Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Witcher Contracts Contract: Woodland Beast

Guerrillas In The Midst

Locations: Border Post, Inn at the Crossroads, Scoia’tael Camp

Characters: Captain Felix Grubb, Vernossiel

Enemies: Alghouls, Drowners, Scoia’tael

Scoia’tael

Objectives:

  • Talk to the commander of the guardpost by the bridge to Novigrad.
  • Nearest Signpost: Border Post.

Locate a formal notice on a board that reads “Contract: Woodland Beast.” It is from the Redanian Captain Felix Grubb. Head towards the refugee camp near the fallen fields of Velen, southeast of the Border Post, and search out the captain of the guard.

Speak with him, and he tells of a monster terrorizing the already downtrodden peasants of Velen, as well as a Redanian transport caravan. Bring him the head of this beast, and you’ll receive both gold and a pass to allow you access across the Pontar river, and into Novigrad. Agree to this deal.

Objectives:

  • Examine the site where the transport was attacked using your Witcher Senses.
  • Follow the tracks using your Witcher Senses.

The location of the transport attack is southwest of the captain, close to the ford across to the Inn at the Crossroads. Gallop to the site, and cut down two alghouls feasting on the remnants. Then inspect the vicinity and uncover the following:

  • Claw marks on a slumped corpse, but also evidence of an arrow piercing the dead.
  • Bodies clawed and gnawed. But all these wounds are post-mortem.
  • An empty chest. Certainly not stolen by the necrophages you slew.
  • Tracks, humanoid in stature, leading away to the southeast.

Follow the tracks across the road, and into the thick grassy area before the ford. Expect four drowners to annoy you along the way.

The tracks lead down to the ford, and disappear. Simply stare at the opposite side of the ford (look southeast) and you’ll see the tracks appear from the soggy sand. Climb up the grassy hillock, studying the tracks until you’re stopped. A Scoia’tael archer has you in his sights! This quest can now conclude in one of two different ways: