This impressively gargantuan chapter details all of the optional Secondary Quests that you can undertake throughout your adventuring across the Northern Realms and Toussaint. Aside from Secondary Quests that are “unmarked” (denoted in this guide by the “*” symbol), every single one of these quests appears in the Secondary
Quests section of your Quest Menu. However, the guide further subdivides Secondary Quests so you have even more information to help you in your adventuring:
Secondary Quests (Stand Alone): The vast majority of Secondary Quests are included in this chapter. They are almost always quests you can find on Notice boards, or by chancing on someone in a location (such as a village) that requires a Witcher’s services. They are self-contained, and all are presented in this chapter.
Secondary Quests (Critical Path-Related): There are also Secondary Quests that can only be activated or completed as part of a Critical Path (or Main) Quest. These are listed here, but are also detailed from start to finish in the previous section.
Secondary Quests (Gwent-Related): Gwent Quests are Secondary Quests where the main focus involves the locating or playing of Gwent cards. These are listed here, but also grouped together in their own section.
Secondary Quests (The Heroes’ Pursuits): These are Secondary Quests involving fistfights across the realms (Fists of Fury) or Racing Roach (Horse Races). Both these activities are listed here, but also grouped together in their own chapter.
Secondary quests are almost always not necessary to complete, have no bearing on any ending, and have no “Major Effects” to choose during them. Remember you are able to leave a Secondary Quest (under most circumstances) at any time and complete other quests, uncover points of interest, prepare potions and oils, meditate, or simply explore.