Objectives
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The lab’s entrance is almost directly east of the fallen knights’ camp, across in the wooded foothills. Greet the two knights at the entrance, who aren’t the friendliest of sorts. When they start counting down to attack you can:
- Oblige, and slay both of them with reasonable ease. Pry a rusty key from one of the corpses so you can unlock the entrance door.
- (Axii Delusion Level 2) Remove these dimwits from your path.
- (1,000 Crowns) Offer a not-inconsiderable sum for access into the lab.
Enter a small mining cavern, now turned into an impressive fisstech laboratory run by a small company of knights once loyal to the Flaming Rose. Speak with their leader Ulrich, who has forsaken his faith after Radovid broke an oath and disbanded the order. You’re recognized as the slayer of Jacques de Aldersberg, and won’t be leaving this laboratory alive!
That is, of course, until you defeat the eight knights with Ulrich. Watch for the crossbowman cramping your combat style. Expect heavily armored foes, some with shields.