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Locations: Heddel, Stacheier Characters: Knut Kreutzman Enemies: Arachnomorphs, Ghouls, Archgriffin |
POOR OLD KNUT IS KAPUT
Objective:
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At the southern end of the river, on the eastern side of Gustfields is the small village of Heddel. It is usually overrun by Arachnomorphs. Optionally liberate the area to access the Signpost for Fast-Travel purposes. Then explore the hilly ground to the north; a tiny hamlet known to locals as Stacheier. The top of the hill is anchored by an old oak tree, and the Abandoned Site here is overrun by Ghouls. Remove these threats. This liberates Stacheier as well (though this location isn’t big enough to have its own signpost).
Close to a ballista overlooking the river at the top of the hill, across from the oak tree, are the slumped remains of one Knut Kreutzman. Gather the following items from Knut, then read his notes: it seems he was waiting for a hunting party to clear his Aunt’s lands of a Griffin, but was set upon by Ghouls.
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Items: Knut Kreutzman’s journal, Completely ordinary key |
GIVING A GRIFFIN SOME GRIEF
Objective:
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Northeast of Stacheier, across the stream towards Arnskrone Castle Ruins, is an Archgriffin’s nest. Face this creature (use Hybrid Oil, Thunderbolt, and Aard or Igni during the battle, or consult the Bestiary for more in-depth tactics), before inspecting the trapdoor within the threshold of the ruined house with the stone chimney still standing. It leads to a tiny cellar, and a chest to unlock with the key. Among the other treasure are the following items (see below). Knut’s hunting party are scattered about the Griffin’s eyrie atop the rocky outcrop hereabouts.
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Items: Random item |