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The Witcher 3: Wild Hunt The Complete Edition eGuide
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Contents

  • How To Use This Guide
    • Quest List Table (Alphabetical)
    • Additional Content
  • Atlas
    • Using the Atlas
    • Map Legend
    • White Orchard
    • Royal Palace in Vizima
    • Velen (No Man's Land)
    • Novigrad
    • Skellige Isles
    • Isle of Mists
    • Dark Valley
    • Tedd Deireadh
    • The Duchy of Toussaint (Blood and Wine)
    • Kaer Morhen
    • The Fablesphere (Blood and Wine)
  • Introduction and Characters
    • Introduction
    • The Witchers Of Kaer Morhen
    • Sorceresses Of The Lodge
    • Friends Of The Witcher
    • The Nilfgaardians
    • The Redanians
    • The Zealots Of Novigrad
    • The Big Four of Novigrad
    • The Temerian Two
    • The Downtrodden And Deviant
    • The Oppressed, And The Peasantry
    • The Islanders Of Skellige
    • Leaders Of The Wild Hunt
    • The Borsodi Brothers (Hearts of Stone)
    • A Quartet Of Criminals (Hearts of Stone)
    • The Von Everec Family (Hearts of Stone)
    • The Warm- And Cold-Hearted (Hearts of Stone)
    • The Lords And Ladies Of Beauclair (Blood and Wine)
    • Allies And Beasts Of Beauclair (Blood and Wine)
  • Videos
    • Witcher Archetypes
    • Treasure Hunts
      • White Orchard
      • Novigrad
      • Velen
      • Skellige
    • Scavenger Hunts
      • Cat School Gear
      • Viper School Gear
      • Griffin School Gear
      • Bear School Gear
  • Training
    • Overview
    • Main Menu
    • Difficulty Settings
    • In-Game HUD
    • Controls
    • Movement
    • Reactions And Interactions
    • Mapping And Points Of Interest
    • Items And Equipment
    • Potions, Bombs, And Oils
    • Basic Alchemy
    • Alchemic Creations
    • Armorers And Blacksmiths
    • Upgrades (Glyphs And Runestones)
    • The Ofieri Runewright
    • Shops, Merchants, and Economy
    • Combat
      • Overview
      • Looking Around And Looking Out
      • Melee Combat (Swordplay And Fists)
      • Signs
      • General Advice For Combat
    • Character Abilities And Mutations
      • Character Development
    • Ability Tree Strategies
      • Combat Ability Branch
      • Signs Ability Branch
      • Alchemy Ability Branch
      • General Ability Branch
      • Mutagen Branch
    • Witcher Archetypes
      • Overview
      • Creating Your Witcher
      • Combat-focused Archetypes
        • Archetype 1: The Man Of Steel And Silver
        • Archetype 2: Adrenaline Rush
        • Archetype 3: Master Of The Blade And Bolt
      • Signs-focused Archetypes
        • Archetype 4:The Signing Survivalist
        • Archetype 5: The Warlock Of Kaer-Top Mountain
        • Archetype 6: The Incendiary Agitator
      • Alchemy-focused Archetypes
        • Archetype 7: The Bombardier Of Blaviken
        • Archetype 8: The Alchemist
      • Hybrid Archetypes
        • Archetype 9: Plague Wind
        • Archetype 10: Bloede Beann’shie
        • Archetype 11: The Puppet Master
        • Archetype 12: The Dumpling Destroyer
  • Gwent
    • Overview
    • Introduction To The Game
    • Who Plays Gwent?
    • Overview
    • Basics Of Gwent
    • Deck Building
    • Card Unit and Ability Types
    • Deck Building and Factions: Advanced Tactics
    • Gwent: Card Type and Abilities Table
    • A Complete Card Checklist
    • Special Cards (13)
    • Weather Cards (15)
    • Neutral Cards (16)
    • Monsters Deck
      • Monsters Deck: Leader Cards (5)
      • Monsters Deck: Unit Cards (41)
    • Nilfgaardian Empire Deck
      • Nilfgaardian Empire: Leader Cards (5)
      • Nilfgaardian Empire: Unit Cards (37)
    • Northern Realms Deck
      • Northern Realms: Leader Cards (5)
      • Northern Realms: Unit Cards (38)
    • Scoia’tael Deck
      • Scoia’tael: Leader Cards (5)
      • Scoia’tael: Unit Cards (38)
    • Skellige Clans Deck
      • Skellige Clans Deck: Leader Cards (2)
      • Skellige Clans Deck: Unit Cards (35)
    • Complete Card Checklist Chart
    • The Gwentlefolk Of The Northern Realms
      • Gwent Vendors And Players: Overview
      • The Gwentlefolk Of White Orchard
      • The Gwentleman Of The Royal Palace In Vizima
      • The Gwentlefolk Of Velen (No Man’s Land)
      • The Gwentlefolk Or Novigrad
      • The Gwentlefolk Of Skellige
    • The Gwentlefolk Of Toussaint
      • The Gwentlefolk of Toussaint
      • Gwent: Complete Card Player List
    • Merchants Of The Northern Realms
  • Quest Walkthrough: Prologue
    • Overview
    • Quest Guidance
    • Main Quest: Kaer Morhen
      • A Good Bath Spoiled
      • Running the Walls
      • Steel, Silver, and Signs
    • Main Quest: Lilac and Gooseberries
      • A Fresh Trail, But a Fetid Air
      • Trouble at the Tavern
      • Ess Soond Jakkten (Good Hunting to You)
    • Main Quest: The Beast of White Orchard
      • Griffin Hunt Begins
      • Trawling for Buckthorn
    • Secondary Quest: On Death's Bed
      • Swallow this Concoction
    • Main Quest: The Beast of White Orchard (continued)
      • Continue the Quest
      • The Sorrowful Hunter, The Bloodied Ascent
      • Ruffling Some Feathers
    • Main Quest: Lilac and Gooseberries (continued)
      • Continue the Quest
    • Main Quest: The Incident at White Orchard
      • An Emperor's Offer You Cannot Refuse
    • Main Quest: Imperial Audience
      • Common Courtesy Before the Emperor
      • May the Great Sun Light Your Path
  • Quest Walkthrough: Act I (Velen)
    • Main Quest: The Nilfgaardian Connection
      • Bantering with the Baron's Boys
      • The Suffering of Heatherton
    • Main Quest: Bloody Baron
      • Halt! Who Goes There?!
      • A Peaceful Path: Strolling Through the Crow's Perch Bailey
      • A Forceful Path: Investigations Lead to a Submerged Swim
      • End: One Tough C--ker
    • Main Quest: Ciri's Story: The King of the Wolves
      • Wolf Killer
      • You Afraid? Then I'm Not, Neither
    • Main Quest: Family Matters
      • Scrutinizing the Baron's Bedchamber
      • Tamara's Hidden Tabernacle
    • Secondary Quest: Ciri's Room
      • Curses, Clothing, and a Small Spinning Top
    • Main Quest: Family Matters (Part 2)
      • Unstable: Return to Crow's Perch
      • A Sobering Conversation with Baron Strenger
      • A Miscarriage of Justice
      • Life for a Lubberkin: Keeping the Little One Calm
      • Life for a Lubberkin: Trail of Carnage
      • Death to the Botchling: A Terrible Tantrum
      • Death to the Botchling: A Ritual at Wolven Glade
      • Merged Paths: Fishing for Clues
      • Optional: Radovid's Witch-Hunting Maiden
      • The Woeful Despot
    • Main Quest: Ciri's Story: The Race
      • The Great Race
    • Main Quest: Ciri's Story: Out of the Shadows
      • The Baron's Savior
      • End: A Hunched Homunculus
    • Main Quest: Hunting a Witch
      • Malleable Minds at Midcopse
      • Another Option: Scuttlebutt Among the Sweepers
      • Yet Another Option: Talking to the War Veteran
      • The Enchantress in the Grotto
    • Main Quest: Family Matters (Continued)
      • Omens Never Lie
    • Main Quest: A Princess in Distress
      • Having a Tinkle in the Forest
      • Really Getting Your Goat
    • Main Quest: Wandering in the Dark
      • A Bridge Too Far
      • Zireael and Kelpie: The Sword and the Horse
      • Biting Cold: Navigating the White Frost
      • You Are Stubborn, Dh'Oine
      • Just an Illusion: Escaping the Old Ruins
    • Secondary Quest: Magic Lamp
      • Four Guardians, Four Flames, Standing Proud in a Line
      • The Hidden Sepulcher
    • Main Quest: Ladies of the Wood
      • Sweet Treats and Meats
      • Johnny, Johnny, Ate a Cat, Come the Morn Some Fur He S--t!
      • Come Out, Come Out, Wherever You Are!
      • Johnny on the Spot
      • Three Crones, Crowing
    • Main Quest: The Whispering Hillock
      • Tree Spirit Savior: Preparation for the Ritual
      • Tree Spirit Slayer: Retribution for the Villagers
    • Main Quest: The Ladies of the Wood (Continued)
      • Talk to the Ealdorman
    • Main Quest: Ciri's Story: Fleeing the Bog
      • The Hunt Continues
    • Secondary Quest: An Invitation from Keira Metz and A Towerful of Mice
      • A Hike to Fyke Isle
      • Alexander the Not-So-Great
      • Path 1: The Displeasure of a Pesta
      • Path 2: The Fury of a Plague Maiden
      • End: I'm Almost Inclined to Say "Good Work"
    • Secondary Quest: A Favor for a Friend
      • Package for Keira
      • Bychane, Gvyn, Caeffyl!
      • End: Friends with Benefits
    • Secondary Quest: For the Advancement of Learning
      • My Intentions Are Pure Like a Virgin's Tears
      • Quest Conclusion 1: The Advancement of Spurning
      • Quest Conclusion 2: The Advancement of Burning
      • Quest Conclusion 3: The Advancement of Yearning
    • Secondary Quest: The Fall of the House of Reardon
      • Monster in My Manor
      • A Few New Tenants
    • Secondary Quest: Ghosts of the Past
      • A Familiar New Tenant
      • Here Lies Louis
      • Leaving Vester to Fester
    • Secondary Quest: Return to Crookback Bog
      • Return to Crookback Bog
      • Path 1: Decimated Downwarren
      • Path 2: Disquisition in Downwarren
      • Paths 1 and 2: Together, But Not Reunited
      • Paths 1 and 2: Fending off a Fiend
      • End: The Fate of Gran
  • Quest Walkthrough: Act I (Novigrad)
    • Main Quest: Pyres of Novigrad
      • New Fires, and an Old Flame
      • Chatting or Tracking
      • A Hive of Scum and Freakery
      • Alternate Entrance: The Sewer Slog
      • A Refreshing Swim in a Filthy Canal
      • You Dirty Rat!
    • Main Quest: Novigrad Dreaming
      • The Dreams in the Witch House
      • The Dandelion and the Swallow
    • Main Quest: Broken Flowers
      • Partly Sage Advice at the Rosemary and Thyme
      • Vespula: A Downtrodden Washerwoman
      • Elihal: An Open-Minded Elf
      • Marabella: Dandelion's a Real Fungi to be With
      • Rosa Var Attre: Double Trouble
      • Molly: Off to the Races
      • Jockeying for Position with General Voorhis
      • Finding Priscilla: Sentenced to an Evening of Poetry
      • Quest Conclusion: Raising a Ruckus But Leaving Little Trace
    • Main Quest: Get Junior
      • First Ever Barney with Your P---K Hangin Out
      • None of This Swinging Your Steel C--K About
      • Cleaver Cleaned It Out
    • Secondary Quest: The Gangs of Novigrad
      • Helping the Smallest of the Big Four
    • Main Quest: Get Junior (Continued)
      • Casino: Lets Make a Deal
    • Secondary Quest: Honor Among Thieves
      • Beggars' Belief
    • Main Quest: Get Junior (Continued)
      • Arena: Into the Pit
      • Vernon Roche: Temeria's Last Hope
      • King Takes Pawn
      • Squealing Like Sows Being Slaughtered
      • Living Down to His Name
    • Main Quest: Ciri's Story: Visiting Junior
      • Dudu Rescue
    • Main Quest: Get Junior (Continued)
      • End: Got Junior
    • Main Quest: A Favor for Radovid
      • A Contract from the Mage Murderer
    • Main Quest: Count Reuven's Treasure
      • Show and Tell Down the Well
      • Even Worse-Smelling than Normal
      • Pardon My Beauclairoise, but Who F--king Nicked My Gold?
      • Keeping Your Cool, or Testing Your Mettle
      • Infiltration: Nailed It
      • Eradication: Executing Menge without Breaking a Nail
      • Infiltration and Eradication: Outpost Extraction
    • Main Quest: The Play's The Thing
      • It is not in the Stars to Hold Our Destiny, but in Ourselves
      • If Music be the Food of Love, Play On
      • To Do a Great Right Do a Little Wrong
      • O, Had I But Followed the Arts!
      • Boldness Be My Friend
    • Main Quest: A Poet Under Pressure
      • Foreseen at the Ravine
      • Plucking a Dandelion
    • Main Quest: Ciri's Story: Breakneck Speed
      • No Sanctuary at This Temple
      • Tying up Loose Ends in Novigrad
    • Secondary Quest: Cabaret
      • Trouble in Paradise
      • A Hero is Born
      • Polly Put the Choreography On
      • Placating the Placard-Makers Collectors
      • Off to the Races
    • Secondary Quest: Carnal Sins
      • The Act of a Demented Mind
      • We Seek the Corpse of a Dwarven Woodcarver
      • Seeking Sacrilege: Asking Thricely
      • A Crisis of Faith
      • A Knockaround Guy
    • Secondary Quest: A Dangerous Game
      • Up to His Neck in S--te Without a Shovel
      • Zed's Dead, Baby. Zed's Dead.
      • (Optional) A Life-or-Death Game of Gwent
      • High Spirits with Caesar Bilzen
    • Secondary Quest: A Matter of Life and Death
      • What's the Best Price on a Trout?
      • Foxy Lady
      • Finding a Panther on the Prowl
      • Inch by Inch, Little Frog
    • Secondary Quest: Novigrad, Closed City
      • Radovid's Iron Fist
    • Secondary Quest: Now or Never
      • Culling of the Mages
      • Going to Bits
      • Under the Kingfisher's Nest
      • Bloodletting in the Sewers
      • Quest Conclusion: One Last Farewell?
    • Secondary Quest: An Eye for an Eye
      • Temeria: That's What Matters
      • Mulbrydale: The Nilfgaard in Tatters
    • Secondary Quest: A Deadly Plot
      • Only a Dead Radovid Means a Free Temeria
      • Tracking Your Quarry
      • Dumb as a Bag of Ogg, Pogg, and Roggs
    • Secondary Quest: Redania's Most Wanted
      • A Contract from the Mage Murderer
      • The Perfect Hideout for an Owl
      • Dropping in Unannounced
      • Optional (Triss): Gaining Trust with Triss
      • Optional (Yennefer): Revelations with the Raven-Haired One
  • Quest Walkthrough: Act I (Skellige)
    • Main Quest: Destination: Skellige
      • Soused at the Golden Sturgeon
      • Know the Way to Kaer Trolde?
      • The Final Voyage of Good King Bran
    • Main Quest: The King is Dead. Long Live the King
      • Attire Befitting a Witcher
      • May Our Horns Echo Midst the Cliffs and Peaks
      • Inter-Island Animosity
      • The Trial of Taxidermy
      • Making the Earth Move
    • Main Quest: Echoes of the Past
      • Only Ignorant Fools Belittle Myths
      • Magical Blasts from the Past
    • Main Quest: Missing Persons
      • Razed Huts and Fresh Graves
      • Nameless: Craven Some Werewolf Combat
    • Main Quest: Nameless
      • Trail of the Craven
      • Overcoming an Undying Lycanthrope
    • Main Quest: The Calm Before the Storm
      • Your Blood Needs Thawin
    • Main Quest: Nameless (Continued)
      • Skellige Search Successful
    • Secondary Quest: The Mysterious Passenger
      • Selling the Ugliest Man Alive
    • Secondary Quest: The Last Wish
      • Dangerous Sometimes. Malicious All the Time
      • Too Much Studying Can Kill You
      • The Spirits of Skellige Favor You
    • Secondary Quest: The Lord of Undvik
      • A Lost Son on a Blighted Isle
      • Round the Rugged Rocks the Ragged Rascals Ran
      • Short on Nails and Twine
      • Tracking Through the Tundra
      • Rescuing Folan from the Pot
      • Harried into the Hills
      • The Craite Escape
      • Geralt the Giantslayer
    • Secondary Quest: Possession
      • A Lost Daughter on a Haunted Isle
      • The Time Has Come to Get Cerys
      • A House of Dark Torment
      • An Eye for an Aki
      • Dark Illusions
      • Trickery: Throw the Baby out with the Kindling
      • Slaughter: You and Hym
    • Secondary Quest: King's Gambit
      • At a Good Feast, Mead and Blood Flow in Equal Measure
      • Feast of the Bears
      • Surreptitious Cerys: Cellar Smells Where a Traitor Dwells
      • Surreptitious Cerys: Bran-Dishing Evidence
      • Cerys' Conclusion: Whose Hand Does the Blood Stain
      • Headstrong Hjalmar: Brimming with Bestiality and Barbarism
      • Hjalmars Conclusion: Washing Away Disgrace with the Blood of Foes
    • Secondary Quest: Coronation
      • We Are Skellige!!
  • Quest Walkthrough: Act II
    • Main Quest: Ugly Baby
      • Umamma!
    • Main Quest: Disturbance
      • The Potestaquisitor Inquisitor
      • Scoping Out Some Interference
    • Main Quest: To Bait a Forktail
      • The Nose Knows
    • Main Quest: The Final Trial
      • No Walk in the Park
      • Fogs Thick as Curdled Milk
      • Step Softly or Youll Wake Old Speartip
      • This Mountain Trolly Mountain!
    • Main Quest: No Place Like Home
      • Ancient Rites and Alcohol
      • Snacks Appeal, or Sex Appeal
      • Getting Eskels Goat
    • Main Quest: Va Fail, Elaine
      • Wretch on the Rack
    • Secondary Quest: Brothers in Arms
      • Assembling a Force
    • Secondary Quest: Brothers in Arms: Nilfgaard
      • Emperor Emhyr Var Emreis
    • Secondary Quest: Brothers in Arms: Velen
      • Letho
      • Keira Metz
    • Secondary Quest: Brothers in Arms: Novigrad
      • Vernon Roche and Ves
      • Zoltan Chivay
      • Sigismund Dijkstra
      • Triss Merigold
    • Secondary Quest: Brothers in Arms: Skellige
      • Crach an Craite
      • Cerys an Craite
      • Hjalmar an Craite
      • Ermion
      • Folan and Vigi
    • Main Quest: The Isle of Mists
      • It's Off to Work You Go
      • A Long Walk Off a High Column
      • Ferenc Flattened by a Fiend
      • The Fleeing Somnabulist
    • Main Quest: The Battle of Kaer Morhen
      • Old Friends
      • Battle Preparations
      • I Hate Portals
      • Confront the Hunt
      • A Wild Frenzy
    • Main Quest: Blood on the Battlefield
      • Paying Respects Amongst Friends
      • Letting Go in the Snow, or Drowning in Drink
      • Father's Day
  • Quest Walkthrough: Act III
    • Main Quest: Bald Mountain
      • Feast of Gifts: The Wiseman, the Guard, and the Godling
      • Feast of Gifts: Diving for the Defilers Oren
      • Ciris Quest: Getting to the Root of the Problem
      • Geralt's Quest: A Cut Above the Rest
    • Main Quest: Final Preparations
      • Tying Up Loose Ends
    • Main Quest: Blindingly Obvious
      • Hydromancy at the Passiflora
      • Philippa Doesnt Give a Hoot
    • Secondary Quest: A Final Kindness
      • This Much We Can Do
    • Main Quest: The Great Escape
      • The Great Escape
      • Deep Below Deireadh Prison
      • Slaughter for the Sorceresses
    • Main Quest: Payback
      • Fading Memories: Whoreson Junior
      • Fading Memories: Bea the Waitress
      • Fading Memories: Valdos Troupe
    • Main Quest: Final Preparations (Continued)
      • Come in to the Coven
    • Secondary Quest: It Takes Three to Tango
      • I'm a Little Tied up at the Moment
    • Main Quest: Through Time And Space
      • Mucky Pictures
      • Danger In The Ddiddiwedht Desert
      • A Foul and Pestilent Congregationof Vapours
      • Destroyed by the White Frost
      • Awakening at the Palace
    • Secondary Quest: Reason of State
      • To Kill a King
      • The Audacity of Monarchs
      • Rivers of Redanian Blood
    • Main Quest: Battle Preparations
      • Initial Preparations
    • Main Quest: The Sunstone
      • The Emperor's Treaty: Skellige Answers
      • Having a Whale of a Time
      • Diving for More than Pearls
      • Elvish Ruins and Avallac'h's Lair
    • Main Quest: Battle Preparations (Continued)
      • Above suspicion?
    • Main Quest: Veni Vidi Vigo
      • Swimming, Sneaking, Surrendering
    • Main Quest: The Sunstone (Continued)
      • Opening the Door of Fiallan
      • Making Light of the Situation
    • Main Quest: Child of the Elder Blood
      • You Can't Just Knock?
      • The Aen Hen Ichaer
    • Main Quest: Skjall's Grave
      • Craven No More
      • End: Battle Preparations: To War!
    • Main Quest: On Thin Ice
      • I Give You My Heart. But I Shall Take Your Head.
      • I Give You My Blade. You Better End Up Dead!
      • Bearing the Brunt of the Wild Hunt
      • End: Cold Contempt
    • Main Quest: Tedd Deireadh, The Final Age
      • The Conjunction of Spheres Has Begun
      • And Giants Shall Face Giants in Battle
      • The Wild Hunt Are Defeated. The White Frost Is Not.
  • Epilogue And Endings
    • Author Note
    • Something Ends, Something Begins (I)
      • Lament For A Slain Swallow
      • Despair Devours You, As Maggots Devour A Corpse
    • Something Ends, Something Begins (II)
      • The Impatient Huntress
      • Playing Hare And Hounds
      • Vesemir’s Technique
      • You’ll Be Fine. You’re A Witcher.
    • Something Ends, Something Begins (III)
      • The Gentleman Will Lead. The Emperor Will Follow.
      • A Blade Fit For A Witcher
      • The Sword And The Swallow
    • Main Quest: Endings
      • Character Endings
      • Final Endings
  • Episode 1: Main Quests: Hearts Of Stone
    • Evil’s First Soft Touches
      • Art Appreciation With Olgierd
      • The Road To The Toad
      • Big. Bad. Ugly. Squats In The Sewers.
      • Escaping The Phakbarthojl
      • Blood On The Sands
      • The Vassal Of Master Mirror
      • End: Heads Will Roll
    • Dead Man’s Party
      • Hide And Ghost Seek
      • A Sartorial Reanimation
      • Walking With A Dead Man Over My Shoulder
      • Who Could Ask For More?
      • Ghost Dance
      • An Abrupt Departure
      • A Wish Fulfilled
    • Shani’s Quest: A Midnight Clear
      • A Sprig Or A Swig
      • A Stroll Towards Miller’s Lake
      • Row Me To The Moon
    • Open Sesame (Part 1)
      • Before The Auction: Stand To Attention And Shut Yer Geggy!
      • Before The Auction: Vimme’s Interesting Associates
      • At The Auction: Do Your Bidding
      • After The Auction:don’t Expect A Warm Welcome
    • Open Sesame: Breaking And Entering
      • Option #1: Someone Has Hassled The Hoff
      • Option #2: Gallo’s Humor; Perform Or Pay
    • Open Sesame: The Safecracker
      • Option #1: An Explosive, Temperamental Cuckold
      • Option #2: Hans Off Quinto!
    • Open Sesame: Witcher Seasonings
      • A Heady Concoction Of Blood, Bane, And Spirit
      • Fishing For Clues
      • Horrendous Uprisings From The Bottom
    • Open Sesame (Part 2)
      • At Your Service, Mate
      • For Whom The Bell Tolls
      • Hostage Takers And Troublemakers
      • Complications, Complications…
      • End Part 1: Brother Against Brother
      • End Part 2: A Violent Fratricide
      • End Part 3: Unfinished Business
      • End Part 4: Roll Out The Barrel
    • Scenes From a Marriage
      • A Sprawling Estate, Shrouded In Unnatural Fog
      • Taking Care Of Business
      • Friends Of The House
      • Wrath Of A Woman Scorned
      • A Eulogy, And Into The Painted World
      • You’re More Than A Memory Now
      • Nightmare In Red
      • I Am Sadness: Into A Dream Of What Was
    • Whatever A Man Soweth…
      • Someone Didn’t Read The Small Print
      • Higher Learning With Shani
      • I Used To Be An Adventurer Like You…
      • Evil Incarnate
      • Optional: A Fond Farewell To Shani
      • …That Shall He Also Reap
      • Ending #1: Faithful And Servile Obedience
      • Ending #2: Part 1: Some Other Time
      • Ending #2: Part 2: A Heart Of Stone
  • Episode 2: Main Quests: Blood And Wine
    • Envoys, Wineboys
      • The Tyranny Of Bandits
      • Interlude: By The Crane! Villains, Ready Your Arms!
      • Message From The Duchess
    • The Beast of Toussaint
      • All For One, And One For All!
      • Fishing For Clues
      • The Crayfish Chowder Is Off
      • Blood, Wine, and a Bruxa
      • Gaining The Upper Hand
      • Love Demands Great Sacrifices
      • Honor, Wisdom, Generosity, Valor, Compassion, And Murder
      • Garden Games
      • Here, Hare, Here
    • Blood Run
      • The Beast Is Unleashed
      • A Resurrected Regis
    • La Cage Au Fou
      • Could’ve Left The Door Unlatched…
      • Deductions, Decisions, And Decoctions
      • To The Lair Of The Cutlery Collector
      • Mind Your Manors
      • The Wight Stuff
      • Resonance Broth: Needs More Blood
      • Death Hangs In The Air
      • Readying The Resonance
    • Where Children Toil, Toys Waste Away
      • Putting The Boot In
      • No Trace Of The Puppet At The Toy Shop
    • Wine Is Sacred
      • You Arrived And Trouble Followed Soon After
      • Sourcing The Stolen Sangreal
      • His Name Is Dog. They Say He Ploughed Your Mother.
    • The Man From Cintra
      • You Arrived And Trouble Followed Soon After
      • The Mandragora Infiltration
      • (Optional) An Evening Of The Arts
      • Draw Me Like One Of Your Zerrikanian Girls
      • Bloodstains On The Balconies
      • The Heart Of Toussaint
    • Capture The Castle
      • Assault On Dun Tynne: Meeting And Beating Roderick
      • Assault On Dun Tynne: “We Thought You Might Need A Little Help”
      • Assault On Dun Tynne: Rhenawedd Revealed
      • Aftermath: Is Anyone Else Here A Vampire?!
    • The Night Of Long Fangs (Part 1)
      • Your Grace…Vampires!
      • Vampire And Princess: Born Under The Black Sun
      • Path to the Sister: Making a Withdrawl at the Bank
      • Path to the Sister: Prelude to Playtime
      • Path To The Unseen: Off To Orianna’s Orphanage
    • Blood Simple
      • A Weakness For Children
      • “Ever Fight A Witcher, You Piece Of S#!T?”
      • A Larder Of Blood
      • Slipping a Word to the Birds
    • Night Of The Long Fangs (Part 2)
      • Path to the Sister: Playtime Is Over
    • Beyond Hill And Dale…
      • Required Reading: Into The Fablesphere: “Expecto Ludum!”
      • Follow The Rainbow Over The Stream. Follow The Girl Who Follows A Dream.
      • No Wolves Here! None At All!
      • Frolicking In The Fablesphere
    • Contract: Duck, Duck, Goosed!
      • Fowl Play Is Suspected
    • Beyond Hill And Dale… (Continued)
      • Fee-Fi-Fo-Fum-Fight!
      • And They All Lived Happily Ever After…
    • What Lies Unseen
      • Path To The Unseen:an Audience With The Unseen
      • Elders And Betters: Getting It In The Neck
      • Onwards And Upwards
      • Understanding The Gravity Of The Situation
      • Elders And Betters: A Concise Conversation
    • Tesham Mutna
      • Mayhem At Tesham Mutna
    • Burlap Is The New Stripe
      • I’ve Already Got It All
      • Dirty Laundry
      • Guardian Of The Guttersnipes, Locked In The Clink
      • There Are Different Kinds Of Exits
      • A Regular Master Of Diplomacy
      • Boots Should Be As Clean As The Souls That Wear Them
      • Answers. Then Soup. Then Drink!
      • Interlude: A Dirty Lie! Vile Slander!
      • Epilogue: Recollections At The Cemetery
    • Secondary Quest: The Perks Of Being A Jailbird
      • Searching The Secret Stash
      • Something To Hang On Your Wall
    • Pomp And Strange Circumstance
      • Covering Deficiencies In Beauty, Never In Refinement
      • Boots Should Be As Clean As The Souls That Wear Them
      • Answers. Then Soup. Then Drink!
      • You’re Simply A Compulsive Snoop!
      • Saving Face With Captain Damien
      • The Ceremony Begins: Order And Disorder
      • Epilogue: Reflections At The Cemetery
    • Be It Ever So Humble
      • Aging Well At The Corvo Bianco
  • Secondary Quests
    • Overview
    • Available Quests
    • Secondary Quests Chart
    • Missing In Action
      • A Blind Man Leading A Cripple
    • Precious Cargo
      • A Mediocre Merchant
      • A Better Bowman
    • A Frying Pan, Spick And Span
      • Find A Pan For Dear Old Gran
    • Twisted Firestarter
      • A Punking Instigator
      • Fear Addicted, Danger Illustrated
    • Faithful Friend
      • Galloping Gulden
    • Deadly Crossing (I)*
      • Mind The Gaps: Troll Bridge Toll
    • Defender Of The Faith (I)
      • Blasphemers! Should All Be Flogged!
    • Face Me If You Dare!*
      • Ronvid Of The Small Brain
    • Forefather’s Eve
      • A Man Who Fears No Evil, The Pellar Needs…
      • No Toleration For Necromancy
      • All Is Gloom. What Beings In The Darkess Loom?
      • Quest Conclusion: Forefather’s Grieve
    • Highway Robbery*
      • Troublesome Thuggery
    • Last Rites
      • Laying An Old Spirit To Rest
    • Looters (I)*
      • These Peasants Are Revolting
    • Master Armorers
      • Nonsense Skellige Legends
      • Tools Of The Tordarroch Clan
      • C--King Up Simple Bungs
    • Contract: Components For An Armorer
      • Accessing Archgriffin Acid
    • Master Armorers (Continued)
      • Yoana’s Best Plate
    • Where The Cat And Wolf Play…
      • No Honor In Honorton
      • Short-Changing The Bad Man
      • Twelve Crowns Buys You A Massacre
    • Secondary Quests: Take What You Want
      • Teigr, Teigr, Burning Bright
    • Wild At Heart
      • A Bleak Lookout In Blackbough
      • Torn To Pieces
      • End: A Lycanthropeless Romantic
    • Harassing A Troll*
      • Bothering Boris: Zoup-Ala-Corpse
    • At The Mercy Of Strangers*
      • At The Lunch Of Drowners
    • Bitter Harvest
      • A Ghoulish Gathering
    • Caravan Attack*
      • By The Gods, Help Me!
    • Deadly Crossing (II)*
      • Mind The Gaps: Bridge Looters
    • Death By Fire
      • Ca’hbri Le! Help!
    • Fake Papers
      • A Little Bit Of Paperwork
    • Funeral Pyres
      • Burning The Dead Of Mulbrydale
    • Looters (II)*
      • Ghoulish Gatherers
    • Man’s Best Friend*
      • Canine Cuisine
    • Thou Shalt Not Pass
      • King Radovid’s Seal
    • The Volunteer
      • Singing A Happy Tune
    • Fool’s Gold
      • Going The Whole Hog
      • I Think, Therefore I Ham
      • Bringing Home The Bacon
    • Hazardous Goods
      • Gert Borel’s Going To Get Boils
    • Witcher Wannabe
      • The Liar Of Lindenvale
    • Looters (III)*
      • These Peasants Are Revolting
    • The Truth Is In The Stars
      • An Old Coot Needs A Rare Root
    • Lynch Mob
      • Murder At The Crossroads
    • Love’s Cruel Snares?
      • Lament Of The Weeping Woman
    • A Dog’s Life
      • Not Just A Mangy Mutt
    • Defender Of The Faith (II)
      • Blasphemers! Should All Be Flogged!
    • Highwayman’s Cache*
      • To Pass, You Pay
    • A Greedy God
      • Oratory, Not Omnipotent
    • Blood Ties
      • Hunting For Hrodeberth
      • Harried, Hounded, And Hung
    • Deadly Crossing (III)*
      • Mind The Gaps: Forest Fellows
    • The Dwarven Document Dilemma
      • Lies Got Wee Legs And Don’t Run Far
    • Following The Thread
      • Bits And Pieces
      • Lambert’s Lesser Vampire
      • A Hot Head And Cold Steel
      • Vengeance On Faroe
      • End: An Optional Assassination
    • Karmic Justice*
      • Scoia And Tell
    • Witch Hunter Raids*
      • Addling Minds With Magic
    • A Feast For Crows
      • Uncovering Derrick The Dead
    • The Flame Of Hatred*
      • Preaching On A Plinth
    • Message From An Old Friend
      • The Musty Smell Of Parchment And Leather
    • Of Swords And Dumplings
      • Kneading Dough, Not Forging Steel
      • Sukrus Causing A Ruckus
      • Too Much Greed About The Mead
      • Crafting A Plan
    • Racists of Novigrad (I and II)*
      • Elf Service
    • Suspicious Shakedown*
      • A Light Stroll Down A Dark Alley
    • Black Pearl
      • A Plan Crazier Than It Is Sane
      • The Nidas Touch
    • Drunken Rabble*
      • Poor Man’s Always Got It Uphill
    • Hey, You Wanna Look At My Stuff?
      • Everything Is Half Off
    • Strumpet In Distress*
      • Hoes Before Foes
    • Out On Your Arse!
      • Whores And Hooligans
    • A Walk On The Waterfront
      • A Dandy Out Of His Depth
    • Warehouse Of Woe
      • Trading Insults Down On The Docks
    • Of Dairy And Darkness
      • Aeramas Was A Big Cheese In These Parts
      • Trial Of The Tyromancer: Cheesed Off
    • Fencing Lessons
      • A Stroll By Traitor’s Gate
      • Supercilious Swordplay
    • Hidden Messages Of The Nilfgaardian Kind
      • The Stash At The Archway
      • The Stash At Crippled Kate’s
    • Never Trust Children (I)*
      • You Gray Git!
    • The Nobleman Statuette
      • Yn All’an Daonna Ar Ais…!
    • The Soldier Statuette
      • Yn All’an Daonna Ar Ais… (Again)!
    • A Tome Entombed
      • A Grave Discovery
    • A Barnful Of Trouble
      • Ghoulish Goings On:filth Flaying For Quick Cash
    • Empty Coop
      • An Angry Old Coot And A Two-Legged Wolf
    • Little Red
      • Slaughter Amongst The Sunflowers
    • Novigrad Hospitality
      • Sit, A Spell
    • Spooked Mare
      • A Peasant’s Plea
      • Nothing Here For You, Vatt’ghern
    • Strangers In The Night*
      • Exchanging Glances
    • A Warm Welcome*
      • Novigrad Or Death
    • Avid Collector (Hearts of Stone)
      • Preamble: A Sensitive Appreciation Of Beauty And The Arts
      • Selling To The Son Of Roger
    • Enchanting: Start-Up Costs (Hearts of Stone)
      • A Runewright Upon Your Shores Has Landed
    • Enchanting: Quality Has Its Price (Hearts of Stone)
      • A Jade Stone Of Size Substantial
      • Getting Jaded
      • Some Enchanting Evening
    • Rose on a Red Field (Hearts of Stone)
      • Hey You! Puss Peepers!
      • Clues To Kluivert
      • Felling The Fallen Knights
      • Broken Oaths And Wilted Roses
      • End: An Ounce Of Panache
    • The Price Of Passage*
      • The Redarian Coin Con
    • The Most Truest Of Basilisks*
      • A Real Favellian Wyvern
    • Rough Neighborhood
      • Rough And Tumble
    • The Taxman Cometh (Hearts of Stone)
      • Be Thankful I Don’t Take It All
      • End #1: The Taxman Giveth
      • End #2: The Taxman Taketh Away
    • Without A Trace (Hearts of Stone)
      • Gone But Not Forgotten
      • What’s Brought You To These Parts, Master? Lost Your Way?
      • Addendum: A Little Off The Bone
    • Abandoned Sawmill
      • The Lurking Leshen
    • Armed Assault
      • No Solicitors
    • A Bard’s Beloved
      • Looking For Love In All The Wrong Places
    • Brave Fools Die Young
      • Make Petter Feel Better
    • Call Of The Wild*
      • A Hairy Situation
    • Crime And Punishment
      • Dirty Lies From A Little Sister
    • The Family Blade
      • Assault At The Obelisk
      • The Call Of Kuliu
    • Farting Trolls*
      • Breaking Wind And Rocks
    • Finders Keepers
      • Dipping Your Toes
    • From A Land Far, Far Away
      • Irwif Indod O Ifi, Chiast!
      • Nidydych Inei Gael!
    • A Hallowed Horn
      • Assault At Another Obelisk
    • Hard Times
      • An Eye For The Main Chance
      • End: Yanne’s Lament
    • In The Heart Of The Woods
      • Getting To The Root Of The Problem
      • The Sacred And The Profane
      • For History And Harald: Harvesting Hearts From The Woods
      • Stepping Forward With Sven: Snuffing Out The Woodland Spirit
    • Never Trust Children (II)*
      • A Likely Lad
    • The Nithing
      • Nithing To See Here
      • End: Sowing His Seed With The Herbalist Hussy
    • Peace Disturbed
      • Tomb Raider
    • Practicum In Advanced Alchemy
      • Gremist The Venerable Alchemist
      • First Favor: The Harlot’s Pimpernel
      • Second Favor: That’s The Spirit
      • Third Favor: Fritjof Is Feeling Parched
    • The Sad Tale Of The Grossbart Brothers
      • I Am The Best. Always Was.
      • End: Witcher, There Can Be No Mistakes This Time!
    • Shock Therapy
      • Violence Is Golden
    • Siren’s Call*
      • Tending To The Flock
    • Stranger In A Strange Land
      • Cut Down By Some Miserable S--Ts
      • The Very Devil We Speak Of
    • The Cave Of Dreams
      • A Motley Crew
      • The Stuff Of Nightmares
      • End: Blueboy’s Buddy
    • Taken As A Lass
      • Glory To All Heroes!
    • An Unpaid Debt
      • Secretive Simun
    • Woe Is Me*
      • The Woeful Man: The Lying Man
    • Worthy Of Trust
      • Will You Help A Man In Need?
    • Yustianna Disturbed*
      • Ventured Too Far, White-Haired Stray
    • For Fame And Glory
      • Swift Hands And Sharp Eyes! Lead Us.
    • In Wolf’s Clothing
      • Fresh Graves And Razed Huts
      • Craven Some Werewolf Combat
      • Overcoming An Undying Lycanthrope
      • Ramund’s Assistance
      • The Cursed Fang Of Torador
      • End: Cursed Flesh And Flying Fur
    • Master Of The Arena
      • The Arena Of Ulle The Unlucky
    • Free Spirit
      • The Island Atheist
      • Tome Raider: Heathen Book Gathering
    • The Path Of Warriors
      • Two Trials On This Tiny Isle
      • Trial Of Dexterity: A Mad Dash To The Mountain Top
      • Trial Of Conviction: A Breath-Taking Journey Underground
    • The Tower Outta Nowheres
      • Thunder And Lightning, Very Very Frightening
      • Tower And Relative Dimensions In Situ
      • Disturbing Indications Of Freedom
      • End: Aburraghi V’arathern…
    • Flesh For Sale
      • Slave-Driving A Hard Bargain
      • Quest Conclusion #1: Death To The Degenerate Dagr!
      • Quest Conclusion #2: Indebted, Not Indentured
    • The Four Faces Of Hemdall*
      • A Wanderer With A Purpose
    • Iron Maiden
      • Run To The Hills
      • Be Quick Or Be Dead
    • The Price Of Honor
      • Blue And Bloated
    • Bastion
      • Old Bones Of A Young Child
    • Berengar’s Blade
      • The Tale Of Tor’haerne
    • Greenhouse Effect
      • Strange Monoliths And Rusty Sickles
    • Monster Slayer
      • Post Mortem
    • Trail Of Echoes*
      • Sad Memories
    • The Witchers’ Forge
      • Marginalia And The Old Mines
    • The Hunger Game (Blood and Wine)
      • You Always Have Warm Food Awaiting Your Return
      • Roll Out The Barrel
    • A Knight’s Tales (Blood and Wine)
      • A Site Of Sorcery: The Weeping Willow
      • None But Feral Cats Stray Here
      • Overcoming The Power Of Love And Longing
    • No Place Like Home (Blood and Wine)
      • Foulty Towers
      • Renovations Part 1: From Tatty To Tremendous!
      • Renovations Part 2: From Tremendous To Stupendous!
      • Final Touches
    • The Warble Of A Smitten Knight (Blood and Wine)
      • Tour Of The Tourney Grounds
      • Quest For A Crest
      • Chivalry And Rivalry: Meet The Tournament Knights
      • First Trial: Marksmanship Duel
      • Investigation: Guillaume Doesn’t Give A Hoot
      • Second Trial: The Great Race
      • Interlude: Chivalry And Revelry
      • Investigation: The Oriole Flysover The Hill
      • Third Trial: Ten Men Tin Man Combat!
      • Final Trial: Scaling The Mountain
      • End Investigation: Birds Of A Feather Flock Together
    • Wine Wars: Belgaard, Part 1 (Blood and Wine)
      • Veni, Vidi, Vintners
    • Wine Wars: Coronata (Blood and Wine)
      • Chaos At Coronata Vineyard
      • Problem Area #1: Monster Nest In The Northwest Vineyard
      • Problem Area #2: The Forest Herbarium Abandoned Site
      • Problem Area #3: Guarded Treasure At The Overrun Camp
      • Problem Area #4: Treasure Hunt At Pittapatte River Crossing
      • Problem Area #5: Person In Distress North Of Trading Post
      • Sabotage And Sommeliers: Coronata Is Clear!
    • Coin Doesn’t Stink (Blood and Wine)
      • Cashing In On Cosmo’s Coin
      • A Careful Dig Among The Dung
    • Wine Wars: Vermentino (Baw)
      • Violence At The Vermentino Vineyard
      • Problem Area #1: Treasure Hunt At The Cooper’s Cottage
      • Problem Area #2: Guarded Treasure At Sansretour Valley
      • Problem Area #3: Abandoned Site On Pavone Slope
      • Problem Area #4: Abandoned Site At Dantan Glade
      • Problem Area #5: Person In Distress At The Herb Garden
      • Sabotage And Sommeliers: Vermentino No Longer A No-Go!
    • Don’t Take Candy From A Stranger (Baw)
      • Skullduggery At The Winery
      • Stash Under The Sunflowers
    • Wine Wars: The Deus In The Machina (Baw)
      • Taking Stock Of The Archespore Saplings
    • Wine Wars: Consorting (Baw)
      • Strange Bedfellows
    • Wine Wars: Belgaard (Part 2) (Baw)
      • Problem Area #4: Guarded Treasure Near Gelenser Farm
      • Problem Area #5: Person In Distress At The River Bank
      • Dethroning Est Est With Abottle Of Plonk
      • Bludgeoning Bandits And Eradicating Insects
      • Problem Area #1: Vineyard Infestation In The Wine Orchard
      • Problem Area #2: Abandoned Site At Tilly Field
      • Problem Area #3: Monster Nest At The Stone Outcrop
    • The Words Of The Prophets Are Written On Sarcophagi (Baw)
      • Worship Ye Nearing Quietus
    • Big Feet To Fill (Baw)
      • Following Saint Lebioda’s Footsteps
    • Father Knows Worst (Baw)
      • Dizzards! Scoundrels! Tartmongers!
      • Parts Unknown
      • End: Managing The Monnarts
    • Big Feet To Fill: The First Group (Blood and Wine)
      • Bringing Death To The Woodland Brigands
    • Big Feet To Fill: The Second Group (Blood and Wine)
      • Hair Of The Wolf
    • Big Feet To Fill: The Third Group (Blood and Wine)
      • Crossing A Spriggan’s Threshold
    • Big Feet To Fill: The Fourth Group (Blood and Wine)
      • Killed By Kikimores
    • Big Feet To Fill: The Fifth Group (Blood and Wine)
      • Bandits At Twelve O’clock
      • Conclusion: Big Feet Filled
    • There Can Be Only One (Blood and Wine)
      • Chivalry Isn’t Dead
      • Chivalric Choices: A Table
      • This Is The Last Test. What Are You Made Of?
    • Knight For Hire (Blood and Wine)
      • Ducal Camerlengo: On The Money
      • Heroic Deed #1: Person In Distress (2)
      • Heroic Deed #2: Knight Errant In Distress (3)
      • Heroic Deed #3: Abandoned Sites (7)
      • Heroic Deed #4: Hanse Bases (3)
    • Goodness, Gracious, Great Balls Of Granite! (Blood and Wine)
      • Getting A Firm Grasp Of The Situation
      • Rescuing Reginald D’aubry’s Orbs
      • Getting Teste With Old Man Hughes
      • Epilogue #1: Absolutely Knackered
      • Epilogue #2: Never Mind The Ballocks
      • Epilogue #3: Picking Some Plums
    • Of Sheers And A Witcher I Sing (Blood and Wine)
      • There Was A Bard Named Papillon…
      • Whose Singing It Droned On And On…
      • He Helped (Not A Lot)…
      • When They Discovered A Plot…
      • …And Brought A Barber Back To His Salon
    • Paperchase
      • Welcome To Cianfanelli Bank!
      • We Look After Your Coin As If It Were Our Own!
      • The Customer Is Always Right!
      • Red Tape, Or Red Mist
    • A Portrait Of The Witcher As An Old Man (Blood and Wine)
      • Capturing A Glorious Chiaroscuro
      • Paint Me Like One Of Your Beauclair Girls
      • Artist License And Creative Embellishments
    • Till Death Do You Part (Blood and Wine)
      • “Arrghh! Haaaawk! Whoooo! Feeeeeerrkk!”
      • Strange Sounds After Sunset
      • Till Death: Do Your Part
      • Path #1: Siding With “The Gambling Heathen”, Louis.
      • Path #2: Siding With “The Saintly Shrew”, Margot.
      • Conclusion: Catacombs Cleared (Of Screaming Spouses)
    • Turn And Face The Strange (Blood and Wine)
      • Old Parchments And Old Friends
      • The Elven Obstacle Course
      • Ch-Ch-Ch-Ch-Changes
    • Extreme Cosplay (Blood and Wine)
      • A Ghastly Discovery By Gaston
      • Bread And Wine
      • Divethaf And Conquer
      • Divethaf’s Golems
  • Gwent Quests
    • Overview: A Game Within A Game
    • Available Quests
    • Gwent: Playing Innkeeps
      • Playing For (Inn) Keeps
    • Gwent: Velen Players
      • The Very Best Hands Across No-Man’s Land
    • Gwent: Big City Players
      • The Free Cards Of Novigrad
    • Gwent: Old Pals
      • Familiar Friends: Unique Cards
    • Gwent: Playing Thaler
      • So Elusive, He Has His Own Gwent Quest!
    • Gwent: Skellige Style
      • Wild Islanders: Unique Cards
    • Gwent: Secondary Quest: High Stakes
      • Count Tybalt’s Gwent Tournament!
      • Meet And Mingle: Prelude To The Tournament
      • Three Bouts And A Beating
      • Final Bout: Out For The Count
      • Fleecing At The Passiflora
      • Bernard’s Bag Of Crowns
    • Gwent: Collect 'Em All
      • This Way Madness Lies…!
    • Gwent Quests: The Duchy Of Toussaint
      • Overview
    • Gwent: To Everything—Turn, Turn, Tournament
      • Skellige Clans Invade The Game Of Gwent
      • Don’t Sweat The Shortstuffs
      • Two Bouts And Another Beating
      • “Death Tae Any And All New Factions!”
      • A Gwent Master And A Grand Prize
    • Gwent: Never Fear, Skellige’s Here!
      • Gathering Of The Card Clan
      • Skellige Card Holders: Castel Ravello Vineyard
      • Skellige Card Holders: Tourney Grounds
      • Skellige Card Holders: The Cockatrice Inn
      • Skellige Card Holders: Flovive
      • Skellige Card Holders: Beauclair (All Districts)
      • Skellige Card Holders: Francollarts
  • The Heroes’ Pursuits
    • Overview
    • Fists Of Fury
      • Helpful Tactics
      • Fists Of Fury: Velen
      • Fists Of Fury: Novigrad
      • Fists Of Fury: Skellige
      • Fists Of Fury: Champion Of Champions
      • Fists Of Fury: Toussaint
      • Fists Of Fury: Raging Wolf
    • Horse Races
      • Races: Crow’s Perch
      • Races: The Great Erasmus Vegelbud Memorial Derby
      • The Heroes’ Pursuits: Fayrlund
      • The Heroes’ Pursuits: Fyresdal
      • The Heroes’ Pursuits: Kaer Trolde
      • The Heroes’ Pursuits: For The Goddess’ Glory!
      • Races: Swift As The Western Winds
  • Witcher Contracts
    • Overview
    • Contract: Devil By The Well
      • A Devil With A Jealous Fury
      • Preparation For Noonwraith Combat
    • Contract: The Beast Of Honorton
      • Horror At Honorton
    • Contract: Jenny O’ The Woods
      • Don’t Go Out In The Fields Alone
      • The Road To Hell Is Paved With Curiosity, P---Klicker
    • Contract: The Merry Widow
      • A Monster In The Cemetery
      • Time To Bag A Sagging Hag
    • Contract: Missing Brother
      • The Bemoaning Of Brother Bruno
      • Horrors At The Old Mine
      • The Mother Of All Battles
    • Contract: Mysterious Tracks
      • Contract On… Gods Know What On!
      • Stinks Like Fiend S--T
      • More Fiendish Than A Fiend
    • Contract: The Mystery Of The Byways Murders
      • Bartering With The Black Ones
      • Where There Are Ghouls, There’s Usually Corpses…
      • The Byways Bloodsucker
    • Contract: Patrol Gone Missing
      • Eggebracht’s Orders
    • Contract: Phantom Of The Trade Route
      • A Bridge Too Far
      • I Can Feel It Coming In The Air Tonight
    • Contract: Shrieker
      • Not Just A Pack Of Peasants With Pitchforks
      • Ruffling A Few Feathers
    • Contract: Swamp Thing
      • Eyes Like Coals And A Jaw Full Of Fangs
      • Bad, Poxy Air, Stinging Eyes, And Choking Throat
      • A Fatuus Bog Exploration
    • Contract: Woodland Beast
      • Guerrillas In The Midst
      • End #1: Death To The Scoia’tael Devils!
      • End #2: Something For Your Silence
      • End #3: Doublecross!
    • Contract: The Apiarian Phantom
      • Calling All Bounty Hunters, Trackers, And Witchers!
      • Hound Of The Half-Built House
      • The Chill Of The Chase
    • Contract: The Creature From Oxenfurt Forest
      • Wandering Hans
      • A Bit Of Armless Fun
      • Evidence Of An Archgriffin
    • Contract: Deadly Delights
      • A Manner Most Bestial
      • Sweet Smells And Sordid Strumpets
      • Being Fair To Salma Lilith: Confronting A Succubus
    • Contract: Doors Slamming Shut
      • Caveat Emptor
      • Things That Go Bump In The Cellar
      • Elemental, My Dear Witcher
    • Contract: An Elusive Thief
      • An Imp-Erfection In Market Security
      • Impish Acrobatics
      • The Doppler Effect
    • Contract: Lord Of The Wood
      • To The Woods
      • The Wrong Kind Of Wildlife
      • Tracking And Waiting
    • Contract: The Oxenfurt Drunk
      • Haven’t The Time To Clean Gutters
      • Drunk Off Your Ass On Cheap Wine
      • Tracking The Hightailing Higher Vampire
    • Contract: The White Lady
      • The Not-So Merry Widow
      • Luzi, Suffer No More
      • Dance Of The White Lady
    • Contract: Dragon
      • A Terror Straight From The Skjalds’ Tales
      • Brothers Grim
      • A Sheep In Sheep’s Clothing
    • Contract: Here Comes The Groom
      • Searching For A Thoroughbred Skirt-Chaser
      • The Mad And Dangerous Depths
    • Contract: Missing Miners
      • Serious Trouble For The Silver Ore Scavengers
      • Crushed Corpses At The Camp
      • End: What Kind O’ Monster Slayer Are Ye?
    • Contract: Missing Son
      • Seeking Adventure, Never To Return
      • Off-Guard, Then En Garde!
    • Contract: Muire D’yaeblen
      • Solving A Drowner Problem With A Silver Sword
      • In Search Of The Seafiends
      • Perfume For The Lady
    • Contract: The Phantom Of Eldberg
      • Guests Are Not Welcome
    • Witcher Contract: Skellige’s Most Wanted
      • The Odd Fellow From Faroe
      • Rock And Troll
      • A Merciful Release
      • End #1: Geralt Of Rivia: Monster Mediator Of Kaer Morhen
      • End #2: Geralt Of Rivia: Butcher Of Blaviken
    • Contract: Waylaid Transport
      • Fear No Death? Long For Fame In Ballads?
      • Finding The Nest Of A Subterranean Pest
    • Contract: Mutual Of Beauclair’s Wild Kingdom
      • Highway To The Danger Zone
      • They Call Us The Reavers
      • Path #1: The Real White Terror
      • Path #2: Out For The Count
    • Contract: Big Game Hunter
      • Wanted: The White Wolf
      • Petting The Big Cats
      • Making The Earth Move For Count Beledal
      • The Preening Peacocks
      • Epilogue: Geralt The Muse
    • Contract: Equine Phantoms
      • Go Right To The Source, And Ask The Horse
      • Roach Will Give You The Answer That You’ll Endorse
      • He’s Always On A Steady Course
      • This One’ll Talk ‘Til Her Voice Is Hoarse
    • Contract: Bovine Blues
      • Quarrying, Not Quarreling!
      • Emil And The Cow Carnage
      • Trail Ends Here. Nest’s Up There.
      • The Draconids Of Fort Ussar
    • Contract: The Tufo Monster
      • A Tufo-One Offer
      • Pomposity And Perfidy
      • Jean-Luc Out Of Luck
      • The Tectonic Terror
      • End: Back To The Bloody-Minded Bourbeau
    • Contract: Feet Cold As Ice
      • A Load Of Guff From Francois De Goff
      • Into The Grotto Of Grottore The Grotesque
      • Hot Spriggan. Cold Feet.
    • Vintner’s Contract: Dun Tynne Hillside
      • The Worms Are Turned
    • Vintner’s Contract: Rivecalme Storehouse
      • Stinks Like An Ofieri Larder
    • Vintner’s Contract: Chuchote Cave
      • Neck-Deep In Trouble! Of The Spider Kind!
    • Vintner’s Contract: Griffin-In-The-Vines
      • A Whole Lot Of Shaking Going On
    • Vintner’s Contract: Cleaning Those Hard-To-Reach Places
      • A Stone-Faced Killer
  • Treasure Hunts
    • Overview
    • Deserter Gold
    • Dirty Funds
    • Temerian Valuables
    • Grayrocks: An Unfortunate Turn Of Events
    • Grayrocks: The Things Men Do For Coin…
    • Grayrocks: Dowry
    • Grayrocks: Blood Gold
    • Grayrocks: Tough Luck
    • Grayrocks: Lost Goods
    • The Descent: Out Of The Frying Pan, Into The Fire
    • The Descent: Hidden From The World
    • Spitfire Bluff: Sunken Treasure
    • Spitfire Bluff: A Costly Mistake
    • Spitfire Bluff: Queen Zuleyka’s Treasure
    • Spitfire Bluff: A Plea Ignored
    • The Mire: Don’t Play With The Gods
    • The Mire: The Dead Have No Defense
    • The Mire: Sunken Chest
    • Grassy Knoll: Coast Of Wrecks
    • Grassy Knoll: Battlefield Loot
    • Grassy Knoll: The Cursed Chapel
    • Gustfields: A Dark Legacy
    • Gustfields: The Drakenborg Redemption
    • Gustfields:from Ofier’s Distant Shores
    • Gustfields: The Royal Air Force
    • Gustfields: The Secret Life Of Count Romilly
    • Gustfields: A Surprise Inheritance
    • Gustfields: The Sword, Famine And Perfidy
    • Gustfields: Tinker, Hunter, Soldier, Spy
    • Ard Skellig: Inheritance
    • Ard Skellig: Freya Be Praised!
    • Ard Skellig: X Marks The Spot
    • Ard Skellig: Family Fortune
    • Ard Skellig: Pearls Of The Coast
    • An Skellig: Nilfgaardian Treasure
    • Undvik: Precious Haul
    • Undvik: Ruins, Hidden Treasure, You Know…
    • Undvik: Shortcut
    • Spikeroog: Not Only Eagles Dare
    • Snidhall Isle: Unlucky’s Treasure
    • Faroe: Hidden In The Depths
    • Faroe: Ironsides’ Treasure
    • Toussaint: The Last Exploits Of Selina’s Gang
    • Toussaint: What Was This About Again?
    • Toussaint: Curse of Carnarvona
    • Toussaint: Around The World In… Eight Days
    • Toussaint: The Black Widow
    • Toussaint: The Toussaint Prison Experiment
    • Toussaint: The Suffering Of Young Francois
    • Toussaint: But Other Than That, How Did You Enjoy The Play?
    • Toussaint: The Inconstant Gardener
    • Toussaint: Applied Escapology
    • Toussaint: Filbert Always Pays His Debts
    • Toussaint: Waiting For Goe And Doh
    • Toussaint: Spoontaneous Profits!
  • Scavenger Hunts
    • Viper School Gear
      • Serpentine Steel Sword: Kolgrim’s Comeuppance
      • Serpentine Silver Sword: Cryptic Notes
    • Viper School Gear (Additional)
      • Viper School Gear: A Collector Of Vedyminaica
      • Viper School Venomous Steel Sword: Borsodi Basement Bonanza
      • Viper School Venomous Silver Sword
      • End: Witcher Viper Gear: The Serpent’s Bite
    • Griffin School Gear
      • Preamble: Maps From The Adjunct Cartographer Edwin Greloff
    • Griffin School Gear (Basic)
      • Armor, Boots, Gauntlets, And Trousers: Descent Into The Dragonslayer’s Grotto
      • Silver Sword: Precarious Climbing At Lornruk Lighthouse
      • Steel Sword: The Saga Of Witcher George
    • Griffin School Diagrams – Part 1 (Enhanced)
      • Boots (Enhanced): North Mudplough Ruins Reconnoiter
      • Trousers (Enhanced): Sifting Through The Burned Ruins
      • Steel Sword (Enhanced): Bloodshed At The Pirates’ Hideout
    • Griffin School Diagrams – Part 2 (Enhanced)
      • Armor (Enhanced): Hoarded By The Patriot Troll
      • Gauntlets (Enhanced): Guarded By The Spirits Of The Dead
      • Silver Sword (Enhanced): Exploring The Ghouls’ Nest
    • Griffin School Diagrams – Part 3 (Superior)
      • Steel Sword (Superior): Against The Elements In An Skellig
      • Armor, Boots, Gauntlets, And Trousers (Superior): Against The Odds
      • Silver Sword (Superior): Under The Elverum Lighthouse
    • Griffin School Diagrams – Part 4 (Mastercrafted)
      • Steel Sword (Mastercrafted): Abandoned In Boxholm
      • Armor, Boots, Gauntlets, And Trousers (Mastercrafted): In The Lair Of The One-Eyed King
      • Silver Sword (Mastercrafted): Amid The Ruins Of Kaer Dhu
      • End: The Griffin Warrior
    • Cat School Gear
      • Preamble: Maps From The Adjunct Mapper Adalbert Kermith
    • Cat School Gear (Basic)
      • Armor, Boots, Gauntlets, And Trousers: Novigrad’s Biggest Secret
      • Crossbow: The Resting Place Of The Flying Stag
      • Silver Sword: Walled Up Alive In Est Tayiar
      • Steel Sword: The Trial Of Witcher Kiyan Is Complete
    • Cat School Diagrams – Part 1 (Enhanced)
      • Boots (Enhanced): Trespassing In The Wyvern’s Den
      • Armor (Enhanced): Traversing The Abandoned Manor
      • Silver Sword (Enhanced): Up Into Squalor
    • Cat School Diagrams – Part 2 (Enhanced)
      • Gauntlets (Enhanced): Necrophages In The Quarry
      • Trousers (Enhanced): Hidden Alcoves In The Sewers
      • Steel Sword (Enhanced): Hiding A Haul In The Hog Hut
    • Cat School Diagrams – Part 3 (Superior)
      • Steel Sword (Superior): Assault In The Cavern
      • Armor, Boots, Gauntlets, And Trousers (Superior): Attack At The Ruins
      • Silver Sword (Superior): Carnage In The Cavern
    • Cat School Diagrams – Part 4 (Mastercrafted)
      • Steel Sword (Mastercrafted): Death From Within, Treasure Above
      • Armor, Boots, Gauntlets, And Trousers (Mastercrafted): Death From Above, Treasure Within
      • Silver Sword (Mastercrafted): Treasure Above
      • End: The Taloned Talents Of Cat School Gear
    • Bear School Gear
      • Preamble: Maps From The Adjunct Geographer Ibrahim Savi
    • Bear School Gear (Basic)
      • Armor, Boots, Gauntlets, And Trousers: Scaling Yngvar’s Fang
      • Silver Sword: Terror At Fort Etnir
      • Crossbow: In The Gloom Of Melusine’s Room
      • Steel Sword: Hunting Witcher Gerd
    • Bear School Diagrams – Part 1 (Enhanced)
      • Silver Sword (Enhanced): Into The Snow-Topped Fortress
      • Boots (Enhanced): Breaking Wind And Rocks
      • Armor (Enhanced): Banishing The Grossbart Brothers
    • Bear School Diagrams – Part 2 (Enhanced)
      • Gauntlets (Enhanced): A Lack Of Terror Near Fort Etnir
      • Steel Sword (Enhanced): Triumph Over The Pirate Horde
      • Trousers (Enhanced): Inside A Smuggler’s Cove
    • Bear School Diagrams – Part 3 (Superior)
      • Armor, Boots, Gauntlets, And Trousers (Superior): Quarry Exploration
      • Steel Sword (Superior): Braving The Elements
      • Silver Sword (Superior): Illusions In The Fog
    • Bear School Diagrams – Part 4 (Mastercrafted)
      • Steel Sword (Mastercrafted): Into The Bear Cave
      • Armor, Boots, Gauntlets, And Trousers (Mastercrafted): Battle At The Bastion
      • Silver Sword (Mastercrafted): Mangling Drowners In The Mire
      • End: The Ferocity Of Bear School Gear
    • Wolf School Gear
      • Preamble: Notes From The Eponymous Hieronymus
    • Wolf School Gear (Basic)
      • Armor, Boots, Gauntlets, And Trousers: The Last Signal
      • Steel Sword: The Last Bastion
      • Silver Sword: The Last Watchtower
    • Wolf School Gear Upgrade Diagrams – Part 1 (Enhanced)
      • Silver Sword (Enhanced): Deep Down The Baron’s Well
      • Boots (Enhanced): At The River’s Edge, Below The Marsh
      • Armor (Enhanced): Below The Folly, Into The Lake
    • Wolf School Gear Upgrade Diagrams – Part 2 (Enhanced)
      • Gauntlets (Advanced): Entering The Forktail’s Lair
      • Trousers (Advanced): Below The Rippling Waters
      • Steel Sword (Advanced): Return To The Watchtower
    • Wolf School Gear Upgrade Diagrams – Part 3 (Superior)
      • Armor (Superior): Raiding The Harpies’ Nest
      • Steel Sword (Superior): Through The Fumes In The Ice Troll’s Fort
      • Silver Sword (Superior): Nestled In The Barrow’s Alcove
    • Wolf School Gear Upgrade Diagrams – Part 4 (Superior)
      • Gauntlets (Superior): Wrath Of The Earth Elemental
      • Boots (Superior): Exploring Berengar’s Cave
      • Trousers (Superior): Cave Of The Trials Of The Grasses
    • Wolf School Gear Upgrade Diagrams – Part 5 (Mastercrafted)
      • Steel Sword (Mastercrafted): Shipwreck Of The Southern Peninsula
      • Armor (Mastercrafted): The Offering At The Elven Ruins
      • Silver Sword (Mastercrafted): The Fiend Of Kimbolt Way
    • Wolf School Gear Upgrade Diagrams – Part 6 (Mastercrafted)
      • Gauntlets (Mastercrafted): Derelict Castle, Deviant Fiend
      • Boots (Mastercrafted): The Lost Village Of Undvik
      • Trousers (Mastercrafted): On The Lookout At The Old Watchtower
      • End: The Wolven Warrior
    • Master Master Master Master!
      • A Lazare Forge Attitude
      • Grandmaster Lafargue And The Furious Forge
    • Grandmaster Griffin Gear
      • On The Trail Of Witcher Jerome
      • A Battle For The Ages At Mont Crane Castle
      • Jerome Moreau’s Prison
      • End: The Grand Griffin Warrior
    • Grandmaster Feline Gear
      • Out For The Count, Down For The Clerk
      • Bandits’ Lament At Arthach Palace
      • Forcing Back Foliage In The Pits Of Brume
      • End: The Grand Feline Warrior
    • Grandmaster Wolven Gear
      • Here Lies Our Father. He Died So Others May Live.
      • Here Lies Our Witcher. He Died When A Rock Fell On Him.
      • End: The Grand Wolven Warrior
    • Grandmaster Ursine Gear
      • Undermining The Peasants Of Flovive
      • Witcher Junod’s Final Jaunt
      • End: The Grand Ursine Warrior
    • Grandmaster Manticore Gear
      • Pilgrimage At Bastoy Prison Ruins
      • A Hope And A Prayer
      • This Beggar’s Belief
      • A Murky Delve: Trials At The Hidden Chapel
      • The Last Cleansing Of Witcher Merten
      • End: The Manticore Warrior
  • Appendices and Compendiums
    • Overview
    • Bestiary
      • A Witcher’s Guide To Killing Monsters
      • Bestiary Legend
      • Humanoids
      • Beasts
      • Cursed Ones
      • Draconids
      • Elementa
      • Hybrids
      • Insectoids
      • Necrophages
      • Ogroids
      • Relicts
      • Specters
      • Vampires
      • Special Battles And Entities
      • Special Battles And Entities: Hearts Of Stone
      • Special Battles And Entities: Blood And Wine
    • Places Of Power
      • Overview
      • Places Of Power
      • White Orchard
      • Velen (No Man’s Land)
      • Novigrad
      • Skellige
      • Kaer Morhen
      • Other Worlds
      • Toussaint
    • Carnal Knowledge
      • Locations
    • Achievements And Trophies
      • List of Achievements and Trophies
  • Inventory Data
    • Introduction to a Witcher's Tools
    • Item Data
    • Shop Items
    • Shop Locations
    • Item Locations
    • Alchemy
    • Armor
      • Armor
      • Gloves
      • Pants
      • Boots
    • Armor (Crafted)
      • Crafted Armor
      • Crafted Gloves
      • Crafted Pants
      • Crafted Boots
    • Bolts
    • Bombs
    • Books
    • Crossbows
    • Crafting Elements
      • Common Materials
      • Crating Materials
      • Metals and Alloys
      • Monster Remains
      • Miscellaneous
      • Clutter
      • Leather, Hides and Pelts
      • Chitin Scale
      • Precious Gems
      • Jewelry
    • Diagrams
      • Crafting Component Diagrams
      • Ranged Weapon Diagrams
      • Repair Kit Diagrams
      • Crafted Steel Weapon Diagrams
      • Crafted Silver Weapon Diagrams
      • Crafted Steel Relic Weapon Diagrams
      • Crafted Silver Relic Weapon Diagrams
      • Crafted Armor Diagrams
      • Runestone Diagrams
      • Glyph Diagrams
      • Runeword Diagrams
      • Episode One Diagrams
      • Episode Two Diagrams
    • Decoctions
    • Dyes
    • Foods
    • Glyphs
    • Herbs
    • Horse
    • Monsters
    • Mutagens
    • Oils
    • Potions
    • Runestones
    • Runewords and Glyphwords
    • Trophies
    • Steel and Silver Swords
    • Relic Weapons
    • Crafted Weapons
  • Credits
    • Game Credits
    • eGuide Credits

The Witcher 3: Wild Hunt The Complete Edition Guide › Training › Ability Tree Strategies

Alchemy Ability Branch

Alchemy (Ability Branch: 90 Points)

Alchemy is the source of a Witcher’s fearsome crafting power. As training begins, Witcher candidates are mutated with lesser mutagens that enhance speed, endurance, strength, and grant the tremendous regenerative abilities required to imbibe the toxic decoctions they consume. This ancient knowledge is also used to brew potions, create bombs that can be thrown at targets with a large area of effect, and prepare sword oils that augment damage to specific breeds of monster. Don’t overlook a few of these abilities if you think you’re more comfortable creating a Combat or Signs-focused build, as certain Alchemy abilities (such as Synergy) offer incredible bonuses to any part of your Character Tree.

Whether you’re crafting oil to coat on blades, turning an alarming facial color after too many poisonous potions and decoctions, or wanting to dismember everyone with bombs, there’s something here for you.

Brewing Abilities (4 Abilities, 18 Points)

Enables the brewing and drinking of Witcher potions.

Heightened Tolerance (5 Levels)

Increases potion overdose threshold by the following additional amount:

LevelThreshold (%)
1 5%
2 10%
3 15%
4 20%
5 25%
Points in branch needed to unlock: 0

Notes: Before choosing this ability, and the Acquired Tolerance in the Mutations branch, every potion and decoction you take adds to your Toxicity percentage. Reach over 80% Toxicity, and you lose Vitality; the “potion overdose threshold.” Hit 100% Toxicity, and you can’t drink any more potions and decoctions. Heightened Tolerance solves this problem (thus allowing more potions to be supped) by increasing the level at which you start losing Vitality due to Toxicity. However, your total Toxicity level does not change; making Acquired Tolerance more helpful as a first ability. Choose both in time, allowing you to easily drink four potions without poisoning yourself.

Refreshment (5 Levels)

Each potion dose imbibed heals a percentage amount of maximum Vitality.

LevelAmount (%)
1 5%
2 10%
3 15%
4 20%
5 25%
Points in branch needed to unlock: 8

Notes: Normally, to heal during combat, you would attempt to scarf down food, swig a Swallow potion, or use Quen Active Shield. For those well-versed in alchemy, having any potion grant you additional Vitality recovery is a fantastic way to gain a second use out of all your potions. You are also encouraged to raise your total Vitality (via green Mutagens or abilities) as the percentage increase is for your total health. The only problem is reaching a Toxicity level faster, so employ Heightened and Acquired Tolerance to help with this.

Delayed Recovery (3 Levels)

Potion effects don’t wear off until potion Toxicity falls to a certain percentage amount of the maximum level.

LevelAmount (%)
1 90%
2 80%
3 70%
Points in branch needed to unlock: 20

Notes: If you are investing into an Alchemist archetype, this ability is excellent for getting the most use out of your potions. For long fights, and if you’re willing to manage your toxicity with careful imbibing of potions, you can ensure you have multiple potions effects going for significantly longer than usual. Also employ other Abilities to ensure your Toxicity stays high without detrimental side effects, such as Acquired Tolerance.

Side Effects (5 Levels)

Imbibing a potion gives a percentage chance of activating the effects of another randomly-selected potion, without additional Toxicity cost.

Notes: This is another ability that is perfect for an alchemist archetype that is focusing on potion and decoction drinking to win battles, but isn’t usually taken by hybrid build characters. As the random nature of this ability means the secondary effects of potion may not be helpful (such as Killer Whale being activated in a fight on land), this means you need to know what the effect is, and what bonuses it gives you to get the most out of it. Other times, you receive a fantastic bonus that turns the tide in battle. Entertaining, rather than optimal.

Oil Preparation (4 Abilities, 18 Points)

Enables the creation of oils that can be applied to swords.

Poisoned Blades (5 Levels)

Oil applied to blades gives a percentage chance of poisoning the target on each hit. The chance is greater the higher the level of oil used.

LevelChance (%)
1 3%
2 6%
3 9%
4 12%
5 15%
Points in branch needed to unlock: 0

Notes: If you’re using oils, you need to be using this! As long as you have the correct oil on a given enemy, there’s a chance you may poison your foe. This is especially useful against monsters that are the target of a Witcher contract, or foes that regenerate health. Don’t forget to further augment your chances by selecting blades with a poison chance (such as the Viper Venomous Swords) and the Morana Runestones.

Protective Coating (5 Levels)

Adds additional protection against attacks from the monster type the oil targets, as a percentage:

LevelAdded Protection (%)
1 5%
2 10%
3 15%
4 20%
5 25%
Points in branch needed to unlock: 8

Notes: Let’s assume you are diligent at learning how to craft all the available oils, and have a bestiary full of information regarding what oils to coat your blade with before each fight. Now you have the ability to shrug off up to a quarter of any damage a foe might inflict on you. Conjure Quen to further your cause, and you soon find a combination of defenses proves highly effective. Only refrain from this ability if you feel your dexterity at dodging and general avoidance of enemy strikes makes it moot.

Fixative (3 Levels)

Blade oils last an additional amount of time, as a percentage of the usual time:

LevelTime (%)
1 33% longer
2 67% longer
3 Blade oils do not wear off
Points in branch needed to unlock: 20

Notes: This is a straightforward ability to understand, and should be taken only if you’re finding that your oil is wearing off too soon during a fight. Level 3 of this ability may not be needed at all (especially as oils are relatively easy to craft); you don’t need to coat a weapon in oil once the foes you used it on are lying dead at your feet!

Hunter Instinct (5 Levels)

When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by the following amount:

LevelIncrease (%)
1 20%
2 40%
3 60%
4 80%
5 100%
Points in branch needed to unlock: 28

Notes: Remember to coat oil on your chosen blade for this to be effective! Assuming you have maximum Adrenaline Points, or helpful abilities that quickly increase your APs (Combat abilities, Resolve, Razor Focus), then this can cause a huge amount of damage with a single strike. This favors a well-timed strong attack on a foe to ruin their chances of survival.

Bomb Creation (4 Abilities, 18 Points)

Enables the creation of handheld bombs that can be thrown at enemies, or dropped down Monster Nests.

Steady Aim (3 Levels)

Time is slowed a further percentage amount while aiming bombs, as follows:

LevelAmount (%)
1 15%
2 30%
3 45%
Points in branch needed to unlock: 0

Notes: If you’re trying to manually aim bombs in a fight, and you’re finding yourself overwhelmed, especially against fast and aggressive enemy types, use Steady Aim: It allows you to take a little more time to perfect a throw, and score a maximum effect for every bomb you use. If, however, you’re finding you only use bombs occasionally, or you have quick enough manual dexterity, there are other, more important abilities to spend a hard-earned point on.

Pyrotechnics (5 Levels)

All bombs, even those that usually do not inflict damage, now deal additional damage in addition to their normal effects, as follows:

LevelDamage (Points)
1 +30 (Points)
2 +60 (Points)
3 +90 (Points)
4 +120 (Points)
5 +150 (Points)
Points in branch needed to unlock: 8

Notes: While it’s always helpful to increase the damage every time something explodes next to an adversary, the amount of damage caused doesn’t scale as you increase in experience levels, meaning you could use other abilities to cause much greater damage compared to this. However, early on in your adventure, this is much more of a help.

Efficiency (5 Levels)

Increases the maximum number of bombs in each slot by the following:

LevelNumber (Bombs)
1 +1
2 +2
3 +3
4 +4
5 +5
Points in branch needed to unlock: 20

Notes: You’re usually able to carry up to four bombs of the same type in each quick menu slot, ready to be lobbed at enemies. Efficiency ups this total, so at Level 5 you’re able to carry nine bombs in either slot instead. That’s 18 bomb-throwing opportunities before you need to delve into your Inventory Menu to find more explosives! If you’re using bombs frequently, this is great, though it doesn’t increase potency or other effects at all, only what you can carry. If it’s taking more than eight bombs (four in each slot) to take down foes in a fight, choose this. If you can manage without a large amount of explosives in your breeches, ignore this (especially if you don’t have nine bombs to place in a slot!).

Cluster Bombs (5 Levels)

Upon detonation, bombs separate into explosive fragments:

LevelFragments
1 2
2 3
3 4
4 5
5 6
Points in branch needed to unlock: 28
LevelChance (%)
1 20%
2 40%
3 60%
4 80%
5 100%
Points in branch needed to unlock: 28

Notes: If you’re really pushing the plan to destroy foes purely by explosive warfare, this is the ultimate in dismemberment! Though you take damage if struck by your own bombs, it is usually worth it for the entertainment value alone. Interior locations with multiple foes become horrific dismemberment abattoirs! It essentially turns any bomb into up to six fragments that detonate with the same force as the main bomb. Remember that Grapeshot already separates before exploding, so the effects aren’t quite as severe. But for everything else, expect carnage!

Mutation (4 Abilities, 18 Points)

Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities. Note these are distinct and different from the Mutations Menu.

Acquired Tolerance (3 Levels)

Every known particular level of an alchemy formula increases maximum Toxicity by 1.

LevelFormula Level
1 1
2 1 or 2
3 1, 2, or 3
Points in branch needed to unlock: 0

Notes: Before choosing this ability, and the Heightened Tolerance in the Brewing branch, every potion and decoction you take adds to your Toxicity percentage. Reach over 80% Toxicity, and you lose Vitality; the “potion overdose threshold.” Hit 100% Toxicity, and you can’t drink any more potions and decoctions. Acquired Tolerance solves this problem by raising your total Toxicity level. Even though you still lose Vitality when you reach 80% of your total Toxicity, that Toxicity is bigger (effectively doubled), and is therefore more helpful than Heightened Tolerance. Choose both in time, allowing you to easily drink four potions without poisoning yourself.

Tissue Transformation (5 Levels)

When consumed, mutagen decoction increases maximum Vitality by a set number of points for decoction’s effective duration:

LevelIncreased Vitality (Points)
1 200 (Points)
2 400 (Points)
3 600 (Points)
4 800 (Points)
5 1000 (Points)
Points in branch needed to unlock: 8

Notes: If you’re experimenting with Decoctions, including drinking two at once to gain multiple bonuses during battle, and don’t want to worry too much about the Vitality drain from becoming to “toxic,” invest in this ability. If you’ve invested in the two “Tolerance” Alchemy abilities, this can up the number of decoctions, and grant you a huge bonus to your health (without it reducing due to you being poisoned by decoctions, as your threshold for tolerance is raised). Do you need more Vitality in a fight, and enjoy the taste of a decoction (or four)? Then pick this ability!

Synergy (5 Levels)

Increases bonus for mutagen placed in mutagen slot by an additional amount, as follows:

LevelAmount (%)
1 10%
2 20%
3 30%
4 40%
5 50%
Points in branch needed to unlock: 20

Notes: Want a potentially massive boost in mutagen effectiveness? Then access this ability. If you’ve spent points evenly between the Combat and Alchemy branches just to unlock this, then maximize this ability’s effectiveness. Geralt is a formidable monster in melee combat with the right mutagens! For example, let’s say you have a Greater Green Mutagen (+150 Vitality) in one of your four character slot areas, along with three Alchemy abilities (raising your Vitality to +600). Add a Level 5 Synergy, and you gain an additional 300 Vitality (+900). Are all four character slots using Greater Green Mutagens (with an all-Alchemy archetype)? Then your Vitality shoots up to +3,600! Remember this only applies to Green Mutagens.

Adaptation (5 Levels)

Extends effective duration of all mutagen decoctions by the following amount:

LevelAmount (%)
1 10%
2 20%
3 30%
4 40%
5 50%
Points in branch needed to unlock: 28

Notes: Remember this only affects decoctions, rather than potions. If you’re Alchemy-based in your abilities, this is a superb skill to acquire, though you are encouraged to check whether decoctions are running out during combat first. If you need the extra time, or wish to move from combat to combat with decoctions working continuously (and have the Toxicity tolerance to help cope with the Vitality drains), this is a great idea. Otherwise, you may wish to ignore this for other abilities (especially if you find decoctions easy to craft).

Trial Of The Grasses (4 Abilities, 18 Points)

Mutation that lets Witchers withstand the toxicity of potions that would kill normal people. Note these are distinct and different from the Mutations Menu.

Frenzy (3 Levels)

If potion Toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack. The slowing effect and duration increase as follows:

LevelSlowing Effect and Duration
1 Does not increase
2 Greater than level 1
3 Greater than level 2
Points in branch needed to unlock: 0

Notes: If you’re known to partake in copious potion-chugging, this is amazingly useful; the ability to read when an enemy is about to counter-attack, and have the time to properly react to it, can be game-changing. So long as you have potions to use, you can receive something positive out of the Toxicity that is building up inside Geralt. However, later into your adventure, when you’ve correctly timed your parrying, this becomes less useful, as it is highly situational.

Endure Pain (5 Levels)

Increases maximum Vitality by the following amount, when Toxicity exceeds the safe threshold:

LevelAmount (%)
1 10%
2 20%
3 30%
4 40%
5 50%
Points in branch needed to unlock: 8

Notes: This ability remains dormant at all times until the decoctions and potions you’ve taken cause your Toxicity tolerance levels to be reached. Instead of a large Vitality loss and a slow reduction in your health, your Vitality increases instead. There are other ways to stop Vitality loss (the “Tolerance” abilities for example), making this less effective, especially if you don’t take multiple potions and decoctions in every fight. But if you do, and don’t have the Vitality to finish a fight while being poisoned by your own drinking habits, choose this ability.

Fast Metabolism (5 Levels)

Toxicity drops by a set number of points per second faster than normal.

LevelPoints per Second
1 1 (Point per Second)
2 2 (Points per Second)
3 3 (Points per Second)
4 4 (Points per Second)
5 5 (Points per Second)
Points in branch needed to unlock: 20

Notes: This ostensibly allows you to swig down more potions and decoctions so your Vitality losses once you reach unsafe Toxicity levels are minimized.

While this sounds great in theory, and is a good choice if you aren’t building a character that is utilizing linked alchemy abilities to flirt with keeping Toxicity high, it usually isn’t necessary if you’ve purchased Acquired Tolerance, or simply don’t drink multiple decoctions in a fight (to reach unsafe levels). It is also one of the few abilities that shouldn’t be partnered with another ability; Delayed Reaction is far less effective if your Toxicity reduction is sped up.

Killing Spree (5 Levels)

If potion Toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional amount, as follows:

LevelAmount (%)
1 5%
2 10%
3 15%
4 20%
5 25%
Points in branch needed to unlock: 28

Notes: This works with potions rather than decoctions, and basically allows you a greater chance of scoring a critical hit for bonus damage. This is highly situational (you need to have used potions so your Toxicity is over zero, and you need to have a good Critical Damage bonus once the hit actually wounds a foe), but it does stack with your other attacks that have a critical hit chance. The biggest problem is the large number of points needed to access Killing Spree. After 28 ability points are spent, you may well be defeating foes without the need for this extra critical hit chance, and there are much more potent Alchemy abilities to spend your points on (like Synergy).

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