You wake aboard a ship named Albatross (or in the Ofier tongue, “Phakbarthojl”) with a crew of strange guards with stranger language, en route to Ofier. A fellow prisoner fills you in on the details; answer him how you wish. When the guards bring you food, and you ask the prisoner how to say “take me to your captain.” Try to listen to him, as you’re then presented with three choices:
Choose the third option, “…alle’khe uhl eghullath!”
The guards are more impressed with your learned tongue, but otherwise the conclusion is the same; you’re left here and your request ignored. Moments later, a figure strides out of the shadows and up to your cell, a man you might recognize if you met him in White Orchard during your initial search for Yennefer. Gaunter O’Dimm strikes a deal with you. You’re extracted from this situation, after Master Mirror gives you something to remember him by.