him after he awakens. Answer how you wish.

The vision is seen. The elven king dies at the hands of Eredin. When you wake, Ge’els stands pondering. He tells you to sail to Skellige, and find the Sunstone. With it, you shall summon the Naglfar, and Eredin too. Then Avallac’h leaves to return Ge’els to his own world. You worry he’s been dismissed too quickly, and when Avallac’h returns you can mention this (answer how you wish). Now it seems Avallac’h has hatched a plan—to gather the Sunstone with the help of the sorceresses, draw Eredin’s ship along the coast of Undvik, and lay a trap. The quest now concludes.