Objectives
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Once combat is over, or you’ve given yourself enough time through negotiations, you can head downstairs to the vault door.
If Casimir is your safecracker, the door (and any trap trigger) is well and truly blasted open. You’re ordered to push on into the vault. Simply cross to the other side, heading southeast.
If Quinto is your safecracker, he marvels at the quality of the lock before picking it. You’re ordered to push on into the vault. Head forward before dropping down into an earthen pit where four Arachnomorphs attempt to scuttle your chances at treasure. This additional trap mechanism wasn’t destroyed by Quinto. Use Quen and either Aard or Igni to help rid yourself of these foes. After climbing back up, cross to the other side of the vault, heading southeast.
Horst Borsodi and his henchmen are waiting inside the vault. The Stranger takes this opportunity to reveal his true identity—Ewald Borsodi, the estranged brother of Horst, and clamant to the family fortune! As the two brothers exchange spittled verbal barbs, Horst yells your way, asking you to switch sides.