This lengthy chapter details all of the Main Quests you undertake throughout your adventure, both in your original adventure, and across both expansions (Hearts of Stone and Blood and Wine). Remember you are able to leave a Main Quest under most circumstances) at any time and complete other (optional) quests, uncover points of interest, prepare or meditate, or simply explore. The way each quest is presented is discussed here.
ORIGINAL ADVENTURE: MAIN QUESTS
Your original adventure is divided into five separate sections (three Acts with a Prologue and an Epilogue):
1: PROLOGUE (6 QUESTS)
• Main Quests: 5. Secondary Quests: 1.
After a vivid dream of your past times at Kaer Morhen with a young Ciri, you begin an introductory romp through the lands of White Orchard, where a Griffin must be killed prior to a meeting with Emperor Emreis in Vizima.
2: ACT I: SEARCH FOR THE CHILD OF THE ELDER BLOOD (54 QUESTS)
ACT I: VELEN (NO MAN’S LAND) (21 QUESTS)
• Main Quests: 12. Secondary Quests: 9,.
ACT I: NOVIGRAD (21 QUESTS)
• Main Quests: 10. Secondary Quests: 11,.
ACT I: SKELLIGE (12 QUESTS)
• Main Quests: 6. Secondary Quests: 6,.
This is a large-scale search across three immense areas, in order to find out what happened to Geralt’s adopted daughter Ciri. The adventures take place in war-torn Velen (also known as No Man’s Land), the sprawling city of Novigrad, and the windswept archipelago of Skellige. Quests within these areas can be completed in any order you like. For example, you can finish some (or all) of the Main Quests in Novigrad, then sail to Skellige, and then return to Velen. The way the quests are presented in this guide (Velen, then Novigrad, then Skellige) represent the optimal paths.
In addition to the mandatory Main Quests that must be completed during Act I, there are a number of optional Secondary Quests, which always involve a special character. These are included here (and presented by territory), as the choices you make during these quests (including not completing them at all) always have an influence on the later Acts of the Main Quest. You are advised to check these, and complete them.
3: ACT II: THE GREAT BATTLE (13 QUESTS)
• Main Quests: 9. Secondary Quests: 4,.
This offers advice based on your previous exploits, as you muster additional forces for the forthcoming battle in Kaer Morhen with the forces of the Wild Hunt. Though there are some Secondary Quests, they all relate to bolstering your allies for the battle to come. The aftermath of the attack is also presented, too.
4: ACT III: THE FINAL AGE (16 QUESTS)
ACT III (PART 1 of 2): TYING UP LOOSE ENDS (9 QUESTS)
• Main Quests: 6. Secondary Quests: 3,.
The locating and battling of those who launched the attack on Kaer Morhen is undertaken. As the leaders of the Wild Hunt are themselves tracked and battled, it becomes clear a war in Skellige is looming.
ACT III (PART 2 of 2): TEDD DEIREADH (7 QUESTS)
• Main Quests: 6. Secondary Quests: 1,.
The final set of Main Quests are shown, as Geralt’s path comes to a close, and the decisions you made throughout the adventure come back to help (or haunt) you.
5: EPILOGUES AND ENDINGS (3 QUESTS)
• Main Quests: 3,.
Placed after all other quest content, as the information is extremely spoiler heavy, are the three epilogues that can occur in the aftermath of your main adventure. Instructions on accessing every possible ending are also included in this section.
HEARTS OF STONE: CRITICAL PATH QUESTS
6: CRITICAL PATH QUESTS (6 QUESTS)
• Main Quests: 5. Secondary Quests: 1,.
A chance encounter with Master Mirror, and a meeting with the rapscallion Olgierd von Everec, unravel a mystery of intrigue and horror. This self-contained adventure, which takes place mainly in the Novigrad territory of Gustfields, is revealed in this section.
BLOOD AND WINE: CRITICAL PATH QUESTS
7: CRITICAL PATH QUESTS (19 QUESTS)
• Main Quests: 16. Secondary Quests: 2. Contracts: 1,.
A contract from Duchess Anna Henrietta herself, and offered to you by her two most trusted Knights, sparks interest in returning to the Duchy of Toussaint. While there, a series of terrifying murders requires a deft investigation, and displays of swordplay worthy of a venerable Witcher. This takes place almost entirely in the Duchy of Toussaint.
TOTAL CRITICAL PATH QUESTS (117 QUESTS)
• Main Quests: 78. Secondary Quests: 38. Contracts: 1.
The total number of quests you can undertake as part of the Critical Path is 117.