Prima Games eGuides The Witcher 3: Wild Hunt The Complete Edition eGuide

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The Witcher 3: Wild Hunt The Complete Edition eGuide Quest Walkthrough: Act I (Novigrad) Main Quest: Novigrad Dreaming

The Dreams in the Witch House

Related Quests: Main Quest: Pyres of Novigrad, Main Quest: Broken Flowers

Locations: Novigrad; Rudolf de Jonkheer’s House, The Golden Sturgeon

Characters: Rudolf de Jonkheer, Corrine Tilly, Sarah

Enemies: None

Objective:

  • Find the dreamer in the old house.

You’re attempting to find Triss’ contact—Corrine Tilly—who lives in rented accommodation a short dash eastward along the canal from the Brandon Granary. Turn left at the old cart, bound up the stone steps, and stop for a chat with Rudolf de Jonkheer. He is a fancy man and the owner of the residence. This dandy confirms Corrine is inside the house, but that the building has been plagued by ghostly activities—furniture moving, giggling in the night, and an unpleasant present in the parlor. Noticing your swords, he lets you in when you ask him.

Listen for sounds of Corrine coming from upstairs. Head up there just in time to she an ashen-grey child scamper away, while Corrine lies on the bed, seemingly unable to be woken. She mumbles something about the attic.

Objectives:

  • Search the attic.
  • Take the doll.
  • Put the doll in the crib.

Ascend to the musty attic via the ladder while Corrine scolds an invisible child from inside her own nightmare. Use Aard to break open the planks blocking an entrance to a storage room, where two items lie. Pick them both up, then read the note. You realize the ashen-skinned child wants her dolly in the crib. Return to Corrine’s bedroom, step into a small side chamber off this room, and deposit the doll into the crib. A moment later, a loud bang startles you.

ITEM: Quest Items: Drawing of a Crib, Rag Doll

Objectives:

  • Find out why the door slammed shut.
  • Examine the oven.

The door behind you slammed shut. Pinned to it is another child’s drawing; this one of an oven and a blackened grate. Where did you see an oven? Head downstairs, and open the trapdoor to the cellar from the room adjacent to the entrance. At the bottom of the ladder is an oven. Approach it, and your “ghost” pokes her head out; a Godling child named Sarah.

Speak with Sarah, convincing her that tormenting Corrine isn’t an agreeable act, and when she starts a little strop when you ask her to leave, you have an important choice to make. You can:

Tell her “let’s make a deal” and agree to let her stay in the house. Sarah is delighted, and tells you she’ll wake Corrine up immediately.

Tell her “guess I’ll have to throw you out, then” and threaten to evict her with a whiff of Burdock if she doesn’t end her mischevious ways. If you have Burdock (ingredient) on your person, you can use it. If you don’t, you need to find a herb merchant (such as Kluhg, who you met earlier), as it cannot be picked in the wilds. Place the Burdock in the oven, and burn it: Sarah snaps Corrine out of her stupor, but doesn’t like you.

OBJECTIVE:

  • Talk to the dreamer.

Corrine Tilly has woken from her nightmare. You explain how she was caught in a Godling’s curse, and she’s thankful you woke her. After clearing her head at the Golden Sturgeon (where she rents a room), she’ll be happy to help you.

Time to leave. On your way out, Rudolf de Jonkheer stalls you, demanding answers regarding his ghost. This is the opportunity to help or hinder Sarah the Godling. You can:

Tell Rudolf the house is still haunted (and lie about it being inhabitable). You will meet a happy Sarah again in Main Quest: Through Time and Space.

Tell Rudolf why the house is “haunted” (and tell him it is the work of a Godling). You will meet an angry Sarah again in Main Quest: Bald Mountain.