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You appear in a place both strange and familiar, the painted world of Iris von Everec’s dreams. The Black Cat and Dog exist in both places. After her death, the Painted World gained substance. Feel free to ask the Cat about it. You are instructed to tear Iris from her autumnal slumber completely. You need to restore her memories, one scene at a time. You must peer closely at each memory before restoring it.
SCENE #1: OLGIERD THE UNWELL
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Under the gazebo, Iris is painting, while Olgierd sits on a bench. Use your Witcher Senses, and discover the following three objects:
- A book called The Spirit from the Steppe, on the wooden gazebo rail, to the right of the entrance.
- A painter’s palette on the empty bench across from Olgierd.
- A teapot for afternoon tea, to the right of Olgierd.
Place the painter’s palette on the small table to the right of Olgierd. Place the book in Olgierd’s hands. Ignore the teapot. The scene then plays. Afterward, a swarm of painted bees surrounds you. Though not particularly harmful, they can be a nuisance, and can be dismissed using Igni. Head down into the main courtyard with the impressive (and purple) hedge. You’re attacked by around four “spiders” along the way. Defeat them before continuing.
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Items: Painter’s palette, Teapot, Book: The Spirit from the Steppe |
SCENE #2: YOUR HEALTH, MY DEAR WIFE
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With any Spiders disposed of, optionally talk to the Black Cat as you reach the formal fountain. Use your Witcher Senses and uncover the following:
- A Glass (a wine cup) on the edge of the fountain, just like the one Olgierd is holding.
- A Bouquet of flowers on the ground, close to the hedge, near the area where you find the glass.
- A wedding veil, on the benches just left of the “happy couple.”
Only one of these items (the glass) is necessary to gather. Place it in Iris’ hand and witness the scene unfold. Now you know where the spiders ended up; expect a large Spider and three smaller ones to appear. All must be dealt with before continuing. After dispatching these wraith-spiders, you see an indistinct and terrifying image at the manor threshold. You’re told this is a fear you must eventually face. Did it look a little like Olgierd?
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Items: Glass, Bouquet of flowers, Wedding veil |
SCENE #3: DINING AT THE DEBTOR’S FEAST
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Enter the manor, which is much more structurally sound in this other world. Access the dining room, where Iris and Olgierd sit at a long dining table with Iris’ family. The memory is incomplete. Use your Witcher Senses to reveal the following:
- A suckling pig, a lavish feast laid on by Olgierd, in an attempt to impress his guests.
- A Toussaint wine on the floor. Expensive.
- A doll made of silver thread and pearls close to Olgierd.
- Some bank notes; it appears a debt has been bought out.
Unlike the previous memories, these objects can’t be picked up or moved. There is a different trick to complete here; move to the opposite end of the dining room to the fireplace, and study the painting on the wall. It shows the feast, but with three important differences: The fireplace is lit, as well as the left and middle candlesticks. Ignite them (don’t ignite the third candlestick at the far end of the table) and watch the scene unfold. Afterward, an ethereal specter appears. Attack him as you would a bandit, until he yields, and beckons you through a pair of double doors into the main stairs hallway.
SCENE #4: INK STAINS AND CONTEMPT
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Head up the stairs, and into the bedchamber. Olgierd is bent over a wash basin, while Iris lies pensively on the bed. Use your Witcher Senses and uncover the following:
- A bloody towel at the foot of the bed.
- A night shirt, never worn.
- A night lamp on the bedside table; the wick is almost gone.
Head to the dressing table where Olgierd is, and place the bloody towel next to the wash basin, on the right. Watch the scene unfold.
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Items: Bloody towel, Night gown |
SCENE #5: A PENSIVE PAINTING
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The painting studio is adjacent to the bedroom. Enter to see another blurred memory. Gather the following items from the room before peering over Iris’ shoulder at the painting:
- A fruit bowl on a sideboard, fresh as if someone just rinsed it. The bowl contains both grapes and an apple.
- A glass wine goblet on a chair, like the one in the painting.
The details of the painting are off; you must add three items to the living tableau, and position them correctly based off their location on the painting itself. The order is as follows:
- The apple should be placed on the right.
- The grapes should be placed on the left.
- The goblet should be placed in the middle.
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Items: Fruit bowl, Glass |
SCENE #6: IMMERSED IN THE ARCANE ARTS
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Enter the long gallery after the scene, and beware of four specters that attempt to waylay you. Stay at the entrance to prevent being overrun, and attack them methodically. They suffer Igni damage and blows from your swords, and their attacks can be parried like those of a common bandit. Exit the long gallery, and head into the study, where Olgierd and Iris are frozen in time. Enter the study. Use your Witcher Senses to discover the following:
- A pentagram on the floor to bind summoned beings. The lines aren’t distinct, and candles must be placed to complete it.
- Chalk is found on the low bookcase, along with a bottle of blood you don’t need.
- Beeswax candles are to be found on Olgierd’s desk, under the window.
- A book on the floor in the corner by the bookcase, entitled Between Worlds.
- A book on the low shelf right of the desk, entitled Blood Pacts, or On Foreign Presences. A tome about parlaying with demons.
- A painting (to the right of the fireplace) showing a depressingly gloomy manor in the winter.
With the candles and chalk, you can finish the pentagram. Clues can be found in the books, or you can use process of elimination to place the candles on the circle surrounding the pentagram. You watch the scene unfold, and gain understanding into Olgierd’s addled mind. After the scene ends, the study is set ablaze!
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Items: Piece of chalk, Beeswax candles, Book: Between Worlds, Book: Blood Pacts, or On Foreign Presences |
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The doors in the study are locked, and the air is rapidly escaping. You have no other option but to examine, and then jump into, the painting of the manor during winter. You appear in the gardens where you buried Iris. A fierce blizzard is in danger of cutting you to the bone, and you must seek safety immediately! Sprint down the stairs, and head across the gardens (roughly southwest), to an open set of cellar doors with a shadow figure above them. Now out of the blizzard, head through the second (unlocked) door, and into another memory.
SCENE #7: THE OLGIERD I MARRIED IS NO MORE
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Olgierd sits in mid-swig (though he’s missing a receptacle) looking as if he’s also in mid-argument with his father-in-law (who appears to be needing to hold a scroll), while Iris looks on from the stairwell. Use your Witcher Senses to inspect the following:
- A wine barrel drained to the last drop.
- A pipe on the tile floor; this is the time Olgierd started smoking.
- A knife on the desk; we assume Olgierd got the scars on his shoulders during that winter.
- A beer tankard (Mug) on the tile floor, once filled with vodka.
- A marriage contract between Iris and Olgierd.
Place the mug in Olgierd’s hand, and the marriage contract in the father-in-law’s hands. Watch the alarming scene unfold, and then bring your sword to bear on a trio of wraiths in the shape of ghouls. A similar bout of sword and sign play is recommended before you continue.
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Items: Pipe, Mug, Knife, Marriage contract |
SCENE #8: OUT OF SIGHT, NOT OF MIND
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Ascend the cellar steps, weaving your way back into the dining room, which now holds a more recent memory. The Black Cat and Dog remember staying here for hours in silence, and take their places close to a small dining table. Olgierd is here with the abomination he created, while Iris sits at the table. Inspect the following:
- Animal hair on a ground pillow. Claw scratches on the ground near the table too.
- A single place sitting at the table.
- A food tray on the table right of the fireplace.
- A large bowl strewn on the floor, and a smaller one on a nearby table.
Place the large bowl by the Black Dog. Place the small bowl by the Black Cat. Place the food tray in the hands of the Caretaker. After speaking with the familiars, watch the final scene unfold, as Olgierd’s specter finally casts a shadow over Lady Iris’ every remembrance.
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Items: Food tray, Large bowl, Small bowl |
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Stride across the stairwell hallway, and into the parlor. Check the letter on the table. As you read Olgierd’s letter to his wife, ethereal shapes appear from the wall. Sinewy, nightmarish forms of Olgierd, armed with swords and creeping from dark corners. The parlor elongates into a large flame-red arena where your ultimate combat begins!