Objectives
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Objectives
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Syanna describes Joss’ location as you open the opposite gate, and continue your journey along the road, leading down a small valley with strange roots above you, until your progress is waylaid by a group of angry pixies, gnome-like entities that were put here to protect the Fablesphere from intruders. They appear in a cloud of smoke, and swarm you. Treat them like Nekkers, and dispel these angry spirits with fierce swordplay. Expect to encounter them from time to time. Then follow the path out of the forest. Syanna points out to whinnying unicorns, and wants to catch them so you can ride your way through the Fablesphere. A new (and optional) objective to tame them appears, though it is advisable to continue along the path and encounter Joss, first.
Joss is standing on a tree stump, definitely not being harassed by wolves. Draw your weapon and remove the five wolves snarling around the stump. Afterward, Joss points out more wolves behind you, but this is an amusing lie. Everything Joss says is a lie, as Syanna tells you. After a small interrogation of Joss, you learn the following from him:
- Joss knows not one thing about the beans.
- The red bean, for example, most certainly hasn’t been swallowed by the most humany human in the Land of a Thousand Fables.
- The blue bean lies out in the open, with nobody—three times over—guarding it.
- The yellow bean is deep; completely underground. A bald farmhand, who in no way awaits someone, has it.
With the following…let’s call them “clues” learned, your quest objectives multiply, and you have a variety of activities to undertake. At this point, it’s a good idea to understand some rules about this fairy land: