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Locations: Kaer Morhen Characters: Yennefer of Vengerberg, Vesemir, Uma, Lambert, Eskel, Enemies: None |
Objectives: |
You wake the next morn with Vesemir already back at the fortress. Uma is tied to Sad Albert, a torture table. Although his ritual was ineffective, he did notice Uma behaved differently under relaxed consciousness. Yennefer startles you by actually apologizing to Vesemir. He’s found out something critical about Uma. Now potions must be brewed in preparation for Yennefer’s spellcasting. You’re on ingredient-finding duty:
You receive the formula from Yennefer. Head to the nearby table and gather the forktail spinal fluid, as well as all the other ingredients for the potions.
Then access your Alchemy menu, choose the formula grass extracts, and quickly brew the potion from the following components:
| Ingredient | Amount |
|---|---|
| Bryonia | (1) |
| Ribleaf | (1) |
| Mandrake Root | (1) |
| Forktail Spinal Fluid | (1) |
| Manticore Poison Gland | (1) |
| Albino Bruxa Tongue | (1) |
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ITEM: Quest Item: Decoctions of the Grasses |
Return to Yennefer, who takes the potions, and feeds them intravenously into the poor wretch on the rack. When prompted, administer the Mother’s Tears, Wildrye Juice, and Speargrass Sap. Telling Yennefer this is a bad idea simply stalls the progression of the trial. After the potions are administered, Uma vomits all over Yennefer. You’re on clean-up duty.
You scrub the floors with Eskel, who moans about Ciri being harmed if this trial goes wrong. You put your trust in Yennefer.
End: Back on Track
The trial continues well into the night. Yennefer urges you to keep her from falling asleep. Choose either story in conversation to tell her. Then Uma begins to wake up. Yennefer unleashes her magic, yelling at you to open the phylactery. The matter is caught within the box. Uma transforms. The curse is lifted. You stare into the face of Avallac’h—the Aen Elle elf sage who helped Ciri. You hear Avallac’h murmuring something about the Isle of Mists in Skellige. He summons a strange orb of light. It shall guide you across the seas to this mysterious isle, where Ciri’s fate may be sealed. These quests now all conclude.